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Usability

Fact vs. Fiction: What Usability is Not

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By
Vishal Mehta
On
February 7th, 2012

When it comes to usability, Vishal Mehta helps us distinguish fact from fiction. In this post, he dispels eleven of the most common myths held by others regarding professional usability.

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Creating Custom Social Networks

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By
Kristina Bjoran
On
November 1st, 2011

Custom social networks are a whole ‘nother monster when it comes to user engagement and experience. UX Booth managing editor Kristina Bjoran examines the problem space through the lens of enterprise social media platforms.

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Learning from Fable III’s UX Mistakes

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By
Philip Morton
On
June 30th, 2011

User experience design is seemingly sometimes forgotten during video game development. Contributor Philip Morton looks at Fable III‘s biggest UX mistakes to see what we can learn.

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Design’s Survival Forms

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By
Andrew Maier
On
May 18th, 2011

It’s no secret that design is an process, but to what end? Read along as Andrew inspects some of the web’s prominent designs to inspire our design’s foundations.

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When is Learnability More Important than Usability?

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By
Michael Wilson
On
April 5th, 2011

In this post, Michael Wilson explores why it is acceptable for some web applications to have a learning curve, and how learnability can be good for a product.

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Considerations for Mobile Design (Part 3): Behavior

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By
David Leggett
On
March 22nd, 2011

How do users behave different on touch-based interfaces, and how can you start implementing new gestural actions into your mobile web products.

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Considerations for Mobile Design (Part 2): Dimensions

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By
David Leggett
On
March 1st, 2011

In part two of this series, David helps readers adapt their design regimes to the (typically) small screens of mobile devices. Using responsive design, our experiences adapt to a variety of conditions.

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Considerations for Mobile Design (Part 1): Speed

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By
David Leggett
On
February 22nd, 2011

In this series, we aim to identify constraints in mobile web design so we can deliver more appropriate experiences that accommodate mobile device users.

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The Power of Multi-touch

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By
Patrick Cox
On
December 7th, 2010

Mobile apps have exploded in popularity over the past few years. Multi-touch is proving to be a valuable weapon for developers in the mobile market.

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Design Lessons from Electronic Music Production

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By
Oleg Mokhov
On
November 30th, 2010

The role of an electronic music producer has many similarities to that of a visual designer. What cues can designers take from this seemingly distant practice?

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