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POV-Ray Hall of Fame

(Go to low-bandwidth index)

The images presented on this page show a selection of the types of art that can be created using POV-Ray. To a new user the concept of creating such images may seem daunting, but remember - all of the artists featured here were one day new users themselves.

spacer Fall's Fury
by Kirk Andrews
[Alternate Link]

Trees from POV-Tree; post-processing in Photoshop CS4.

spacer My First CGSphere
by Robert McGregor
[Alternate Link]

I made the sphere in Wings3d. After tweaking the media and the lighting here's my final version.

spacer Thanks for all the fish
by Robert McGregor
[Alternate Link]

I averaging two HDR images for the environment map to get the coloration and mood I was after. Dolphin model from Poser 6, and textures tweaked by me.

spacer Scherk-Collins sculpture
by Trevor G. Quayle
[Alternate Link]

A Scherk-Collins type scuplture. The room is an HDR image, but everything else is POV (except the sculpture mesh).

spacer Bonsai Life
by Jeremy M. Praay
[Alternate Link]

I've finally updated my scene. I replaced the old tree, with a new larger, more robust tree, and the climbing vines are gone. The bark is still not perfect, but I'm fairly happy with it.

spacer TopMod StarBall
by Janet Lowry
[Alternate Link]

Shape made using TopMod. I UV mapped the front sections in Blender. Rendered, in POV-Ray.

spacer Tiffany Cheerio
by Janet Lowry
[Alternate Link]

Another render using a POV-Ray macro.

spacer Tribute to Myrna Loy
by Ive
[Alternate Link]

The figure is Vicky 4.1 from DAZ. I created my own "Myrna-Face-Morph" with Blender by using all images of her that I could find as reference. Rendered with POV-Ray beta 25 using 7 lightsources (and the new "area_illumination" feature").

spacer Pebbles
by Jonathan Hunt

This POV-Ray picture of a beach of pebbles was generated entirely using POV code. No modelers were used at all. The image features radiosity and focal blur to give it that realistic feel, and took 4.5 days to render on an Athlon 5600+.

spacer Boreal
by Norbert Kern

Study in atmospheric media and in different ways of "planting" using the trace command.

spacer Autobahn WIP
by Jaime Vives Piqueres
[Alternate Link]

A work in progress rendering of an Autobahn.

spacer Bonsais
by Jaime Vives Piqueres
[Alternate Link]

My lame attempt at a tree macro resulted in some nice bonsais

spacer Chado
by Norbert Kern
[Alternate Link]

If I should say a single term which expresses "Spirit of Asia" best, I would take "spirituality". All today's world religions date from Asia for example. For my entry I chose a visualisation of Chado, the (japanese) way of tea, a Zen Buddhism concept.

spacer The Last Guardian
by Johnny Yip

In a place where time stands still, a lonely beast takes guard over the sacred water; it is the last creature of its kind, living proudly within the realm of fantasy and reality.

This image won first place in POVCOMP 2004.

spacer The Wet Bird
by Gilles Tran
[Alternate Link]

March-April 2000 IRTC Winner.

spacer Office
by Jaime Vives Piqueres
[Alternate Link]

The average office

spacer Twin Girls With A Pearl Earring
by Rene Bui

Art memories after Jan Vermeer - Girl With A Pearl Earring (1665-1666).

spacer Victoria's World
by Douglas Eichenberg

A surreal take on 'Christina's World'

spacer Christmas Baubles
by Jaime Vives Piqueres

Highly reflective multi-colored glass baubles inscribed in gold lettering with the text 'Season's Greetings from the POV-Team'. Artwork by Jaime Vives Piqueres and the POV-Team.

spacer Glasses
by Gilles Tran
[Alternate Link]

Still life featuring pitchers and glasses.

spacer Car Study
by Ren Bui

Work-in-progress rendering of a Nissan Micra modelled in Wings 3d (see this newsgroup thread).

spacer Distant Shores
by Christoph Gerber

Made for the IRTC (topic "future"). The horn is from Renderosity freestuff. Background made with galaxy.inc by Chris Colefax and sunflare made with nkflare.inc by Nathan Kopp.

