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Metaphorising the metaphors

Posted on February 25, 2013 by iansales

To some people, science fiction is a toy-box packed with neat gadgets and shiny gewgaws, which they pull out and deploy in service to their story. They need, for example, a locale in which certain events happen a certain way, so they invent an alien world. That alien world needs to be distant, so some form of travel to reach it is required. And since distance in most people’s minds equates to time taken to reach the destination, some type of long-journey travel is required. To early writers of science fiction, there was only one model they could use: sea travel. And that worked pretty well because distant lands were exotic, and the distance – ie, journey time – itself was a signifier of exoticism.

Initially, Mars was pretty distant, but as we learned more about the Red Planet, so it became closer and less “colourful”. Locales in sf thus moved further afield. But by that point, the limits of the knowledge of the time had been reached, so imagination took over. The worlds were made-up, with no basis in reality. The universe itself became a fiction.

We now know a great deal more about the universe than we did in the 1920s and 1930s. We know that it is unimaginably vast, that the distances between stars preclude any meaningful relationship in human terms. The universe is no longer a fit place on which to map distant shores and strange new lands.

We also have over fifty years actual space travel, and we know how difficult it is to keep alive in space the fragile human organism and to travel useful distances in useful times. We also know there is an enormously expensive barrier between our world and the rest of the universe: our gravity well.

The spaceship-as-ocean-liner trope belongs to the fictional universe, not the real one. But the metaphor for the journey to far-off places has become so embedded in genre that it’s used as if it were no more than setting – as if it were a signifier of the genre itself. And while sf writers over the decades have rung a variety of changes over the spaceship trope – inventing new and more imaginative ways to explain how it circumvents the real universe, how it can traverse those distances beyond imagination in an eyeblink – the spaceship still operates very much as it did back in sf’s earliest days.

Except now, the spaceship trope is not enough. Now it has to be disguised, by referring to it metaphorically.

I work in computing, so the illustration of this which works best for me is that of the operating system. An OS is, according to Operating Systems Design and Implementation, by Andrew S Tannenbaum and Albert S Woodhull, a fundamental system program “which controls the computer’s resources and provides the base upon which the application programs can be written”. In the beginning, as Neal Stephenson once said, was the command line. Using it, computer operators could call on programs which would perform specific tasks. They understood that listing files from an area of the filesystem entailed reading data embedded in a magnetic media and then rendering that data in a human-readable format. But when computers moved onto the desks of business people and then into the home, that knowledge was unnecessary. Worse, it was potentially confusing. So someone invented the idea of a metaphor to represent the data on the magnetic media and the programs which performed operations on the data: the Graphical User Interface. (Invented by Alan Kay at Xerox PARC in 1973.) A GUI such as Windows or OS X or X11 is a metaphor which allows users to easily and simply perform complex operations on a computer using its built-in resources.

An interesting aside: several people have researched, and even built, orthogonally persistent operating systems. These are ones which run entirely in memory, and the complete memory-state is flashed to persistent storage (disk, flash card, etc) at regular and frequent intervals. Should the computer crash, the last memory-state image can be loaded back into memory, and the user returns to exactly where they were before the crash. The interesting thing about an orthogonally persistent operating system is that it needs a new metaphor. The existing one has become uncoupled from the underlying reality. The orthogonally persistent OS does not keep files in folders on a disk because it doesn’t need to put data way somewhere safe while it’s not in use. It doesn’t need to organise the stored data so it can be navigated. Everything is in use all the time. So it has a workspace, and everything is accessible within it all the time.

This concept of the operating system metaphor is one of the chief problems I had with cyberpunk as a subgenre – aside from its uncritical use, and tacit approval, of neoliberalism, of course. It took the metaphor that was the GUI and then layered another metaphor, cyberspace, on top of it. Cyberpunk writers wrote about the metaphor as if it were the thing itself.

And that’s what I see some twenty-first century sf writers doing. They’ve taken sf’s tropes, and are not only using them as if they were the thing itself but are adding a layer of metaphor on top. So when you dig deep into the story, you don’t find reality, you find a metaphor which has become uncoupled from its underlying reality. This is how I interpreted Paul Kincaid’s reference to “exhaustion”.

