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By Karl M. Kapp / November 20, 2012
In this article, Karl Kapp questions the effectiveness of games in changing leaner behaviors and attitudes. More precisely, does playing a prosocial game result in a person exhibiting prosocial behavior outside of the game environment? And what does this mean for game design as it relates to learning?
» [Full Article]
TAGS: Design and Development, Games and Simulations
By Clint Lalonde / September 27, 2012
There is a growing interest in Personal Learning Networks (PLN) and Twitter among educators. In this phenomenological research study, seven educators were interviewed about their experiences using Twitter within a PLN to try to understand if Twitter played a unique and specific role within their PLN. While a PLN does not require Twitter, this research shows that Twitter does play a significant role in the PLN, and that there are unique characteristics of Twitter which makes it a powerful platform to connect and collaborate with a PLN.
» [Full Article]
TAGS: Digital Literacy, Social Learning
By Rovy F. Branon, Moses Wolfenstein, Chris Raasch / February 28, 2012
Amazon's SimpleDB provides a low-cost, scalable solution for applications requiring robust, potentially processor-intensive database tasks. This article describes lessons learned by researchers at the University of Wisconsin-Extension's Academic Advanced Distributed Learning Co-Laboratory (AADLC) while using Amazon SimpleDB as a cloud storage solution to support a new mobile learning application.
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TAGS: Design and Development, Mobile Learning
By Martin Sivula / November 3, 2011
The purpose of this study is to determine if the use of electronic media and digital media (e-supplements) with traditional (face to face) classroom sessions affect final exam grades and course grades. Fifty MBA graduate students (two sections) in a very traditional research methods course had the option to use Web links, PDF files, Doc files, YouTube videos, and other topical resources to supplement and augment their classroom experience. Learning activities were intentionally developed from several important theoretical positions.
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TAGS: Program Evaluation, Theories and Principles
By Nicholas A. Spooner, Patrick C. Cregan, Mohamed Khadra / September 16, 2011
Research suggests that virtual learning could considerably augment, if not eventually revolutionize medical education. In this study, medical students were provided with an opportunity to engage in an online, simulated Second Life environment in order to interactively address problem-based presentations of surgical disease within a safe, confidential, realistic and engaging medical educational platform.
» [Full Article]
TAGS: Digital Literacy, Games and Simulations, Learning Platforms, Social Learning
By Guylaine Renaud, Alireza Jalali / September 8, 2011
In this article University of Ottawa educators discuss the use of the iPod Touch as an efficient tool to accommodate dyslexic medical student's during Objective Structured Clinical Examinations.
» [Full Article]
TAGS: Blended Learning, Delivery Technology, Mobile Learning
By Jane Bozarth / September 6, 2011
At GameTech11 Dr. Alicia Sanchez, Defense Acquisitions University, and Dr. Clint Bowers, University of Central Florida, presented Top 10 Research Findings in Games. In this interview with eLearn Magazine, Dr. Sanchez provides an overview of the research.
» [Full Article]
TAGS: Games and Simulations, Theories and Principles
By Logan Rath / February 15, 2011
If educators adopt Twitter as part of the online learning environment, can it be successfully leveraged inside and outside the classroom? With little preexisting research, it is important to understand the implications of combining social networking with class participation.
» [Full Article]
TAGS: Program Evaluation, Social Learning
By Alireza Jalali, Daniel Trottier, Mariane Tremblay, Maxwell Hincke / February 1, 2011
In less than a year since its debut the popularity of the iPad has not waned. In fact mobile devices are predicted to replace traditional PCs. At the Faculty of Medicine of the University of Ottawa, instructors were certain that incorporating mobile computing into the examination environment would benefit not only the university, but students as well. Read more about their experience in moving from paper to paperless exams to evaluate second year medical students.
» [Full Article]
TAGS: Mobile Learning, Program Evaluation
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