spacer The Accident
by Gilles Tran
[Alternate Link]

Xfrog plants, commercial car models, CSG, road modeled in Rhino

spacer Dissolution
by 'Newt'

Intruders floating around in a bloodstream.

spacer The Kitchen
by Jaime Vives Piqueres

Just a little average kitchen.

spacer The Prisoners
by Gilles Tran
[Alternate Link]

Poser zebras and CSG-built room.

spacer Warm Up
by Norbert Kern
[Alternate Link]

Morningtime: a swarm of butterflies is warming up near a small arm of a river. Generally butterflies are only able to fly at a body temperature of 30°c or above. Once they are flying, they can keep up their body temperature. Painted Ladies are the most widely distributed butterflies in the world and can be found on all continents except Australia and Antarctica. Occasionally the butterflies make mass migrations in search of a new habitat. And perhaps sometimes a swarm can be seen at a sunlit meadow warming up ...

spacer Virtual Joy of Life
by Tom Aust
[Alternate Link]

spacer Midnight on the Farm
by H.E. Day
[Alternate Link]

In the middle of the night, they came. Probably the first sign of their arrival was the extra iron nail that Farmer Ged had absentmindedly left in the coop after repairing the chicken wire. Not that the nail was there, but that it was hovering 5 feet off the ground, spinning slowly ...

spacer Swamp World
by Christoph Gerber

Based on an image by Scott King. PodTree by Webdancer and waterlillies from toucan.co.jp. Rider and horse Poser 4.

spacer Villarceau Circles
by Tor Olav Kristensen

For every point on a torus one can draw four different circles through it that all lie on the surface of the torus. Two of these four circles are called Villarceau circles. The four narrow pairs of bands in this image follows such Villarceau circles. All the shapes in this image are made with Constructive Solid Geometry operations with tori only (except for the ground plane of course).

spacer The Lovers
by Gilles Tran
[Alternate Link]

Dragonflies modeled in Rhino and isosurfaces for the water and the twigs. Postprocessed focal blur.

spacer Cooling Tower
by Vaclav Cermak

Representative building created from old cooling tower. This image shows top part of main hall containing moving platform for spectators and iris door closing the tower. More images, including exterior ones, are on my website. This is my school project.

spacer The Lizard
by Norbert Kern
[Alternate Link]

A sharp decay in lifetime expectance of the lizard (barely visible on the right) is caused by an eagle. The scene is located within a gorge (a natural decay by itself) and there is a rock wedged between the gorge walls, which hinder the rock from further decay in height.

spacer Shorebirds
by Jim Charter

Wildlife inhabiting the boundary zone between land and sea.

spacer Call of the Wild
by Gilles Tran
[Alternate Link]

Poser rabbits, commercial car models and CSG

spacer Almost Sphere Spirals
by Tor Olav Kristensen

An isosurface shape inspired by M.C. Escher's "Sphere Spirals" ("Bolspiralen") woodcut print from 1958. The edges of the four spiraling bands on the sphere can be formed by an inverse stereographic projection of eight infinite logarithmic spirals in a complex plane tangent to a Riemann Sphere onto it's surface. I found some useful information about this shape here.

spacer Evening at the River
by Christoph Gerber

Taking advantage of POV-Ray's clever memory management for copies of meshes, this one has more than 12000 oak trees. The trees are made with Forester Arboretrum by Stephen Dartnall. Sky is scattering media.

spacer Venice in Neon
by Mark Slone
[Alternate Link]

An imagined canal in Venice, Italy, enhanced to glow as if constructed of neon lights.

spacer Still with Bolts
by Jaime Vives Piqueres
[Alternate Link]

Serious test for the "micronormals + focal_blur" technique

spacer The Classroom
by Gilles Tran
[Alternate Link]

Follow the link above to see how this image was created.

spacer Closing Time
by Gilles Tran
[Alternate Link]

Poser character, Xfrog plants, CSG, props modeled in Rhino

spacer The Eye
by Christoph Hormann
[Alternate Link]