Personally, I think understanding how something works is key to learning how to do it better. It’s important to my development as a writer, I feel, to know what science fiction does, how it does it, and in what ways I can bend or break or subvert it to best effect. The uncritical use of tropes, and subsequent disguising of them, doesn’t appeal to me as a technique for writing sf. It pushes all the emphasis to the presentation layer, to the prose. Yes, good prose is important, I appreciate good writing. And I like to think my prose is good. But choosing pretty words is not enough for me.

I would sooner explore science fiction itself. I think as a genre we’ve stopped doing that. We’re either playing postmodernist shellgames, or metaphorising the metaphors, or deep-mining the genre for tropes as if those tropes were its sole raison d’être. Some might say these are indicators of decadence. Perhaps they are. But I don’t think it means science fiction is dead or dying, just that it needs a good kick up the bum…

Filed under: science fiction, world-building, writing | 13 Comments »

England 3 Scotland 0

Posted on February 23, 2013 by iansales

Last month, Neil Williamson was bemoaning his lack of productivity in short fiction on his blog, so I proposed a friendly competition to motivate him and myself. For each story we completed and submitted we would score one point. (Resubmissions didn’t count.) And for each story we sold or placed, we would earn another point. The one with the least points at the end of the year would buy the winner a slap-up meal in Glasgow at the 2014 Eastercon.

At the moment, I’m in the lead. With three points. I finished and submitted a story, ‘The Incurable Irony of the Man who Rode the Rocket Sled’, to Rustblind and Silverbright, an anthology of railway-themed genre stories edited by David Rix and to be published by Eibonvale Press, but… Rocket sleds ran on rails, yes, but I knew the link to the theme was tenuous. And so it proved. Which proved a bit of a problem, as I didn’t think the story was really sellable. It’s a mixture of fiction and non-fiction, has no plot, is only really genre if seen in a certain light, and is far more literary than most genre venues are comfortable with. Happily, The Orphan has taken it for their next issue. And I see from the contents of previous issues that it’s in excellent company.

‘The Last Men in the Moon’, however, is more overtly science fiction, but it’s also quite literary. I really must get that t-shirt printed up: “too literary for genre fiction, too genre for literary fiction”. (Joke.) Happily, literary serial anthology The Fiction Desk has taken it – my second sale to them after ‘Faith’ in The Maginot Line last year. ‘The Last Men in the Moon’ is a bit of a piss-take of sf, and it’s a bit of a deconstruction of the hoary old alien invasion / conquest of the earth trope, and I also get to flatten Sheffield in it.

I describe myself as a science fiction writer, but I’m starting to wonder if what I write really qualifies as sf. But the Apollo Quartet!, you cry. Except, as someone said to me recently, “I’m just waiting for someone to twig that the Apollo Quartet is not hard SF”. And it’s sort of true. The novellas are set in the past, they’re about real space hardware, and the central tropes to date are handwavy things like the Bell and a FTL drive I don’t bother to explain. And then I look at my last few stories to see print and… ‘Faith’ features real named astronauts but inexplicable irrational woo-woo things happen to them (it’s available free here). ‘The Way The World Works’ is set in an alternate 1984 and the ending is in no way science fiction. ‘Wunderwaffe’ is a Nazi / Metropolis / alternate history / time travel mashup, and probably deserves a genre all its own. ‘Dancing the Skies’ is just pure fantasy, with flying monsters and Spitfires. On the other hand, ‘Words Beyond the Veil’ is heartland hard sf, even if it does quote from the lyrics of a death metal album (you can read it here).

I think I write with a sf sensibility, even if what I write isn’t always science fiction. What I read is reflected in my writing, and I read a mix of science fiction and literary fiction. But I admire the prose of the latter more, and so try to emulate that. However, when I try to write straight-down-the-middle sf, I find I can’t do it. It feels… too arbitrary, too ungrounded. It’s not anchored to the real world. Even my fantasies have to be grounded in the real world – Spitfires and Wellingtons and the ATA in ‘Dancing the Skies’, for example.

Or perhaps I write with a literary fiction sensibility, which is why my sf usually turns out to be weak sf. It has been mooted that some of the most interesting science fiction being written these days is being written outside the genre. There are certainly literary fiction novels which use genre tropes that I consider better than most genre novels, like The Road or Girl Reading or Never Let Me Go. I used to think such books felt old-fashioned because their writers didn’t know how to deploy their tropes, didn’t have the experience of practiced sf authors in doing so, but what those literary authors have actually done is make the tropes more accessible.

