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Want to know more about indie games? Read sister IndieGames.com info site, including the regularly updated:

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Independent Games Summit:

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The perennial companion of the Independent Games Festival, the Indie Games Summit features top developers discussing the art of games.

 
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  SUCCESS STORIES

2011 - Multiple award winner Minecraft has now sold almost 2 million copies and spawned a worldwide cult around its charming open-world game design.

2010 - Playdead's stark monochromatic platform title Limbo is a smash hit on Xbox Live Arcade, following its summer 2010 release, picking up a 2011 Game Developers Choice Award for Best Visual Arts.

2010 - The team behind 2009 Student Showcase finalist Tag: The Power of Paint are hired by Valve to implement new paint gun mechanics into Portal 2.

2009 - The Behemoth's follow-up to Alien Hominid, the IGF-winning Castle Crashers, tops XBLA charts to critical acclaim.

2009 - IGF multi-award winner World Of Goo launches as one of the best-selling, best-reviewed WiiWare titles of all time, alongside a popular PC version.

2009 - Petri Purho's Crayon Physics Deluxe spawns an iPhone version courtesy of Hudson, plus a popular PC downloadable version.

2008 - The team behind IGF Student Showcase finalist Narbacular Drop is hired by Valve. The game is reworked into Portal and goes on to win the coveted Game Developer's Choice "Best Game" award for 2008, as well as numerous game of the year accolades.

2008 - Design Innovation winner Braid debuts on Xbox Live Arcade to significant success. 2008 - Excellence in Audio winner Audiosurf launches on Valve's Steam distribution service and goes on to become the highest selling game of February, outselling even Valve's own Orange box (including Team Fortress 2 and Game Developer's Choice "Best Game" winner Portal.)

2007 - Design Innovation winner Everyday Shooter is signed by Sony for distribution on the PlayStation 3's PlayStation Network, after Sony's John Hight plays the game at the IGF Pavilion during GDC 2007 - Everyday Shooter's Jon Mak also appears at the inaugural Independent Games Summit.

2006 - Grand prize winner Darwinia gets both digital distribution via Valve's Steam system and U.S. retail distribution from new indie label Cinemaware Marquee.

2005 - Multi award-winner Alien Hominid receives publishing deals in the U.S. (via O3 Publishing) and Europe(via Zoo Digital), much critical acclaim, and even spawns a mobile version.

2005 - Fan favorite N wins the audience award, and, as N+, releases as a hit XBLA title, as well as notable Nintendo DS and Sony PSP versions.

2004 - Innovative casual strategy game Oasis wins the web/downloadable grand prize, going on to launch on major online portals the following year.

2003 - Super X Studios' Wild Earth, a photographic game based around a worldwide safari, takes multiple prizes and subsequently becomes a motion simulator ride and eventually (in adapted form) a Wii title.

2000 - Tread Marks, created by the late Seumas McNally, which the IGF's grand prize is now named after, wins 3 major awards.

1999 - Vicarious Visions, now a major handheld / console developer, honored for Terminus.
 
   
   
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November 5, 2012

IGF 2013 sees record entries for its Student Competition

spacer The organizers of the 15th annual Independent Games Festival -- the longest-running and largest festival relating to independent games worldwide -- are proud to announce another year of record entry numbers for IGF 2013's Student Competition.

In total, this year's Student Competition took in more than 300 game entries across all platforms -- PC, console and mobile -- from a wide diversity of the most prestigious universities and games programs from around the world.

Together with the record Main Competition entries, this year's IGF has taken in nearly 900 total entries -- the largest number in the festival's history across the Main and Student competitions.

This year's Student Competition includes entries such as the DigiPen-developed Perspective, which combines 2D platforming with 3D first-person navigation, and Nevermind, an experimental horror title that uses biofeedback to manage player stress and change difficulty on the fly.

Other entries include the physics-based tower defense title The White Laboratory, the stealth horror game Blackwell's Asylum, and the experimental narrative title Snowfall.

