Nate Cavanaugh is a designer/developer located in Southern California. He is the Director of User Interface for Liferay, Inc. His opinions here are his own, and not his bosses. Sometimes sane employees have crazy ideas.
Blog
UI Phone Home
0 comments
26 December 2010
However, I can’t say I agree with his proposed solution (and it seems many of the commenters on his post have the same issue with it that I do). The camera model, for me at least, doesn’t really work because I actually find the autofocus button on modern camera’s to be mentally taxing. I seem to find myself hovering on the press of the button, hoping I don’t accidentally press too hard and spend more thought in the actual action of dealing with the machine rather than focused on the shot I’m using the machine to capture.
The other aspect I dislike about this model is that it requires a hardware change for something I think can be a software change.
There seem to be 2 issues that are mentioned in his post:
1. users accidentally pressing home to jump to the application home
2. an easier way navigate backwards and forward in our navigation timeline
Rather than overloading the Home button (which is already used for multiple purposes, such as going to the home screen of the phone, jumping to spotlight, …
Other recent blog entries
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I do have a new site design being worked on, with a bit better layout. Let’s just say that since my last blog post, I’ve been to about 5 different countries, and my work with Liferay has been going better than ever. I currently blog over on the company blog, but I will be doing more stuff here.
What about artwork? Well, it seems I don’t get …">Why’s the site so stale?
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From the Liferay blog
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Liferay.com, mobile sites and responsive layouts
23 May 2011
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Using jQuery (or any Javascript library) in Liferay 6.0
20 July 2010
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AlloyUI - Working with Widgets, Part 1
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AlloyUI - Working with Plugins
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AlloyUI - Working with Ajax
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Artwork
Liferay Wallpaper 2
1 comment
02 January 2010
Made for fun, yet another Liferay piece.…
Other recent artwork entries
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