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This page exists to showcase the movies of Bad Cyborg, a website chiefly devoted to squeezing additional fun out of Halo campaign play, created by Rockslider. Below, you'll find an ever-growing list of material. Dig in!

BCM1: Level 2, Heroic, rockslide megabattle, plateau front defence, AR & frags only (3:06)

BCM2: Level 2, Heroic, rockslide megabattle, far area defence with lots of needling (2:48)

BCM3: Level 9, Legendary, Flood onslaught challenge, plasma pistol & shotgun (2:44)

BCM4: Level 9, Normal, Flood onslaught challenge, AR only (no grenades) (3:05)

BCM5: Level 5, Heroic, spiral path megabattle, path base defence with much rockety goodness (2:28)

BCM6: Level 5, Heroic, spiral path megabattle, ice path defence (4:30)

BCM7: Level 5, Heroic, descent trick at the first bridge (1:34)

BCM8: Level 5, Heroic, seven extra Marines and a hog fast, plus Johnson's hidden speech (4:01)

BCM9: Level 3, Normal, dustbowl megabattle, cliff path defence (2:31)

BCM10: Level 3, Normal, dustbowl megabattle, enclosure defence (2:07)

BCM11: Level 5, Heroic, two bridge descent methods using the far right ledge (4:06)

BCM12: Level 5, Heroic, two bridge descent methods using the near right ledge (4:15)

BCM13: Level 5, Heroic, two fast bridge descents to greet the Pelican (3:10)

BCM14: Level 4, Legendary, falling Grunts, full play with 15-grenade barrage (3:53)

BCM15: Level 4, Legendary, falling Grunts, comedy action montage (4:30)

BCM16: Level 3, Legendary, boarding battle with AR & grenades only (3:29)

BCM17: Level 5, Heroic, twin bridges megabattle, left side defence with needler & AR (4:28)

BCM18: Level 5, Heroic, twin bridges megabattle, platform ambush with rocket launcher & AR (4:33)

BCM19: Level 2, Heroic, rockslide megabattle, plateau alley defence with pistol & needler (3:25)

BCM20: Level 2, Heroic, rockslide megabattle, top pass defence with chain-gun support (2:23)

BCM21: Level 2, Heroic, rockslide megabattle, top pass defence solo with pistol & needler (2:09)

BCM22: Level 1, Legendary, kill 'em all speed run with plasma combo, 8:29 (8:53)

BCM23: Level 5, Heroic, Elite fireworks, assorted launches with ejected Elites (4:32)

BCM24: Level 5, Heroic, Elite fireworks, tag launching with pre-frozen Elites (5:03)

BCM25: Level 5, Heroic, Johnson's day off - Sarge and the Pelican boys take a well-earned break (2:28)

BCM26: Level 2, Legendary, Banshee battling, stream at the end of the valley (5:30)

BCM27: Level 5, Heroic, bridge descent via gold Elite (5:29)

BCM28: Level 5, Heroic, bridge descent via Hunter (5:29)

BCM29: Level 5, Heroic, bridge descent via patrolling Elite (5:33)

BCM30: Level 5, Heroic, two fast bridge descents via patrolling Elite (3:09)

BCM31: Level 5, Heroic, right behind you - journey of a grunty Shade gunner (4:21)

BCM32: Level 5, Heroic, right behind you - with grenade play and panic marathon (4:45)

BCM33: Level 5, Heroic, five bridge descents via Shade riding (5:07)

BCM34: Level 4, Normal, massed Hunters, close combat with assorted weaponry (4:53)

BCM35: Level 4, Normal, massed Hunters, two beach sweeps with a nine-man squad (4:03)

BCM36: Level 5, Normal, twin bridges megabattle, trough defence solo with lots of rocketing (4:26)

BCM37: Level 5, Heroic, twin bridges megabattle, friendly fire jamboree (5:37)

BCM38: Level 5, Legendary, grenade crazy Grunts, first octagonal room (5:33)

