Competitive CommissionThe EVE Online Affiliate Program is designed to payout very competitive commissions for every subscriber you bring into EVE Online. With a payout of upto 100% for each subscription bought coming from your affiliate link, it is hard to find a more generous affiliate program. The only thing you have to do right now is to join this no obligation program by filling out the online Affiliate Application. Who should sign up?This program is designed for operators of websites that they believe their visitors would be good candidates to enjoy the biggest and baddest MMO universe on the market today and for partners that in some other form have a direct contact with these same candidates. This includes for instance gaming hardware manufacturers, ISP's and gaming software developers. How does this work?As soon as you complete the Affiliate Application you will receive your affliate kit along with your own affliate ID, which is immediatly active. The kit contains banners and sample url´s that you can use with the banners or any other material that you think are appropriate and within the rules of usage as outlined in the affiliate agreement. All this can be done within minutes and you do not have to wait for account activation. More informationIf you would like to find out more about the affiliate program, check out the Affiliate Agreement or the FAQ. You are also welcome to contact us by e-mail at affiliate@ccpgames.com. LoginIf you already have an affiliate account, please use the login box on the right to view your account details. |
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commission schedule
09/06/2012
Alliance Tournament VII showing this weekend Alliance Tournament VII is showing on the EVE TV stream at our own3D channel. Broadcasts will begin on Saturday, June 9 and Sunday, June 10 at 12:00 UTC. We will be broadcasting every weekend as we approach Alliance Tournament X.
23/05/2012 EVE Online: Inferno 1.0.1 to be deployed on Wednesday, May 23 During an extended downtime today, May 23, we will deploy Inferno 1.0.1. Downtime will start at 11:00 UTC and is expected to finish at 11:45 UTC. This patch will address issues introduced with EVE Online: Inferno including fixes for Unified Inventory, invention of the new modules and much more 14/05/2012 Mass test on Tuesday, May 15th More missiles! Another mass test is being planned for testing missiles and other changes for Inferno on this Tuesday, the 15th of May, at 20:00 UTC. Please follow the instructions on the Singularity page in Evelopedia for connecting to Singularity. Testing should last around 60 minutes 12/05/2012 Possible inaccuracy in EVE notification dates Currently our Game Masters and developers are looking into an issue that causes some warning EVE mails and notifications that contain both dates and the name of a day (for example mails that remind you when a structure will come out of reinforced mode) to display inaccurate information 11/05/2012 Inferno Feature Site is Live The feature site for EVE Online's 17th free expansion, Inferno, has been launched. More than any other expansion in EVE's history, Inferno aims to shake up all levels of warfare in the 7,500 star systems in EVE's massive universe. Overhauls of major war-related game systems will affect player-driven conflict and the first set of many new ship modules to come promise to alter tactics at the most visceral levels. Please go here to study the features that will help you set the universe on fire on May 22nd.
10/05/2012 Meet CCP t0rfifrans and CCP Dr.EyjoG in Berlin on Wednesday, May 16 CCP will host a player gathering in the PLAY Berlin longue in Berlin, Germany, on Wednesday, May 16. Exclusive guests like Creative Director CCP t0rfifrans and Lead Economist CCP Dr.EyjoG will discuss EVE Online, the upcoming Inferno expansion and some sociological thoughts on German EVE players 09/05/2012 Mass test on Thursday, May 10 Missiles! This will be the theme of the mass test on our test-server Singularity this Thursday, the 10th of May, at 20:00 UTC. Please follow the instructions on the Singularity page in Evelopedia for connecting to Singularity. Testing should last around 60 minutes |