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This page exists to showcase the movies of Bad Cyborg, a website chiefly devoted to squeezing additional fun out of Halo campaign play, created by Rockslider. Below, you'll find an ever-growing list of material. Dig in! BCM1: Level 2, Heroic, rockslide megabattle, plateau front defence, AR & frags only (3:06) BCM2: Level 2, Heroic, rockslide megabattle, far area defence with lots of needling (2:48) BCM3: Level 9, Legendary, Flood onslaught challenge, plasma pistol & shotgun (2:44) BCM4: Level 9, Normal, Flood onslaught challenge, AR only (no grenades) (3:05) BCM5: Level 5, Heroic, spiral path megabattle, path base defence with much rockety goodness (2:28) BCM6: Level 5, Heroic, spiral path megabattle, ice path defence (4:30) BCM7: Level 5, Heroic, descent trick at the first bridge (1:34) BCM8: Level 5, Heroic, seven extra Marines and a hog fast, plus Johnson's hidden speech (4:01) BCM9: Level 3, Normal, dustbowl megabattle, cliff path defence (2:31) BCM10: Level 3, Normal, dustbowl megabattle, enclosure defence (2:07) BCM11: Level 5, Heroic, two bridge descent methods using the far right ledge (4:06) BCM12: Level 5, Heroic, two bridge descent methods using the near right ledge (4:15) BCM13: Level 5, Heroic, two fast bridge descents to greet the Pelican (3:10) BCM14: Level 4, Legendary, falling Grunts, full play with 15-grenade barrage (3:53) BCM15: Level 4, Legendary, falling Grunts, comedy action montage (4:30) BCM16: Level 3, Legendary, boarding battle with AR & grenades only (3:29) BCM17: Level 5, Heroic, twin bridges megabattle, left side defence with needler & AR (4:28) BCM18: Level 5, Heroic, twin bridges megabattle, platform ambush with rocket launcher & AR (4:33) BCM19: Level 2, Heroic, rockslide megabattle, plateau alley defence with pistol & needler (3:25) BCM20: Level 2, Heroic, rockslide megabattle, top pass defence with chain-gun support (2:23) BCM21: Level 2, Heroic, rockslide megabattle, top pass defence solo with pistol & needler (2:09) BCM22: Level 1, Legendary, kill 'em all speed run with plasma combo, 8:29 (8:53) BCM23: Level 5, Heroic, Elite fireworks, assorted launches with ejected Elites (4:32) BCM24: Level 5, Heroic, Elite fireworks, tag launching with pre-frozen Elites (5:03) BCM25: Level 5, Heroic, Johnson's day off - Sarge and the Pelican boys take a well-earned break (2:28) BCM26: Level 2, Legendary, Banshee battling, stream at the end of the valley (5:30) BCM27: Level 5, Heroic, bridge descent via gold Elite (5:29) BCM28: Level 5, Heroic, bridge descent via Hunter (5:29) BCM29: Level 5, Heroic, bridge descent via patrolling Elite (5:33) BCM30: Level 5, Heroic, two fast bridge descents via patrolling Elite (3:09) BCM31: Level 5, Heroic, right behind you - journey of a grunty Shade gunner (4:21) BCM32: Level 5, Heroic, right behind you - with grenade play and panic marathon (4:45) BCM33: Level 5, Heroic, five bridge descents via Shade riding (5:07) BCM34: Level 4, Normal, massed Hunters, close combat with assorted weaponry (4:53) BCM35: Level 4, Normal, massed Hunters, two beach sweeps with a nine-man squad (4:03) BCM36: Level 5, Normal, twin bridges megabattle, trough defence solo with lots of rocketing (4:26) BCM37: Level 5, Heroic, twin bridges megabattle, friendly fire jamboree (5:37) BCM38: Level 5, Legendary, grenade crazy Grunts, first octagonal room (5:33) BCM39: Level 5, Legendary, grenade crazy Grunts, second octagonal room (5:17) BCM40: Level 5, Heroic, two or three extra Marines and a hog (5:28) BCM41: Level 5, Heroic, seven extra Marines and a hog, Banshee version with Marine preservation (5:48) BCM42: Level 4, Heroic, massed Hunters, everybody jump (4:58) BCM43: Level 2, Heroic, rockslide megabattle, plateau base defence, double play (4:39) BCM44: Level 2, Heroic, rockslide megabattle, plateau front defence, death from on high (3:32) BCM45: Level 5, Heroic, crazy-firing Grunts, set-up and fun with a needler Grunt (7:52) BCM46: Level 5, Heroic, crazy-firing Grunts, journey to the twin bridges area (8:05) BCM47: Level 2, Legendary, Banshee battling, bottom of the valley (5:37) BCM48: Level 5, Normal, cavern megabattle, setting up with a large squad (9:58) BCM49: Level 5, Normal, cavern megabattle, bridge assault with needler & rocket launcher, x2 (4:50) BCM50: Level 5, Normal, cavern megabattle, bridge assault with pistol & plasma rifle plus hog, x2 (5:00) BCM51: Level 4, Heroic, massed Hunters, hog fun with Stacker (5:04) BCM52: Level 2, Heroic, rockslide megabattle, far area defence with a large squad, pistol & needler (3:50) BCM53: Level 2, Heroic, rockslide megabattle, far area defence with a large squad, AR only (4:28) BCM54: Level 5, Heroic, crazy-firing Elites, set-up and fun with the high Wraith pilot (7:55) BCM55: Level 3, Normal, dustbowl megabattle, Grunts only, bridge rock choke point fun (4:33) BCM56: Freakiness and fun, assorted clips (5:30) BCM57: Level 5, Heroic, bridge descent via frozen Hunter and gold Elite (5:42) BCM58: Level 5, Legendary, Warthog joyride around the tower (6:33) BCM59: Level 5, Normal, cavern megabattle, solo bridge assault with Hunter companion (5:03) BCM60: Freakiness and fun, assorted clips (5:31) BCM61: Level 5, Heroic, two bridge descent methods using the plateau base - plus PAL speed run showdown (6:35) BCM62: Level 7, Legendary, spore herding, setting up a massive early herd (6:26) BCM63: Level 7, Legendary, spore herding, fun with a massive early herd (6:44) BCM64: Level 7, Legendary, spore herding, chasm shoot (5:53) BCM65: Level 2, Legendary, Banshee battling, cliffside hilltop (5:47) BCM66: Level 2, Legendary, Banshee assisted Warthog stunting (8:43) BCM67: Level 2, Legendary, rockslide megabattle, far area defence with plasma rifle & needler, x2 (6:39) BCM68: Level 5, Heroic, spiral path megabattle, pass blockade rumble with early release, x2 (5:08) BCM69: Level 5, Heroic, spiral path megabattle, pass blockade rumble with late release, x2 (4:51) BCM70: Level 5, Heroic, spiral path megabattle, setting up with no advance prep - plus bonus carnage! (8:24) BCM71: Level 7, Heroic, two door battle, central defence with shotgun, three ways (5:07) BCM72: Level 7, Heroic, 343 Guilty Spark, low down and close up (3:36) BCM73: Level 7, Legendary, two door battle, wipeout challenge with shotgun only (6:09) BCM74: Level 7, Normal, low Monitor, set-up and fun at the third floor's first door (5:18) BCM75: Level 5, Heroic, bridge descents with Banshee destruction (5:11) BCM76: Freakiness and fun, assorted clips (5:32) BCM77: Level 3, Normal, dustbowl megabattle, setting up with 40+ covies (9:58) BCM78: Level 3, Normal, dustbowl megabattle, top path defence x3 (6:38) BCM79: Level 3, Normal, dustbowl megabattle, ramp defence x3 (5:35) BCM80: Level 5, Legendary, three Wraiths, setting up with battle music (8:07) BCM81: Level 5, Legendary, three Wraiths, ejection challenge (7:25) BCM82: Level 3, Normal, dustbowl megabattle, enclosure defence x3 (6:27) BCM83: Level 3, Normal, dustbowl megabattle, ramp defence with needler & AR, x3 (5:17) BCM84: Freakiness and fun, assorted clips (5:30) BCM85: Level 2, Heroic, rockslide megabattle, lifeboat area defence with chain-gun support, x3 (5:40) BCM86: Level 2, Heroic, rockslide megabattle, deep lifeboat area defence with chain-gun support, x3 (5:56) BCM87: Level 9, mostly Legendary, Grunts versus Flood, comedy action montage (5:39) BCM88: Level 5, Heroic, detached dropship turret, early tries and first success (6:34) BCM89: Level 5, Heroic, twin bridges megabattle, long-range left side defence x2 (5:42) BCM90: Level 5, Normal, twin bridges megabattle, trough defence solo x2 (6:44) BCM91: Level 5, Normal, rising plasma grenade, twin bridges area (6:42) BCM92: Level 5, Heroic, sinking plasma grenade, ice near the tower (2:24) BCM93: Level 5, Heroic, wandering frags and weapons, twin bridges area (5:25) BCM94: Level 3, Normal, dustbowl megabattle, cliff path defence x3 (5:50) BCM95: Level 3, Normal, dustbowl megabattle, ramp defence with needler & AR, x3 (5:05) BCM96: Level 5, Legendary, Hunter versus Wraith, fun during a kill 'em all run (4:53) BCM97: Freakiness and fun, assorted clips (5:32) BCM98: Level 5, Heroic, detached dropship turret, setting up with late prep (5:54) BCM99: Level 5, Heroic, detached dropship turret, detachment technique (5:46) BCM100: Level 5, Heroic, trapped dropship (7:56) BCM101: Level 2, Heroic, rockslide megabattle, far area defence with pistol, x2 (5:24) BCM102: Level 2, Heroic, rockslide megabattle, far area defence with plasma combo, x2 (6:34) BCM103: Level 5, Heroic, crazy-firing Grunt on the tower, teaser & ascent prep (8:13) BCM104: Level 5, Heroic, crazy-firing Grunt on the tower, ascent to glory (8:40) BCM105: Level 4, Legendary, Jackal versus cyborg, bottom of the main facility (5:40) BCM106: Level 4, Legendary, augmented ascent fight with lots of needling (9:05) BCM107: Level 9, Legendary, Flood onslaught challenge, plasma pistol & shotgun, x3 (6:48) BCM108: Level 5, Legendary, Warthog joyriding, fun with the tower Wraith pilot (5:32) BCM109: Freakiness and fun, assorted clips (5:31) BCM110: Level 5, Heroic, spiral path megabattle, path base defence x2 (5:22) BCM111: Level 5, Heroic, detached dropship turret, doing without the bridges (6:25) BCM112: Level 5, Legendary, spinning plasma pistol (6:37) BCM113: Level 5, Heroic, twin bridges megabattle, trough defence with rockets & sniping, x3 (5:31) BCM114: Level 5, Heroic, twin bridges megabattle, trough defence up high with rockets & sniping, x3 (5:30) BCM115: Freakiness and fun, assorted clips (5:30) BCM116: Level 9, Normal, Keyes hangar battle, door ambush with shotgun three ways (4:50) BCM117: Level 9, Normal, Keyes hangar battle, platform survival x3 (5:57) BCM118: Level 9, Normal, Keyes hangar battle, creating a good save (6:10) BCM119: Level 2, Heroic, rockslide megabattle, inner rise defence with chain-gun support, x3 (6:28) |
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