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Labs.byHook

Scripts, Tools & Methods Developed at Hook

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This blog is created and maintained by the technical team at Hook in an effort to preserve and share the insights and experience gained during the research and testing phases of our development process. Often, much of this information is lost or hidden once a project is completed. These articles aim to revisit, expand and/or review the concepts that seem worth exploring further. The site also serves as a platform for releasing tools developed internally to help streamline ad development.

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Hook is a digital production company that develops interactive content for industry leading agencies and their brands. For more information visit www.byhook.com.

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Categories

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3D, Actionscript, Actionscript 2, Actionscript 3, adobe, air, airforandroid, Alchemy, android, as2, as3, Audio, avm, ByteArray, C, Canvas, charts, CoffeeScript, Cygwin, data, Data Structures, Debugging, Decoder, Diagnostics, Encoder, Event, EventDispatcher, facebook, Flash, Flow, Framework, gcc, google, Graph API, hangouts, haXe, html5, Image Extraction, ios, iphone, java, Javascript, JSFL, library, Like Button, Linux, llvm, Menu, Meta Balls, Motion Blur, MVC, Nav, OAuth, Object Extraction, Ogg, Ogg Vorbis, performance, php, Physics, pie menu, Pointers, processing, radial menu, real-time, sheep, Siox, Sound, State Machine, statistics, three.js, tricks, tutorial, twitter, Utilities, Vectors, Verlet, video, video chat, visualization, Vorbis, WebGL, Windows,

Blogroll

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Airtight
Polygonal
Nisse Bryngfors
Quba Michalski
HIDIHO! The Algorithmist
Metanet
Makc 3d
Harry Northover
General Relativity
Evolve
Everyday Flash
the.laboratory
Ghost 23
I Like to Play
Grant Skinner
David Lenaerts
bustardcelly
Infinite Turtles
Blog-O-Fobik
Andre Michelle
Lars Gerckens
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