Material on Beyond the Moons that has the SJ3e Logo (seen here on the right) is listed here for inclusion into the official SJ3e PDFs.
Welcome to the official Spelljammer for D&D 3e pages! This labor of love is being done by the members of the Spelljammer Mailing List and the Seeker High Council.
For more information on D&D 3e/d20, check out WotC's System Reference Document (also available as HTML at d20 SRD or as formatted PDFs from The Other Game Company or The Impossible Dream).
Presented below is a reorganized view of the Spelljammer 3e material found elsewhere on Beyond the Moons. It is arranged by the ebook in which it will eventually appear. Everything is still a work in progress—any material can be updated at any time and with no warning. There are many topics that still need content, and submissions are welcome.
There also other efforts to adapt Spelljammer to D&D 3e:
Humans — Dwarves — Elves — Gnomes — Half-Elves — Half-Orcs — Halflings
Aperusa — Dracon — Giff — Gnome, Tinker — Grommam — Hadozee — Lizardfolk, Wildspace
Ship-related prestige classes will be found in Ships in Wildspace; those for monsters will be listed in Monsters of Wildspace.
Master Scavenger — Stellar Corsair — Storykeeper — Wonderseeker
Smoke Powder
Some links to other sj3e ship systems:
Spelljammer in AD&D 2e used "Ship's Rating", or "SR", as a measure of the ship's tactical speed. Since the new edition of D&D uses "SR" for "Spell Resistance", we will use Tactical Rating, or TR, as the new name for this value.
Pilot — Weaponeer
Apersua — Arcane — Autognome — Bear, Hearth — Beholder, Wildspace — Bionoid (Template) — Buzzjewel — Chattur — Clockwork Horror — Comet Steed — Delphinid — Dinosaur, Wildspace — Dizantar — Dohwar — Dracon — Elmarin — Ephemeral — Fal — Giff — Grommam — Hadozee — Helot (Template) — Kindori — Krajen — Neogi — Pirate of Gith — Quazac — Rastipede — Scavver — Scro — Selkie, Star — Space Swine — Spacworm — Wake Angel — Wiggle (Hurwaet) — Witchlight Marauder — Wonderseeker — Xixchil — Zard — Zodar — Zurchin
Hazards are encounters for which balanced combat statistics would be nearly useless. Some are too weak to resist any of the character's actions, while others are so strong that they are effectively unkillable in combat. They should be used by the GM as plot devices (like traps or obstacles) or as campaign arcs (like wars or natural disasters).
Murderoid — Witchlight Marauder, Space
(LV) | Lorebook of the Void (Adventures in Space Boxed Set) |
(MC7) | Monstrous Compendium: SJ Appendix |
(MC9) | Monstrous Compendium: SJ Appendix #2 |
(SJA3) | SJR3 Crystal Spheres |
(SJR1) | SJR1 Lost Ships |