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Shade 13 Series

Shade is the modeling, rendering and animation platform for designers, animators and game developers. Use Shade as a complete, standalone tool set, or as a key design tool in your existing workflow.

First released in 1986, Shade has received continuous development and improvements in features and workflow to meet or exceed the needs of professionals.

Modeling

spacer Shade includes a comprehensive tools for modeling with resolution independent surfaces and polygon mesh objects.

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Rendering

spacer Shade renderer supports breathtakingly realistic radiosity even in Shade Basic, with higher levels supporting multipass and toon rendering.

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Integration

spacer Shade supports a long list of file formats for importing, exporting and referencing objects and materials created in or shared with other applications.

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Game Development

spacer Shade is now optimized for creating, importing, animating and exporting 3D content for game development. Get started with it for FREE.

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Workflow

spacer Time saving customizable Workspaces, Explorer and Browser make it easy to locate, organize and manage your scenes.

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Materials

spacer Build your own materials with volumetric, sub-surface scattering, built in parameterized effects and solid textures.

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Animation

spacer Powerful bones, skin, motion effects and particle physics animation system makes Shade ideal for your next animation project.

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Shade 13

  • Overview
  • New in Shade 13
  • Features
  • Compare Versions
  • Technical Specifications
  • Game Development

Learn Shade

  • Documentation
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Shade Interviews

  • Juan Manuel
  • Jürgen Schulz
  • Larry Bolch

Free Tools

  • Shade 3D for Unity
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  • Shade 3D Browser

Design Software

  • Shade 3D
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Development Tools

  • Franklin 3D Game Engine

Content Releases

  • New 3D Models
  • Meshbox Design
  • E-Frontier

Content by Format

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Featured Content

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