BCM39: Level 5, Legendary, grenade crazy Grunts, second octagonal room (5:17)

BCM40: Level 5, Heroic, two or three extra Marines and a hog (5:28)

BCM41: Level 5, Heroic, seven extra Marines and a hog, Banshee version with Marine preservation (5:48)

BCM42: Level 4, Heroic, massed Hunters, everybody jump (4:58)

BCM43: Level 2, Heroic, rockslide megabattle, plateau base defence, double play (4:39)

BCM44: Level 2, Heroic, rockslide megabattle, plateau front defence, death from on high (3:32)

BCM45: Level 5, Heroic, crazy-firing Grunts, set-up and fun with a needler Grunt (7:52)

BCM46: Level 5, Heroic, crazy-firing Grunts, journey to the twin bridges area (8:05)

BCM47: Level 2, Legendary, Banshee battling, bottom of the valley (5:37)

BCM48: Level 5, Normal, cavern megabattle, setting up with a large squad (9:58)

BCM49: Level 5, Normal, cavern megabattle, bridge assault with needler & rocket launcher, x2 (4:50)

BCM50: Level 5, Normal, cavern megabattle, bridge assault with pistol & plasma rifle plus hog, x2 (5:00)

BCM51: Level 4, Heroic, massed Hunters, hog fun with Stacker (5:04)

BCM52: Level 2, Heroic, rockslide megabattle, far area defence with a large squad, pistol & needler (3:50)

BCM53: Level 2, Heroic, rockslide megabattle, far area defence with a large squad, AR only (4:28)

BCM54: Level 5, Heroic, crazy-firing Elites, set-up and fun with the high Wraith pilot (7:55)

BCM55: Level 3, Normal, dustbowl megabattle, Grunts only, bridge rock choke point fun (4:33)

BCM56: Freakiness and fun, assorted clips (5:30)

BCM57: Level 5, Heroic, bridge descent via frozen Hunter and gold Elite (5:42)

BCM58: Level 5, Legendary, Warthog joyride around the tower (6:33)

BCM59: Level 5, Normal, cavern megabattle, solo bridge assault with Hunter companion (5:03)

BCM60: Freakiness and fun, assorted clips (5:31)

BCM61: Level 5, Heroic, two bridge descent methods using the plateau base - plus PAL speed run showdown (6:35)

BCM62: Level 7, Legendary, spore herding, setting up a massive early herd (6:26)

BCM63: Level 7, Legendary, spore herding, fun with a massive early herd (6:44)

BCM64: Level 7, Legendary, spore herding, chasm shoot (5:53)

BCM65: Level 2, Legendary, Banshee battling, cliffside hilltop (5:47)

BCM66: Level 2, Legendary, Banshee assisted Warthog stunting (8:43)

BCM67: Level 2, Legendary, rockslide megabattle, far area defence with plasma rifle & needler, x2 (6:39)

BCM68: Level 5, Heroic, spiral path megabattle, pass blockade rumble with early release, x2 (5:08)

BCM69: Level 5, Heroic, spiral path megabattle, pass blockade rumble with late release, x2 (4:51)

BCM70: Level 5, Heroic, spiral path megabattle, setting up with no advance prep - plus bonus carnage! (8:24)

BCM71: Level 7, Heroic, two door battle, central defence with shotgun, three ways (5:07)

BCM72: Level 7, Heroic, 343 Guilty Spark, low down and close up (3:36)

BCM73: Level 7, Legendary, two door battle, wipeout challenge with shotgun only (6:09)

BCM74: Level 7, Normal, low Monitor, set-up and fun at the third floor's first door (5:18)

BCM75: Level 5, Heroic, bridge descents with Banshee destruction (5:11)

BCM76: Freakiness and fun, assorted clips (5:32)

BCM77: Level 3, Normal, dustbowl megabattle, setting up with 40+ covies (9:58)

BCM78: Level 3, Normal, dustbowl megabattle, top path defence x3 (6:38)

