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Screenshots: 1-12 of 13

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  • About the game
  • Awards & Recognition
  • In the press
  • Development team
  • FAQ
  • Visit the official site

Platform

ps3 pc

flOw

FlOw PS3 is the natural extension of the original flOw web browser game on the Playstation3, distributed through the Playstation Network. It is the debut game of thatgamecompany.

Initially an MFA thesis, flOw is a game about piloting an aquatic organism through a surreal biosphere where players consume other organisms, evolve, and dive into the abyss. With an embedded design of DDA (dynamic difficulty adjustment), players with differing skills levels can intuitively customize their game experience and enjoy the game at their own pace.

In flOw for the PLAYSTATION3 you can play as one of 5 creatures, each in a unique environment. Lose yourself in the crisp "deep blue" in full HD at 1080p and 5.1 Surround Sound. Use the SIXAXIS wireless controller for an organic experience that will allow you to glide, flit, and flOw though the universe.

  • Order flOw on PlayStation Network Store or GameStop
  • Order flOw Original Soundtrack on PSN Store or iTunes

Awards & Recognition

  • Best Downloadable Game of the Year - Game Developers Choice Awards 2008
  • Best Debut Game & Innovation Finalist - Game Developers Choice Awards 2008
  • Downloadable Game of the Year Finalist - 11th Annual Interactive Achievement Awards 2008
  • Video Game Innovation Nominee - British Academy of Film and Television Arts 2007
  • Best Downloadable Content Finalist - G4's G-Phoria Awards 2007
  • Best New PS3 IPs of the Year - The Game Reviews.com 2007
  • Best Artistic Design for PS3 - IGN.com 2007
  • Top 10 Game Design Innovations - Next-gen.biz 2007
  • Top 5 Downloadable Games - Gamasutra.com 2007

In the press

  • Business Week - 2007
    Featured in Business Week article PSN, Sony's Innovation Engine - Business Week
  • Reuters.com - 2007
    Video game newcomers eye more emotional range - Reuters.com
  • Gamasutra.com - 2007
    Go With the fl0w: Jenova Chen on Console Independence - Gamasutra.com
  • Wall Street Journal - 2007
    How a Grad-School Thesis Theory Evolved Into a PlayStation 3 Game - Wall Street Journal
  • Gameworld - 2007
    Exhibition, Gameworld at the Laboral Centro de Arte in Spain

Development Team

  • Producer - Kellee Santiago
  • Designer - Nicholas Clark
  • Lead Engineer - John Edwards
  • Art Director / Lead Artist - Hao Cui
  • Artists - Brian Kim, Christina Lee, Malak Quota
  • Art Direction - Helen Hyung Choi
  • Music & Sound Design - Austin Wintory
  • Game Programmers - Todd Furmanski, Martin Middleton
  • Graphics Programmers - John Ahlquist, Jonathan Blow

Frequently Asked Questions

  • How can I play flOw? flOw is available for download exclusively on the PlayStation 3.
  • Where can I purchase flOw? You can purchase it through the PlayStation Store on your console (after hooking it up to the internet, of course!). Additionally, you can purchase download vouchers on Amazon and at participating GameStop stores.
  • Is flOw available on other platforms? "flOw" was our first project in a 3-game deal with PlayStation, so unfortunately you won't be seeing it on any other platforms in the foreseeable future. When we were poor kids out of college, Sony offered to fund three games from us, which was a dream come true. There's no way we could have made "flOw" or "Flower" or "Journey". The catch is - they are all exclusive to the PS3.
  • However.... You can play the original Flash prototype of the PS3 title here. You can also play a portable version on the PSP.
  • More questions about flow from community support
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