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[Addon 1.112] Advanced Repulsion Systems

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IndustrialCraft² recent version: v1.111! (For Minecraft 1.4.5)
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Coal Miner

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Posts: 307

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Thursday, July 5th 2012, 12:20pm

[Addon 1.112] Advanced Repulsion Systems

Download
Requires IC2 and Immibis Core (which is on the same download page)

License is LGPL v3. Source should be included in downloads, unless I broke it.

Core
To get started with this, you will need a Forcefield Core:
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(electrolyzer, MFE, 2 electrolyzed water cells, 2 advanced circuits, 2 advanced alloy, energy modulator)
The energy modulator is a crafting ingredient made like this:
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Connect the core to a source of power. Note that 1 EU = 10 forcepower.

Now you need a projector. There are several types of projectors, and each of them create a differently shaped forcefield.
There is a cooldown time after activating or deactivating a projector in which it may not be activated or deactivated again, to prevent spam.

Projectors

All of the types of projectors require a projector base, crafted like this:
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You "program" it with a pattern by crafting it with reinforced stone.
The circular diamond thing is a diamond lens:
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This is an area projector, which creates either a cube or a sphere centred on the projector.

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This is a tube projector. It creates a tube-shaped forcefield, extending in one or both directions from the projector. You can use a wrench to change the direction the projector faces.

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This is a plate projector (previously called a deflector). It creates a flat forcefield some distance in front of the projector. Use a wrench to change the direction the projector faces.

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This is a line projector (previously called a directional projector).
By default it can only create a forcefield in a line in front of it, but you can place line projector extenders next to it to make it project a flat forcefield in that direction.
This is the recipe for an extender:
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There's also the "reactor containment field projector" - see the Nuclear Reactors section.

Linking
Okay, so you've got a forcefield core and a projector of some sort. Now what?
First, you need to craft a blank card:
New recipe:
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Old recipe:
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Then place the card in the forcefield core to code it with that core's frequency. You can remove it immediately.
Alternatively, simply right click the core with a blank card to encode it.
Place the coded card in the projector to link the projector to the core (either via the GUI or by right clicking).
You can then apply a redstone signal to the projector to activate it, if the core has enough power.

Upgrades

All upgrades can be placed diagonally adjacent to projectors - they don't need to have a face touching the projector.

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This is a camouflage upgrade. By placing one next to a projector, you can make the forcefield from that projector look like another block.
Note: Only certain vanilla blocks are currently supported.

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This is a block cutter upgrade. By placing one next to a projector, that projector will be able to break blocks if they're in the way of the forcefield.
Works on all projectors.

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This is a dome upgrade. Makes an area or tube projector only create the upper half of its forcefield (a half-sphere, half-cube or half-tube).
Only works on area and tube projectors.

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This is a range upgrade. Allows projectors to be placed further from their linked core. Only works on forcefield cores.

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This is a storage upgrade. Allows forcefield cores to store more energy. Only works on forcefield cores.

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This is an underwater upgrade. If used on a tube or area projector, water and lava blocks inside the projector will be destroyed when the projector is turned on.
Only works on tube and area projectors.

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This is a zapper upgrade. Makes the forcefield turn red and hurt entities that touch it. It also breaks boats.

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This is an inhibitor upgrade. It prevents fields from different cores which are activated after the one with the inhibitor from appearing inside the field it's attached to. Only works on area projectors.

Nuclear Reactors
MFFS contains several blocks for protecting nuclear reactors.

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This is a reactor containment field projector. Place it one block away from a reactor (so there is a one-block gap between the projector and the reactor; it is acceptable to have it touching a chamber), or directly next to a zero-chamber reactor.
When it gets a redstone signal, it will create a 3x3x3 or 5x5x5 forcefield around the reactor.
If you manage to get yourself stuck in the forcefield, you can get out by breaking this block.
In the GUI is an option called "reactorwatercool." If set to true, there will be water inside the forcefield when it is active, for an extra energy cost.
If the reactor exceeds 75% of its maximum heat, the projector should automatically activate and will destroy blocks in the way of the forcefield, as if you had a block cutter upgrade, to contain any explosion. This is known to work in 1.2.5, but untested with the reactor overhaul in 1.3.2.

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This is a reactor connector.
Place it in the wall of a reactor field, touching the reactor or a chamber, to conduct redstone signals and electricity through the forcefield.
It is explosionproof.

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This is a reactor coolant injector. Place it in the wall of a reactor field. It has 9 slots in its inventory where you can insert coolant items.
It will only work while the reactor field is activated.
In 1.3.2 the integrated heat dispersers are replaced by LZH condensators in the recipe.

In 1.2.5:
You can set the mode (to "cooler", "heater" or "balance" mode; self explanatory) and target heat level in the GUI.
Lava cells provide 100 units of heating.
Water cells provide 50 units of cooling.
Ice blocks provide 100 units of cooling.

In 1.3.2:
There is no mode or target heat level. Instead, you may insert lapisand/or redstone to automatically refill condensators in your reactor when they are nearly empty.
RSH condensators will be refilled with redstone.
LZH condensators will be refilled with lapis, or with redstone if there is no lapis lazuli available.
Neither will be refilled until they have only a few pixels left on their damage bar, so don't panic.

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This is a reactor monitor server. Place it in the wall of a reactor field.
It has 6 channels which can be on or off. The first channel is always on if the reactor is on.
The other channels are on if the heat level is over a certain threshold, which can be set in the GUI.

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This is a reactor monitor client. It needs to be linked to a reactor monitor server - code the card in the server and place it in the client, like you did with the forcefield core and projector.
Right clicking is not supported here yet - you have to use the GUI.
It emits a redstone signal if the selected channel is on.
It will only emit redstone through blocks:
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MFD
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This is an MFD. In wrench mode (the default) you can right click on MFFS blocks and it acts like a wrench without durability.
In offset mode, right click any side of a force field projector to move the field in the direction of that side (For example, click the top to move it down). Shift-click to move in the opposite direction. You cannot move forcefields while they are on.

Craft it by itself to switch modes:
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Industrial tesla coil
Moved to another post due to length restrictions

Old versions
rev6 to rev10 (client only)
rev10.2 including server
Links to 50.0.2+ (including server)

Old recipes

Forcefield machine textures are by Ivysaur1996.
ITC textures are by kaj_says.

This post has been edited 45 times, last edit by "immibis" (Feb 26th 2013, 3:04am)

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Server Hoster

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Posts: 123

Location: Germany

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Thursday, July 5th 2012, 3:40pm

So this is the original MFFS how we know it from older IC² versions, just updated?
Intel i7 990X @ 4,25 GHZ, Asus Rampage III Black Edition, 24GB Corsair Dominator GT DDR3,
2x Zotac Nvidia Geforce 580AMP 1,5gb, OCZ Revodrive 3 X2 240GB 1GBps,
1TB Western Digital Cavier Black, 3x BenQ XL2410T LCD-Monitors

Hosting Minecraft Servers on an Octo Core 32GB Ram Server: two66.com/
Free Space available! If you need a Server let me know!
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spacer ultimate_omega

President & CEO of OmegaTech Industries

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Posts: 1,036

Location: Ontario, Canada

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Thursday, July 5th 2012, 5:34pm

I think so, and slightly modified to use immibis' code core.
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spacer Kane Hart

Godcraft.Com Administrator

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Location: Barrie, Ontario, Canada

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Thursday, July 5th 2012, 7:05pm

Keep up the good work.
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Coal Miner

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Posts: 307

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Friday, July 6th 2012, 4:15am

spacer Quoted from "ultimate_omega"

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