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March 2013

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FEATURES

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The Walking Dead
by Kevin Bruner
Q: When is a zombie game not just a zombie game? A: When it's Game of the Year. Telltale Games CTO Kevin Bruner explains how their craft for narrative set The Walking Dead apart from the rest of the (zombie) pack.
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Quality-of-Life Survey
by Brad Bulkley and Patrick Miller
Devs: How are you doing? Check out the results from Game Developer's first quality-of-life survey.
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Interactive Fiction Renaissance
by Leigh Alexander
Text games are back! Game Developer talks with five movers and shakers behind the resurgence of interactive fiction.
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The Old Guard
by Brandon Sheffield
Find out what's next for next-gen engines in this interview with Epic Games CTO Tim Sweeney.

DEPARTMENTS/COLUMNS


 
Game Plan
By Patrick Miller
What is a game?
Heads Up Display
By Staff
Using an EEG for in-game telekinesis, and new tech to simulate old visuals
Educated Play
By Alexandra Hall
Aquario
Good Job!
By Staff
Interview with Edward Douglas of Flying Helmet Games, new studios, and who went where
GDC News
By Staff
Game Developers Choice Awards finalists announced
Tool Box
By Staff
Parse and Hauppauge HD PVR 2: Gaming Edition
 
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Mark Of The Ninja Gallery
... Continue Reading
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What Is A Game?
Right now, you're reading Game Developer magazine You're probably reading it at the Game Developers Conference,...

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Read-only Memories
They say you're forever dating your first love. Not literally, of course, but the early patterns set...

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Take The 2012 Salary Survey Right Now!
It's that time of year again! We've launched the annual Game Developer Salary Survey, and we really need...


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