Reprisal – released
We are happy to announce the launch of Reprisal, an isometric, nostalgic, browser based RTS and our first game release.
www.reprisaluniverse.com
You must guide your tribe to island glory by either collecting lost totems or reprising the land removing any tribes that may stand in your way. Totems will allow you to control nature itself, from raising or lowering land to summoning fire from the sky, volcanoes, tidal waves and many more.
Developed by Jon Caplin over the course of a year, Reprisal has been made in homage to Populous, one of the first ‘god’ type games made. Jon’s background in games consisted of playing them rather than making them, with Reprisal being his first, applying his background in fine art and graphic design to the task.
Reprisal combines nostalgic pixel graphics, tilt shift effects and a complement of 8 chiptunes by Eric Skiff.
In development
Reprisal footage
Reprisal has been in development for nearly a year now but it’s moving very close to a full release. For those of you that haven’t actually played the demo but would like to know a bit more about what it looks like, here’s some in-game footage of land creation. Music by Eric Skiff. Enjoy!
Pushing pixels
Buckle up! Game play mock up screen for up and coming multi-player game Battle Keep.
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