Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-11)
Sponsored by the Association for the Advancement of Artificial Intelligence
Vadim Bulitko, Conference Chair and Mark Riedl, Program Chair
October 10–14, 2011, Stanford, California. Published by The AAAI Press, Menlo Park, California. This proceedings is available in book and CD format.
Please Note: Abstracts are linked to individual titles, and will appear in a separate browser window. Full-text versions of the papers are linked to the abstract text. Access to full text may be restricted to AAAI members. PDF file sizes may be large!
Contents
Full Papers
AIPaint: A Sketch-Based Behavior Tree Authoring ToolPDF -->
David Becroft, Jesse Bassett, Adrian Mejia, Charles Rich, Candace Sidner
Learning and Evaluating Human-Like NPC Behaviors in Dynamic GamesPDF -->
Yu-Han Chang, Rajiv Maheswaran, Tomer Levinboim, Vasudev Rajan
Build Order Optimization in StarCraftPDF -->
David Churchill, Michael Buro
Learning Probabilistic Behavior Models in Real-Time Strategy GamesPDF -->
Ethan Dereszynski, Jesse Hostetler, Alan Fern, Tom Dietterich, Thao-Trang Hoang, Mark Udarbe
Detecting Real Money Traders in MMORPG by Using Trading NetworkPDF -->
Atsushi Fujita, Hiroshi Itsuki, Hitoshi Matsubara
Goal Recognition with Markov Logic Networks for Player-Adaptive GamesPDF -->
Eun Young Ha, Jonathan P. Rowe, Bradford W. Mott, James C. Lester
Toward a Rapid Prototyping Environment for Character BehaviorPDF -->
Ian D. Horswill
All the World's a Stage: Learning Character Models from FilmPDF -->
Grace Lin, Marilyn Walker
Employing Fuzzy Concept for Digital Improvisational TheatrePDF -->
Brian Magerko, Peter Dohogne, Chris Deleon
CAPIR: Collaborative Action Planning with Intention RecognitionPDF -->
Truong-Huy Dinh Nguyen, David Hsu, Wee-Sun Lee, Tze-Yun Leong, Leslie Pack Kaelbling, Tomas Lozano-Perez, Andrew Haydn Grant
The SAM Algorithm for Analogy-Based Story GenerationPDF -->
Santiago Ontanon, Jichen Zhu
A Sparse Grid Representation for Dynamic Three-Dimensional WorldsPDF -->
Nathan R. Sturtevant
A Bayesian Model for Plan Recognition in RTS Games Applied to StarCraftPDF -->
Gabriel Synnaeve, Pierre Bessière
Learning Policies for First Person Shooter Games Using Inverse Reinforcement LearningPDF -->
Bulent Tastan, Gita Reese Sukthankar
A Computational Model of Perceived Agency in Video GamesPDF -->
David Thue, Vadim Bulitko, Marcia Spetch, Trevon Romanuik
CPOCL: A Narrative Planner Supporting ConflictPDF -->
Stephen G. Ware, R. Michael Young
A Particle Model for State Estimation in Real-Time Strategy GamesPDF -->
Ben George Weber, Michael Mateas, Arnav Jhala
Poster Papers
AI for Massive Multiplayer Online Strategy GamesPDF -->
Alexandre Miguel Barata, Pedro Alexandre Santos, Rui Prada
Behavior Learning-Based Testing of Starcraft Competition EntriesPDF -->
Michael Blackadar, Jörg Denzinger
Ultra-Fast Optimal Pathfinding without Runtime SearchPDF -->
Adi Botea
A Generative Computational Model for Human Hide and Seek BehaviorPDF -->
Andrew Cenkner, Vadim Bulitko, Marcia Spetch
Design and Evaluation of Afterthought, A System that Automatically Creates Highlight Cinematics for 3D GamesPDF -->
Mike Dominguez, R. Michael Young, Stephen Roller
Trigram Timmies and Bayesian Johnnies: Probabilistic Models of Personality in DominionPDF -->
Kevin Gold
Real-Time Adaptive A* with Depression AvoidancePDF -->
Carlos Hernandez, Jorge A. Baier
Optimizing Visual Properties of Game Content Through NeuroevolutionPDF -->
Antonios Liapis, Georgios N. Yannakakis, Julian Togelius
Comme il Faut: A System for Authoring Playable Social ModelsPDF -->
Joshua McCoy, Mike Treanor, Ben Samuel, Noah Wardrip-Fruin, Michael Mateas
An Object-Oriented Approach to Reinforcement Learning in an Action GamePDF -->
Shiwali Mohan, John E. Laird
DEXTOR: Reduced Effort Authoring for Template-Based Natural Language GenerationPDF -->
Karthik Sankaran Narayan, Charles Lee Isbell, David Louis Roberts
Tactical Multi-Unit Pathplanning with GCLSPDF -->
Alexander Nareyek, Aditya Kristanto Goenawan
A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG ProjectPDF -->
Aaron A. Reed, Ben Samuel, Anne Sullivan, Ricky Grant, April Grow, Justin Lazaro, Jennifer Mahal, Sri Kurniawan, Marilyn Walker, Noah Wardrip-Fruin
Robust and Authorable Multiplayer Storytelling ExperiencesPDF -->
Mark Riedl, Boyang Li, Hua Ai, Ashwin Ram
Wasp-Like Scheduling for Unit Training in Real-Time Strategy GamesPDF -->
Marco Santos, Carlos Martinho
Any-Angle Path Planning for Computer GamesPDF -->
Peter Kai Yue Yap, Neil Burch, Robert C. Holte, Jonathan Schaeffer
Personalized Procedural Content Generation to Minimize Frustration and Boredom Based on Ranking AlgorithmPDF -->
Hong Yu, Tyler Trawick
Demonstration Papers
A Demonstration of ScriptEase IIPDF -->
Matthew Church, Eric Graves, Jason Duncan, Adel Lari, Robin Miller, Neesha Desai, Richard Zhao, Mike Carbonaro, Jonathan Schaeffer, Nathan Sturtevant, Duane A. Szafron
Minstrel Remixed: User Interface and DemonstrationPDF -->
Brandon Robert Tearse, Peter Mawhorter, Michael Mateas, Noah Wardrip-Fruin
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