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  • Premium\
  • Maya

Create a Classic He-Man Action Figure using Maya: Part 3 – Tuts+ Premium

This entry is part 3 of 3 in the series Classic He-Man Action Figure

In this lesson you’ll learn how to create He-Man’s arms and hands. Due to the specific nature of an action figure’s limbs, careful attention must be payed when creating the overall shape and topology of the arms, wrists and hands, as well as the joints themselves. Representing one of the most challenging aspects of building this character.

tuts workshop
  • Articles\
  • Workshop

Cgtuts+ Workshop #43 Lamborghini

We’re back with another entry in our weekly community project, where we post a render or animation created by a member of the Cgtuts+ community, and ask you to provide feedback and constructive criticism on their work. It’s a great way to learn more about the intricacies of computer graphics, express your viewpoint, and have your own content critiqued by your fellow artists!

  • Tutorials\
  • Cinema4D

Developing Cinema 4D User Controls Through Xpresso

This is a detailed 91 minute video tutorial explaining how to setup a Cinema 4D Project to have user data controls that give your file or project complete simplicity for controlling all of the elements in one place. It dives into 5 different sections talking about what user data is and how it can help your file, explaining the different types of user data, connecting user data into Cinema 4D’s Xpresso, learning Xpresso basics, and moving into more advanced Xpresso to setup your file.

  • Tutorials\
  • Maya

Creating an Advanced Multi-Character Rig for Futurama’s Bender in Maya – Part 3

This entry is part 3 of 3 in the series Bender Multi-Character Rig

In the third and final part of Shaun Keenan’s massive multi-character rigging series for Maya, you’ll continue adding additional features and functionality to Bender’s rig. Lessons include setting up color switching, adding additional assets to the rig and Bender’s body, and last but not least, creating the final switch controller. Shaun will also give you a full demonstration of his ghost rig setup to finish the series off.

  • Tutorials\
  • 3D Studio Max

Create a Fake Razer Blade Gaming Laptop Ad with 3D Studio Max, Cinema 4D & AE – Part 1

Today we’re excited to launch an ambitious new tutorial series from Stefan Surmabojov spanning both Cgtuts+ and Aetuts+. Over the course of this seven part series, you’ll be guided through the entire process of creating a high quality advertising spot for a Razer gaming laptop from the ground up.

  • Tutorials\
  • Maya

Creating an Advanced Multi-Character Rig for Futurama’s Bender in Maya – Part 2

This entry is part 2 of 3 in the series Bender Multi-Character Rig

In this tutorial series from Shaun Keenan of MZP Studios, you’ll learn how to create an advanced multi-character rig for Futurama’s Bender. Shaun will show you how to create a truly versatile and production friendly rig in Maya capable of a staggering set of options and a huge amount of control. Built inside this rig are various options for not only Bender’s wide range of movements, but options to change between various levels of mesh detail and materials on the fly, providing a wide assortment of helpful and innovative tools for animators to do their job right!

  • Tutorials\
  • Cinema4D

Low-Poly Paper Tree Creation & GI Baking in Cinema 4D

In this tutorial Aleksey Vozeneski will walk you through how to model a low poly tree in Cinema 4D and how to achieve that paper look that is becoming quite popular these days. He’ll then move on and show you how to bake Global Illumination, so that render times can be significantly reduced and your scene will be production ready.

  • Tutorials\
  • 3D Studio Max

Create An Animated Pinboard Effect In 3ds Max – Day 1

This entry is part 1 of 2 in the series Animated Pinboard Effect In 3ds Max

In day one of this this two day tutorial, author Cristian Pop will show us three different methods for creating an animated “Pinboard Effect” in 3D Studio Max. Christian will start by describing the easiest method for creating the effect, the Scatter Compound object. He’ll then move on to re-create the effect using the power of Particle Flow. For the third and final method, Cristian will show us how to achieve this effect using nodes and rules in Thinking Particles. Let’s have a look!April of 2011


This entry is part 2 of 9 in the Cristian Pop Session
  • Articles\
  • News

Gamedevtuts+ 3D Primer for Game Developers: An Overview of 3D Modeling in Games

As a Cg artist you no doubt have a huge interest in video games and video game art, it might even be the reason you chose to get into computer graphics. If so, you’ll definitely want to check out this excellent article on our sister site Gamedevtuts+.

Almost every major game released these days is made in 3D or uses a heavy amount of 3D assets. While there are still many games made in 2D, even platforms like Flash are now integrating 3D. In this bumper-length article I am going to explore what separates games from other mediums that use 3D art, and cover some of the important topics to consider when making 3D art for games.

  • Tutorials\
  • Maya

Creating an Advanced Multi-Character Rig for Futurama’s Bender in Maya – Part 1

This entry is part 1 of 3 in the series Bender Multi-Character Rig

We’re kicking March off right with a great tutorial from Shaun Keenan where you’ll learn how to create an advanced multi-character rig for Futurama’s Bender. In this series, Shaun will show you how to create a truly versatile and production friendly rig in Maya capable of a staggering set of options and a huge amount of control. Built inside this rig are various options for not only Bender’s wide range of movements, but options to change between various levels of mesh detail and materials on the fly, providing a wide assortment of helpful and innovative tools for animators to do their job right!

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