The above are just a small selection of the games now available for browsing via IGF.com, where you'll find more information, screenshots and video for each of the IGF Student Competition entries.

The festival's organizers have added an official Student Competition JSON feed, added to the existing Main Competition feed, updated every 30 minutes from live back end data. Teams can update info on their games and have the official entry page change, and third parties are welcome to use this feed to make their own custom IGF entry lists and pages.

Continue reading "IGF 2013 sees record entries for its Student Competition" »

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October 29, 2012

Two days left to enter 2013 IGF's Student Competition

spacer With record Main Competition submissions for IGF 2013 announced, organizers are reminding that student submissions for this year's GDC co-located festival are closing on Wednesday.

The longest-running and highest-profile independent video game festival, summit and showcase will continue to accept student entries until 11.59pm PT on October 31st, and finalists in both the Main Competition and Student Competition will be announced in January 2013.

This year, the show will select a total of eight student teams, all of which will receive the opportunity to show off their games at the IGF Pavilion at GDC 2013 in March. All teams in the IGF Student Showcase will also be eligible to receive an enhanced $1,000 cash prize.

In addition, the IGF student finalists will also compete for the IGF Best Student Game Award. The recipient will be revealed during GDC's prestigious IGF Awards ceremony, and the winning game will receive an additional cash prize of $3,000.

The award ceremony will take place Wednesday, March 27, 2013, at the Moscone Center in San Francisco, and the IGF Pavilion will remain open from March 27-29. The sister Independent Games Summit event, meanwhile, will be held on March 25 and 26.

All of the Independent Games Festival events take place as part of the 2013 Game Developers Conference, which is held March 25th - March 29th, 2013 in San Francisco, and the IGF continues as the most vital showcase of independent game talent across the wide spectrum of artistically- and commercially-aimed development.

Continue reading "Two days left to enter 2013 IGF's Student Competition" »

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October 23, 2012

2013 Independent Games Festival reveals record Main Competition entrants

spacer The organizers of the 15th annual Independent Games Festival -- the longest-running and largest showcase for independent developers -- are proud to announce that the event has once again seen record entry numbers for its latest Main Competition.

In total, the GDC 2013 co-located festival attracted 589 Main Competition entries from both already renowned indie developers and first-time entrants, just topping the record-breaking 567 games that the show saw in 2012.

Some of the hundred of intriguing-looking titles entered in the IGF Main Competition this year include EightyEightGames' RPG matching game 10000000, Christine Love's visual novel Analogue: A Hate Story, and Blue Manchu's CCG/RPG hybrid Card Hunter.

The entrants also feature titles such as Hitbox Team's action platformer Dustforce, SantaRagione and BloodyMonkey's unusual first person puzzler MirrorMoon, and much more - and everyone is welcome to check out the full list of entries now.

With the event growing ever larger, IGF 2013 has expanded each of its Main Competition award categories to six finalists (except Nuovo, which has 8 finalists). The Main Competition finalists will be announced in January 2013, and all will be available in playable form at a larger, expanded IGF pavilion on the GDC show floor.

In addition, all IGF 2013 Main Competition entrants are once again eligible for Microsoft Studios' second annual sponsored prize -- a guaranteed first-party publishing deal (including funding if desired) to release the selected title on LIVE-enabled platforms, including the Xbox LIVE Arcade service, Windows Phone, and Windows. (Last year's winner was Capy's frantic retro platform shooter Super TIME Force.)

The festival's organizers have also provided an official JSON feed, which is updated every 30 minutes from live back end data -- teams can update info on their games and have the official entry page change, and third parties are welcome to use this feed to make their own custom IGF entry lists and pages.

Continue reading "2013 Independent Games Festival reveals record Main Competition entrants" »

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October 10, 2012

One week to go for 2013 IGF's Main Competition entries

spacer Organizers are reminding that submissions for the 2013 Independent Games Festival Main Competition, which reveals winners at GDC 2013 in San Francisco next March, will close in just 7 days.