And that I think is a problem with a lot of modern sf – it’s too abstruse, too much the product of, and for, a private members’ club. I complained, for example, that Leviathan Wakes was regressive, a throwback to the hegemonic space operas of the 1970s, but how many people actually care about that, or know enough about sf and its history to realise it? A small group within the small group that is the readers and fans of science fiction. Which makes me wonder what a space opera written by a literary fiction writer would look like. Not one of Banks’ Culture novels, there’s far too much pure genre in them. Is such a story possible? It would be a wonderful experiment, I think.

I’ve a feeling science fiction as a genre is no longer as willing to experiment as it once was. It’s settled into a happy rut, a happy series of ruts, in which expectation plays a large part – as it does in so much of twenty-first century life. This is a century defined by the management of expectation. Yes, there is stuff that challenges those expectations, but it’s way out on the long tail. And we’re happy with that because it can’t destabilise the centre from there. And yet everything that has destabilised science fiction in the past has made it a stronger, better genre – the New Wave, Cyberpunk, New Space Opera. Even if it did eventually get co-opted by the establishment as it became a core fixture.

It is time, I think, to repudiate science fiction’s core values. We need a New New Wave.

Filed under: my fiction, writing | 8 Comments »

Films you must see: Only Yesterday

Posted on February 21, 2013 by iansales

spacer I vaguely recall seeing Porco Rosso (1992) back in the early 1990s, but the first Studio Ghibli film I ever watched knowing it was a Studio Ghibli film was 2001′s Spirited Away. It was only a couple of years after its release. I’m not a huge fan of anime or animated films, though I’ve seen most of the big ones, so I only bothered adding later Studio Ghibli films to my DVD rental list if someone had recommended them. And that’s how I came to see Howl’s Moving Castle (2004) and Tales from Earthsea (2006) (though the latter wasn’t exactly “recommended”…).

But a couple of years ago, I decided to work my way through all of the Studio Ghibli films, so I stuck them on my DVD rental list in their order of release. Nausicaä of the Valley of the Wind (1984), which is not strictly speaking a Studio Ghibli film, I found an interesting, if slightly odd, sf film. Laputa – Castle in the Sky (1986) was also fun, especially some of the steampunkish bits. Grave of the Fireflies (1988) I described here on my blog last year as a “sad story spoiled by mawkishness”. My Neighbour Totoro (1988) and Kiki’s Delivery Service (1989) I thought were overly twee.

But then last weekend I watched Only Yesterday…

Released in 1991, Only Yesterday is unlike the other Studio Ghibli films in that it is a realistic drama, and contains no genre elements at all. It was adapted from a manga of the same title by Hotaru Okamoto and Yuko Tone, and written and directed by Isao Takahata. The plot is relatively straightforward. Taeko, a young woman resident in Tokyo, decides to get away from city life for a while and travels out into the country to help a relative with the safflower harvest. During the train journey to Yamagata, Taeko remembers incidents from her life when she was ten years old. The film then flips back and forth between Taeko’s present in 1982 and her childhood in 1966. The sections set in the past are drawn with backgrounds which resemble watercolours, while the 1982 sections are much more realistic – and in many cases, quite beautifully painted.

Given my previous experience with Studio Ghibli films, Only Yesterday was completely unexpected. It wasn’t just that the quality of artwork seemed to stand out more because it depicted the real world, but also that the characters were so well-written. Taeko is both an interesting and engaging heroine, at both ages, and the two narratives played off each other extremely well. Even the supporting cast were good – from the grandmother who’s perhaps a little too blunt, to Toshio, the love interest, whose understated matter-of-factness anchors one of the film’s best scenes. And the ending, where Taeko’s childhood self and her school friends appear and help her make a decision which changes her life, was beautifully judged. I’ll not be surprised if this film makes it onto my best of the year list.

Meanwhile, I still have eleven Studio Ghibli films to watch, though I suspect I’ve just watched the best of them…

Filed under: film review, films, films you must see, studio ghibli | 6 Comments »

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