Isosurface landscape

spacer Lonely Sphere
by Tor Olav Kristensen

The "hills" and the "tubes" that follows the smooth "grooves" in it are made with 2 isosurfaces. The basis function for the "terrain" in this image is a "sombrero" function that has been displaced vertically by a noise function. The grooves are made by subtracting the function for the "tubes" from the function for the "hills" with the help of a "blobbing" function; the hyperbolic tangent function. The tanh() function has a S-shape that is similar to the shape of the Sigmoid function. Here are two relevant links: [1] [2].

spacer LOTW 040723
by Jaime Vives Piqueres
[Alternate Link]

Randomly generated landscape

spacer Reach for the Stars
by Gilles Tran and Jaime Vives Piqueres
[Alternate Link]

This image was rendered by Mark Shuttleworth whilst orbiting earth in the International Space Station. If you are interested you can read the full story about how it came to be.

spacer Harvest Time
by Gilles Tran
[Alternate Link]

This image won the IRTC competition of November - December 1999, "Gardens" topic.

spacer Travieso
by Jaime Vives Piqueres
[Alternate Link]

This image is a memory from my childhood which, casually, happens on the kitchen. This imaginary snapshot is taken few minutes after a "headfirst" fall, many years ago.

spacer First Strike at Pearl
by N.B. and Glenn McCarter
[Alternate Link]

Winner of the "First Encounter" round of the IRTC (November-December 1998)

spacer Drunk Patrol
by H.E. Day
[Alternate Link]

That wasn't the ventilator. He knew that sound. Automated Patrol Droids? At least two of them. Billy had been avoiding them for days. Through his headache the noise was like a quarter million bees, all gunning for his blood. The sounds continued the increase in volume. He tightened his grip on the wrench, and shifted his body slightly. And knocked over a quarter-filled bottle of booze. It tingled loudly, but not loudly enough to be heard over the droning of the APUs. Mentally cursing his luck, and loss of lubricant, Billy curled into a ball and hoped they wouldn't find him. A shadow passed over the spilt booze ...

spacer Forgotten Neighbourhood
by Hildur Kolbrun Andresdottir

This image was created for the IRTC's Decay round, showing architectural decay using POV-Ray's multi layered procedural textures and lit with radiosity without using a traditional light source.

spacer Non-Cubic Space Division
by Tor Olav Kristensen

M.C. Escher's "Cubic space division" ("Kubische ruimteverdeling") lithograph from 1952 inspired me to make this image. The shape of the cross sections of the "bars" in this image is formed by the function for a superellipse. And the cube-like shapes at the intersections of the girders are formed with the function for a superellipsoid. I "disturbed" the 3-dimensional grid by using a function that rotates the shape according to 3 noise functions; one for each of the x-, y-, and z-axes. I wanted all the shapes to be joined smoothly, so I added the functions for the "bars" and the "cubes" with the help of a "blobbing" function; the Sigmoid function. The Sigmoid function has a S-shape that is similar to the shape of the tanh() function. Here are two relevant links: [1] [2].

spacer Toroidal Noise
by Tor Olav Kristensen

This image is a result from my early experiments with isosurfaces. It shows a single isosurface shape. The chaotic "forest" in this image is formed by giving 4 different noise functions as arguments to a torus function. The fourth function, which is given as the minor radius to the torus function, also controls the colour of the pigment. (The major radius is set to a constant value.)

spacer Alchemists Laboratory
by Jaime Vives Piqueres
[Alternate Link]

Entry for the IRTC, "Fantasy" round.

spacer BL Object 5
by Douglas Eichenberg
[Alternate Link]

An algorithmic blob study

spacer Balanza
by Jaime Vives Piqueres

Classical stillife with apples and scale

spacer Dancing Cube
by Friedrich A. Lohmueller
[Alternate Link]

A cube of rhythmical dancing blobed silver spheres. For an animated variation of this scene view my animation pages.

spacer Techno Garb
by Samuel Benge

A cellular automatation simulation

spacer Capriccio
by
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