Command the UAE forces to victory!
Visit the AppStore to download this free, highly addictive tower defense game published using the Scaleform Mobile SDK.New Feature for Unity/Mobile licensees
Our low priced licenses now include FMOD for audio support and render to texture capabilities for Unity developers. Click here to view render to texture in action.Autodesk® Gameware Navigation®
Autodesk® Gameware Navigation® is an artificial intelligence middleware providing automatic NavMesh generation, pathfinding, and path following in complex game environments. Learn more.Mobile and Unity Licenses
Click here to learn more about the new Autodesk Scaleform Unity/Mobile packages.Learn more about our solutions
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The First Name In Character Animation
Autodesk® HumanIK® animation middleware is a runtime solution for creating believable, interactive character animation for games. The software’s full body inverse kinematics (FBIK) system enables characters to interact realistically with their environment and other characters. Characters place their feet properly, climb walls, pick up weapons and objects, even when the game environment changes.
“HumanIK middleware has been a part of our game engine for all of the Assassin’s Creed titles. With it in our corner, we were confident that we’d be able to address all of our inverse kinematics challenges, more quickly and with no compromises in performance or results. That is a good feeling to have going into such a challenging project.”
Danny Oros, Technical Art Director, Assassin’s Creed: Brotherhood, Ubisoft
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