BCM79: Level 3, Normal, dustbowl megabattle, ramp defence x3 (5:35)

BCM80: Level 5, Legendary, three Wraiths, setting up with battle music (8:07)

BCM81: Level 5, Legendary, three Wraiths, ejection challenge (7:25)

BCM82: Level 3, Normal, dustbowl megabattle, enclosure defence x3 (6:27)

BCM83: Level 3, Normal, dustbowl megabattle, ramp defence with needler & AR, x3 (5:17)

BCM84: Freakiness and fun, assorted clips (5:30)

BCM85: Level 2, Heroic, rockslide megabattle, lifeboat area defence with chain-gun support, x3 (5:40)

BCM86: Level 2, Heroic, rockslide megabattle, deep lifeboat area defence with chain-gun support, x3 (5:56)

BCM87: Level 9, mostly Legendary, Grunts versus Flood, comedy action montage (5:39)

BCM88: Level 5, Heroic, detached dropship turret, early tries and first success (6:34)

BCM89: Level 5, Heroic, twin bridges megabattle, long-range left side defence x2 (5:42)

BCM90: Level 5, Normal, twin bridges megabattle, trough defence solo x2 (6:44)

BCM91: Level 5, Normal, rising plasma grenade, twin bridges area (6:42)

BCM92: Level 5, Heroic, sinking plasma grenade, ice near the tower (2:24)

BCM93: Level 5, Heroic, wandering frags and weapons, twin bridges area (5:25)

BCM94: Level 3, Normal, dustbowl megabattle, cliff path defence x3 (5:50)

BCM95: Level 3, Normal, dustbowl megabattle, ramp defence with needler & AR, x3 (5:05)

BCM96: Level 5, Legendary, Hunter versus Wraith, fun during a kill 'em all run (4:53)

BCM97: Freakiness and fun, assorted clips (5:32)

BCM98: Level 5, Heroic, detached dropship turret, setting up with late prep (5:54)

BCM99: Level 5, Heroic, detached dropship turret, detachment technique (5:46)

BCM100: Level 5, Heroic, trapped dropship (7:56)

BCM101: Level 2, Heroic, rockslide megabattle, far area defence with pistol, x2 (5:24)

BCM102: Level 2, Heroic, rockslide megabattle, far area defence with plasma combo, x2 (6:34)

BCM103: Level 5, Heroic, crazy-firing Grunt on the tower, teaser & ascent prep (8:13)

BCM104: Level 5, Heroic, crazy-firing Grunt on the tower, ascent to glory (8:40)

BCM105: Level 4, Legendary, Jackal versus cyborg, bottom of the main facility (5:40)

BCM106: Level 4, Legendary, augmented ascent fight with lots of needling (9:05)

BCM107: Level 9, Legendary, Flood onslaught challenge, plasma pistol & shotgun, x3 (6:48)

BCM108: Level 5, Legendary, Warthog joyriding, fun with the tower Wraith pilot (5:32)

BCM109: Freakiness and fun, assorted clips (5:31)

BCM110: Level 5, Heroic, spiral path megabattle, path base defence x2 (5:22)

BCM111: Level 5, Heroic, detached dropship turret, doing without the bridges (6:25)

BCM112: Level 5, Legendary, spinning plasma pistol (6:37)

BCM113: Level 5, Heroic, twin bridges megabattle, trough defence with rockets & sniping, x3 (5:31)

BCM114: Level 5, Heroic, twin bridges megabattle, trough defence up high with rockets & sniping, x3 (5:30)

BCM115: Freakiness and fun, assorted clips (5:30)

BCM116: Level 9, Normal, Keyes hangar battle, door ambush with shotgun three ways (4:50)

BCM117: Level 9, Normal, Keyes hangar battle, platform survival x3 (5:57)

BCM118: Level 9, Normal, Keyes hangar battle, creating a good save (6:10)

BCM119: Level 2, Heroic, rockslide megabattle, inner rise defence with chain-gun support, x3 (6:28)



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