Timothy Gerstner
timgerst at cs dot rutgers dot edu
MS Student
Computer Science
Rutgers University
Thesis
Pixelated AbstractionAdvisor:Andrew NealenPixel art remains a contemporary art form and a common rendering technique in digital games and media. However, the manual creation of pixel art is often time consuming and requires a degree of skill that is not easily obtained by novices of the art. In my thesis I present my work on automatically and semi-automatically converting high resolution images into an output that approximates the manual results of pixel artists. This is a multi-step, iterative algorithm that simultaneously solves for a palette and a mapping of segments of the input image to pixels in the output. The proposed tools gives the user flexible influence on the output and the ability to work anywhere between a purely automated and purely manual process. [pdf] (20.3MB) |
Publications
Pixelated Image Abstraction with Integrated User ConstraintsTimothy Gerstner, Doug Decarlo, Marc Alexa, Adam Finkelstein, Yotam Gingold, Andrew Nealen. 2013. Computers & Graphics. [preprint pdf] (11.1MB) |
Pixelated Image AbstractionTimothy Gerstner, Doug Decarlo, Marc Alexa, Adam Finkelstein, Yotam Gingold, Andrew Nealen. 2012. Proceedings of the International Symposium of Non-Photorealistic Animation and Rendering (NPAR) [preprint pdf] (9.0MB) |
Code
The source code for my research on Pixelated Abstraction can be found
on github: https://github.com/timgerst/pix I have also compiled the source (with interface) as a windows executable, which can be found here: [pix.zip] (1.1MB) Please check the license and guide before using the interface. |