The longest-running and highest-profile independent video game festival, summit and showcase continues to accept entries to the 15th annual Festival, with deadlines in the Main and Student Showcase categories in one week (October 17th) and three weeks (October 31st) respectively, with finalists to be announced on January 2013.

Following over 850 entries to IGF 2012, the Festival has expanded each existing category to six finalists, all of which will be available in playable form at a larger, expanded IGF Pavilion on the GDC show floor, and will compete for nearly $60,000 in prizes.

These include the $5,000 Nuovo Award, honoring 'abstract, shortform, and unconventional' games, as well as the Excellence in Art, Audio, Design, Technology, Student Game and Audience Award prizes, each worth $3,000, and the crowning $30,000 Seumas McNally Grand Prize.

Notable former Independent Games Festival winners over the previous 15 years include Spelunky, Fez, Minecraft, Limbo, World of Goo, Braid, Castle Crashers, Everyday Shooter and many more of the game industry's breakthrough independent titles.

Winners will be announced on stage at the high-profile Independent Games Festival Awards on Wednesday, March 27, 2013, at the Moscone Center in San Francisco, with the IGF Pavilion open from March 27-29, and the sister Independent Games Summit event taking place on March 25 and 26.

All of the Independent Games Festival events take place as part of the 2013 Game Developers Conference, which is held March 25th - March 29th, 2013 in San Francisco, and the IGF continues as the most vital showcase of independent game talent across the wide spectrum of artistically- and commercially-aimed development.

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October 2, 2012

IGF China 2012 unveils Main Competition, Student finalists

spacer The Independent Games Festival China has revealed the Main Competition and Student finalists for its 2012 award ceremony, which celebrates the most creative indie games from throughout the Pan-Pacific area,

The GDC China co-located event is now in its fourth year, and this time around the finalists include indie games such as the action-platformer Dustforce, the retro-inspired puzzler Cubetractor, the mobile action game Flying Daggers, and more.

Drawing from a prize pool totaling 45,000 RMB (roughly $7,150), IGF China's Main Competition will give away five distinguished awards, covering Excellence in Audio, Design, Technology, and Visual Arts, as well as the Best Mobile Game and Best Game awards. In addition to the prestige and prizes, winners will also receive two All-Access Passes for the upcoming GDC 2013 in San Francisco.

Alongside IGF China's Main Competition, the ceremony will also host the Student Competition, which honors six of the top regional student games, with teams this year hailing from Mainland China, Singapore, and Taiwan.

This part of the competition includes two awards -- for Best Student Game and Excellent Student Winners -- and offers roughly 13,000 RMB (roughly $2,050) in cash prizes.

Winners in both competitions will be chosen by a panel of expert jurors including Kevin Li (CEO, TipCat Interactive); Monte Singman (Founder/CEO, Radiance Digital Entertainment); Xubo Yang (Director of Digital Art Lab and Assistant Professor; Shanghai Jiaotong University's School of Software), Haipeng Yu (Producer, Tencent Shanghai), and jury chairman Simon Carless, IGF Chairman Emeritus and EVP of the GDC shows, Gamasutra, and Game Developer magazine.

This year's awards ceremony will take place the evening of November 18, and will run alongside the rest of GDC China, which will be held November 17-19 at the Shanghai Convention Center in Shanghai, China.

Here are the finalists for this year's IGF China.

Main Competition

Army and Strategy: The Crusades, by Pied Pipers Entertainment, South Korea [Website, Video]

Cubetractor, by Ludochip, Singapore [Website, Video]

Diggin' Dogs, by Soap Creative, Australia [Website, Video]

Continue reading "IGF China 2012 unveils Main Competition, Student finalists" »

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September 13, 2012

2013 Independent Games Festival Opens Submissions

spacer Organizers are now officially opening submissions for the 2013 Independent Games Festival, to be held at GDC 2013 in San Francisco next March.

