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  • Posted on 04 13th, 2012
    Unwrella 2.20 (3ds Max 2013 and May... Unwrella is now available in version 2.20 for Autodesk 3ds Max and Autodesk Maya. The Unwrella unwrapping plug-in for Autodesk 3ds Max and Maya 2010, 2011, 2012 and 2013 is...
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  • Posted on 03 23rd, 2010
    Unwrella 2.10 released!... Unwrella is now available in version 2.10 for Autodesk 3ds Max. This new version of Unwrella enhances the plug-in’s functionality with optional automatic seam placements...
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  • Posted on 03 31st, 2009
    Unwrella2 for Maya released!... Unwrella, the automatic and optimal unwrapping plug-in, is now available for Autodesk Maya. Unwrella is a long awaited solution for all Autodesk Maya artists who have to deal...
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  • Posted on 03 20th, 2009
    Free Training Tutorial and 3D Asset... Following the requests from many Unwrella users and listening to their questions, the professional 3d-io Artists Igor Posavec and Antoan Simic are proud to announce the first...
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  • Posted on 03 14th, 2009
    DominanceWarIV: Win Unwrella on 3DV... 3d-io and 3DVF announce a DominanceWarIV Mini Challenges and invite all 3D Artists to take a part by the biggest online contest to prove which Artwork is dominating the scene! For...
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David Levy plays Unwrella!... Posted on 12 7th, 2010
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Unwrella 2.11 – Maya release... Posted on 04 1st, 2010
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Unwrella2 Maya 2.04 Update... Posted on 11 4th, 2009

Unwrella – Optimal Automatic Unwrapping

Unwrella is an exact unwrapping plug-in for Autodesk 3DSMAX and Autodesk Maya. It is a single click solution which allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, speeding up texture baking UV map production significantly.

  • Automatic one-click solution – Just apply the Unwrella modifier
  • Precise – Preserves user created UV Seams
  • Smart – Reduces texture mapping seams almost completely and minimizes surface stretching
  • Efficient – Chunks are kept large and are arranged on the UV surface with maximal use of available space
  • User-friendly – User defined pixel based padding between UV chunks
  • Excellent for all kinds of models (organic, human, industrial)

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