Entries in nintendo 3ds (9)
Shinobi: 3D is Poppin' My Ninja!
Every once in a while a console exclusive comes along that makes me want to drop a hot wad of cash on the console in question. This year it may be Shinobi for Nintendo 3DS, a nifty little ninja side-scrolling action title that really impressed me when I got to katana-swinging and kunai-tossing. It's just as I remember Shinobi; fast, stylish, versatile, and difficult as fuck! The first stage was your typical Shinobi fare, classic ninja treading through the burning pagoda and fighting off scores of other ninja. You only have around 10 or so kunai, so you have to be conservative with your throws. Either that, or blow them all on the double-jumping, screen-clearing spread-kunai shot, a staple from the days of Shinobi III, one of my favorite games ever.
After clearing that first stage, I was treated to a section on horseback, where you have to avoid incoming obstacles as well as fend off ninja assailants. There's no sugar coating it, I died a lot during this segment. Maybe it was a weird mixture of the three-quarter behind view coupled with my lack of 3D viewing experience. Or maybe it was because I suck. The point is, no matter how many times I died, I wanted to keep going at it, and pass the damned challenge. When you continually die and persevere as opposed to slamming the control down in frustration, you most likely have a decent game on your hands.
The mix of nostalgia, slick brush-stroke inspired art, and the healthy challenge has me thinking that Shinobi will end up being a bit better than decent. Now I must ask, does anyone have a 3DS they'd like to let me borrow?
REVIEW: Super Street Fighter IV: 3D Edition
It's easy to doubt Super Street Fighter IV: 3D Edition. Longtime veterans of this series know what to expect when a home console game gets ported to handheld. Such titles are normally fraught with all kinds of problems and limitations; there are fewer characters, the control layouts aren't conducive to the gameplay, there aren't enough buttons to map all of the commands, and the overall presentations are watered down at best. The more you play those half-assed renditions, the lower your expectations become. But if you go into 3D Edition assuming that you'll be in for another disappointment, you’ll be pleasantly surprised. This game not only works amazingly well for a handheld fighter, but it gives its predecessors a run for their money.
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REVIEW: Nintendo 3DS
If there's one thing Nintendo is near untouchable at, it's portable gaming. Since 1989, Nintendo has virtually owned the portable handheld market, beginning with Game Boy. Technically superior competitors, such as the Atari Lynx and Sega Game Gear, could not overcome it. Nintendo followed up the original Game Boy with the Game Boy Color, later the Game Boy Advance and then finally the DS. Every time, these handheld devices stood in the face of the competition and prevailed. Does the 3DS continue Nintendo's streak of handheld dominance?
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Hands On with Nintendo 3DS, Advil Not Included
Have I been critical with the Nintendo 3DS? Of course, how could I not be? While Nintendo is usually on the forefront of innovation (see: motion control) throwing their hat into the 3D suck-o-sphere caused me to rub my chin and wonder why. Why is facial hair so rough? Why can't I grow a full beard? Why is Nintendo jumping on the 3D bandwagon?
Let me get this out of the way; 3D hurts my head. Though I am notorious for drawing headaches from simple things such as bright light (acute Vampirism doc tells me), this is different. Raise your hand if 3D screws with your head too.
Of the 3DS games I played at Nintendo's PAX East booth, I took the lowest expectations over to Steel Diver. Surprisingly, the game itself was better than I expected. Shiggy Miyamoto has that type of effect on games, I guess. The primary actions of the mode we played included diving, surfacing, and adjusting the periscope by scanning the console. The controls were simple and felt natural. Unfortunately, 3D and sea motion don't play nice together. How does one play this game for more than 30 minutes without feeling utterly nauseus?
3DS gameplay cannot be captured over photo or video, so here is a picture of a kitten doing kung fu in its place
The 3DS title that I most wanted to play was Kid Icarus: Uprising. A popular figure for Nintendo finally gets some much overdue love by way of a new title. After playing the game, I couldn't help but ponder if Nintendo secretly hates Kid Icarus, and has been plotting its failure since development on Uprising began. Why, you ask? Terrible controls. You have to work the joystick and trigger with your left hand, while maneuvering the stylus with your right. I hope your left-handed grip is immaculate, or you game over a mattress, because your new $250 investment could go plummeting to the floor if you're not careful.
I walked away from Nintendo's booth most impressed with Resident Evil: The Mercenaries 3D. Partially because I love score attack modes -- Mercenaries modes in previous Resident Evil titles have always brought me joy -- and partially because, well, they've taken the feel and look of Resident Evil 4 and 5, shrunk it down, and built upon it nicely nicely. Did you know you can enter first person mode when shooting, and also move while aiming? That's right, this is 2011! Maybe in 2020, we'll see something as crazy as shooting while you run. Also, Hunk. No story to be found here, just tons of score attacking, with two-player online co-op and a wide assortment of playable characters. Also, Jack Krauser.
TL; DR: 3D still sucks. I'm convinced the 3DS is a gimmick. While the sturdy and attractive design of the hardware has somethings going for it, the faith it places in a (foolish) technological trend, as well as the lack of a true software standout caused me to leave Nintendo's booth feeling slightly underwhelmed.
Though honestly, I said the same thing about the DS, and look how that turned out. If I end up eating crow, I'll be the first to admit it.