The longest-running and highest-profile independent video game festival, summit and showcase is now accepting entries to the 15th annual Festival, with deadlines in the Main and Student Showcase categories by October 17th and October 31st respectively, and finalists to be announced on January 2013.

Following over 850 entries to IGF 2012, the Festival has expanded each existing category to six finalists, all of which will be available in playable form at a larger, expanded IGF Pavilion on the GDC show floor, and will compete for nearly $60,000 in prizes.

These include the $5,000 Nuovo Award, honoring 'abstract, shortform, and unconventional' games, as well as the Excellence in Art, Audio, Design, Technology, Student Game and Audience Award prizes, each worth $3,000, and the crowning $30,000 Seumas McNally Grand Prize.

Notable former Independent Games Festival winners over the previous 15 years include Spelunky, Fez, Minecraft, Limbo, World of Goo, Braid, Castle Crashers, Everyday Shooter and many more of the game industry's breakthrough independent titles.

Winners will be announced on stage at the high-profile Independent Games Festival Awards on Wednesday, March 27, 2013, at the Moscone Center in San Francisco, with the IGF Pavilion open from March 27-29, and the sister Independent Games Summit event taking place on March 25 and 26.

All of the Independent Games Festival events take place as part of the 2013 Game Developers Conference, which is held March 25th - March 29th, 2013 in San Francisco, and the IGF continues as the most vital showcase of independent game talent across the wide spectrum of artistically- and commercially-aimed development.

"All of us here at the IGF are eager to see this year's selection of games. Each year, the community manages to outpace itself in innovation and artistry, and we expect nothing less for this 15th anniversary Festival," said IGF Chairman Brandon Boyer.

"In the same spirit of that evolution, we've given our submission system an overhaul that should greatly enhance the experience for both our entrants and our judges alike, and look forward to hearing your feedback. Best of luck to all entrants -- we can't wait to see what you create!"

Submissions to the competition are now open to all independent game developers; important dates for IGF 2013 are as follows:

August 9, 2012 - Submissions are Open
October 17, 2012 - Submission Deadline, Main Competition
October 31, 2012 - Submission Deadline, Student Competition
January 7, 2013 - Finalists Announced, Main Competition
January 14, 2013 - Finalists Announced, Student Competition
March 25 - March 29, 2013 - Game Developers Conference 2013
March 25 - March 26, 2013 - Indie Games Summit @ GDC 2013
March 27 - March 29, 2013 - IGF Pavilion @ GDC 2013
March 27, 2013 - IGF Awards Ceremony (Winners Announced!)

For a complete list of information on the 2013 Independent Games Festival, including submission specifics, frequently asked questions, and more discussion on this year's changes from the IGF Chairman, please visit the official Independent Games Festival website.

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August 18, 2012

IGF China seeking indie game submissions for 2012 event

spacer The Independent Games Festival China - which will take place alongside this November's GDC China in Shanghai - has opened its call for submissions and is accepting indie game entries from the pan-Pacific area from now through September 10.

Following its success from previous years, GDC China will once again host all three main elements of IGF China, including the IGF Summit, the IGF Pavilion, and the prestigious IGF Awards.

Now in its fourth year, the IGF Summit at GDC China will feature sessions from some of the world's top developers, while the IGF Pavilion will showcase some of the region's best independent and student games.

And of course the IGF Awards - which are split into both Main and Student competitions - will honor the many talented developers in the pan-Pacific area.

The 2012 IGF China Main Competition will give out awards and cash prizes in five categories, including:

- Best Game (RMB20,000 ~ $3,150 USD)
- Best Mobile Game (RMB10,000 ~ $1,570 USD)
- Excellence in Audio (RMB5,000 ~ $780 USD)
- Excellence in Technology (RMB5,000 ~ $780 USD)
- Excellence in Visual Arts (RMB5,000 ~ $780 USD)

The Student Competition, meanwhile, will offer two awards, for Best Studen

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