COMPUTER GRAPHICS

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Digital Video and HD, 2nd Edition: Algorithms and Interfaces
Poynton
Copyright 2012
Understanding Motion Capture for Computer Animation, 2nd Edition
Menache
Copyright 2011
High Dynamic Range Imaging
Acquisition, Display, and Image-Based Lighting, 2nd Edition
Reinhard, Heidrich, Debevec, Pattanaik, Ward & Myszkowski
Copyright 2010
Author Title Copyright
Poynton Digital Video and HD, 2nd Edition: Algorithms and Interfaces 2012
Menache Understanding Motion Capture for Computer Animation, 2nd Edition 2011
Parent Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques 2010
Pharr Physically Based Rendering, 2nd Edition: From Theory To Implementation 2010
Baranoski & Krishnaswamy Light & Skin Interactions: Simulations for Computer Graphics Applications 2010
Reinhard, Heidrich, Debevec, Pattanaik, Ward & Myszkowski High Dynamic Range Imaging, 2nd Edition: Acquisition, Display, and Image-Based Lighting 2010
Steed & Oliveira Networked Graphics: Building Networked Games and Virtual Environments 2009
Craig, Sherman & Will Developing Virtual Reality Applications: Foundations of Effective Design 2009
Parent Computer Animation, 2nd Edition: Algorithms and Techniques 2008
Velho, Carvalho, Gomes & de Figueiredo Mathematical Optimization in Computer Graphics and Vision 2008
Dorsey, Rushmeier & Sillion Digital Modeling of Material Appearance 2008
Brinkmann The Art and Science of Digital Compositing, 2nd Edition: Techniques for Visual Effects, Animation and Motion Graphics 2008
Shiffman Learning Processing 2.0: A Beginner’s Guide to the Open Source Programming Language 2008
Pulli, Aarnio, Miettinen, Roimela & Vaarala Mobile 3D Graphics: with OpenGL ES and M3G 2008
Sharpe, Lumsden & Woolridge In Silico: 3D Animation and Simulation of Cell Biology with Maya and MEL 2007
Preim & Bartz Visualization in Medicine: Theory, Algorithms, and Applications 2007
Gross & Pfister Point-Based Graphics 2007
Brutzman & Daly X3D: Extensible 3D Graphics for Web Authors 2007
Dorst, Fontijne & Mann Geometric Algebra for Computer Science (Revised Edition): An Object-Oriented Approach to Geometry 2007
Hanson Visualizing Quaternions 2006
Samet Foundations of Multidimensional and Metric Data Structures 2006
Gelphman & Laden Programming with Quartz: 2D and PDF Graphics in Mac OS X 2006
Gould Complete Maya Programming Volume II: An In-depth Guide to 3D Fundamentals, Geometry, and Modeling 2005
Wilkins & Kazmier MEL Scripting for Maya Animators, 2nd Edition 2005
McReynolds & Blythe Advanced Graphics Programming Using OpenGL 2005
Klette & Rosenfeld Digital Geometry: Geometric Methods for Digital Picture Analysis 2004
Schneider & Eberly Geometric Tools for Computer Graphics 2003
Gould Complete Maya Programming: An Extensive Guide to MEL and C++ API 2003
Ebert, Musgrave, Peachey, Perlin & Worley Texturing and Modeling, 3rd Edition: A Procedural Approach 2003
Fosner Real-Time Shader Programming 2003
Blinn Jim Blinn’s Corner: Notation, Notation, Notation 2003
Sherman & Craig Understanding Virtual Reality: Interface, Application, and Design 2003
Goldman Pyramid Algorithms: A Dynamic Programming Approach to Curves and Surfaces for Geometric Modeling 2003
Farin Curves and Surfaces for CAGD, 5th Edition: A Practical Guide 2002
Strothotte & Schlechtweg Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation 2002
Poynton Digital Video and HDTV: Algorithms and Interfaces 2002
Rogers An Introduction to NURBS: With Historical Perspective 2001
Goulekas Visual Effects in A Digital World: A Comprehensive Glossary of over 7000 Visual Effects Terms 2001
Manoilov,Manoilov & Delijska Elsevier’s Dictionary of Computer Graphics: In English, German, French and Russian 2000
Apodaca & Gritz Advanced RenderMan: Creating CGI for Motion Pictures 2000
Architecture Committee Alpha Architecture Reference Manual, 3rd Edition 1998
Blinn Jim Blinn’s Corner: A Trip Down the Graphics Pipeline 1996
Paeth Graphics Gems V (IBM Version): 1995
Barzel & Barr Physically-Based Modeling for Computer Graphics: A Structured Approach 1992
Badler,Barsky & Zeltzer Making Them Move: Mechanics, Control & Animation of Articulated Figures 1990
Glassner An Introduction to Ray tracing 1989
Bartels,Beatty & Barsky An Introduction to Splines for Use in Computer Graphics and Geometric Modeling 1987
Young Handbook of Pattern Recognition and Image Processing 1986
Unknown Introduction to the Graphical Kernal System (GKS), 2nd Edition: 1986
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