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Figure Drawings

March 18, 2013 | Author ktysdal

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Posted in 2d Work | No Comments »

Tauren Marine 03 Paintover (Updated)

January 26, 2013 | Author ktysdal

(Update: Added more paintovers for the rifle and his back)

This is my attempt at doing paintovers. This is something I did quite a lot of when I made the Quadbot for Tears of Steel.

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Tauren Marine 02 rifle

January 23, 2013 | Author ktysdal

Here’s his rifle at it’s current state.

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Tauren Marine 01

January 21, 2013 | Author ktysdal

It’s been a while since i did a big modeling project. So i decided to get back in shape by modeling the Tauren Marine from the game Star Craft. The goal is to make a high quality character to put on my 2013 demo reel.

I actually started the Tauren Marine project over a year ago by sculpting and retopologizing his head. That was in September 2011, but at that time i had no chance of finishing the character. But now i do spacer

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The Tauren Marine is a Easter Egg in the game Star Craft 2.  My main reference for this model is a concept drawing by Samwise Didier (art director at Blizzard). You can watch the concept art and get more info on the Tauren Marine at the link bellow:

starcraft.wikia.com/wiki/Tauren_marine

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Fluids with foam/spray

November 8, 2012 | Author ktysdal

During Project Mango i did a lot of FX work. Lots of breaking stuff, smoke and particles. But no fluids.

So now that Mango is over i decided to spend a bit of time to explore the fluid simulator. I’ve been working at a studio in Oslo for the whole month of October, so i only had time to play with this stuff after work hours.

Update nov 09 2012

Here’s the blend file if you want to play with it:

www.kjartantysdal.com/blends/fluid_hallway_03_sharefile.zip

 

I researched the websites of the other fluid-simulators (like naiad, realflow, pheonix and houdini) just to see how their stuff looks like compared to blenders. I also watched a lot of tutorials on the subject and scoured youtube looking for blender fluid videos.

One thing i realized was that none of the blender fluid examples had foam/spray in them. When you do a water simulation, that is bigger then lets say pouring water in a cup, then you probably will have small droplets being created. If you don’t have that then the scale of the simulation will always look smaller then what it really is. So i spent a lot of time trying to find a good way of rendering foam and small droplets.

It could still be improved, but i’m kinda happy with the results.

Posted in 3d Work | 3 Comments »

Anatomy study WIP

October 25, 2012 | Author ktysdal

When i started 3d i also felt it was natural to study anatomy. So when i got my first job doing 3d i then spent my first salary on this guy-> www.anatomytools.com/male-figure-student-model-1-p13.php

Since then i always wanted to make a digital sculpt of him. 5 years later i finally had time to do just that spacer

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He’s still work in progress. I’m not a 100% sure if i’m going to finish him because i now its going to take  a very long time to get him to a final state.

I used sculptris to start, then i moved it over to zbush (used qmesher to retopo).

 

 

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Speedpaintings

October 7, 2012 | Author ktysdal

I’ve been doing quite a few speed paintings the last few weeks. Most of the paintings that i have done up until now have been monochromatic, so I made these specifically to practice working in color. All done in Painter 12 with a Samsung Slate 7.

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Voronoi Fracturing Tutorial

September 17, 2012 | Author ktysdal

Here’s a tutorial on fracturing dynamic workflow in Blender. It shows one way to break up a wall using boolean operations, how to use the new voronoi cell fracture addon that comes with blender and how to make it all move and react dynamically.

This is the first tutorial i’ve done with sound and i have to say that recording my own voice was incredibly difficult to do! But it was a nice experience and i’m happy to have done it.

 

I hope you find it useful.
Thanks for watching.

Posted in Tutorials | 1 Comment »

Mango finished

September 7, 2012 | Author ktysdal

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I’m back home after 6 months of working for the Blender Foundation in Amsterdam.  Working on a short film has always been one of my goals, and finally after doing CG for almost nine years i can check that one off my list. It’s been an amazing experience and i’m happy with how the movie turned out.

The production of the movie still has a month left. Andy, Sebastian, Ian and Francesco is going to do the very last final touches + making the dvd!

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Posted in News | 2 Comments »

Moar paintings!

August 1, 2012 | Author ktysdal

Most of my time and energy right now is going into making the short vfx film project Mango, so this blog is being a bit neglected. I’m not expecting anyone is actually following this blog anymore, but here is a update anyway!

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Here’s a few of my paintings that i’ve done on my free time. All done just for fun, with Painter 12 (except for that fat guy, he was painted in K

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