One Page Dungeon: The Tears of Mother Pestilence
The 2012 One Page Dungeon Contest is underway, and this year I have chosen to participate. If you are not familiar with the one page dungeon concept, read the introductory remarks in the 2010 codex (23mb pdf).
My entry, The Tears of Mother Pestilence, is a system-neutral one page dungeon for low-to-mid level heroic fantasy characters.
While this adventure draws heavily from the fourthcore design philosophy and aesthetic, it is not at its core a deathtrap dungeon or tournament module. Rather, ‘Tears’ emphasizes open-ended interaction with the labyrinth’s strange chambers and the competing factions that dwell within them.
This adventure is heavy with lore and presents the crusaders with numerous paths to victory – including many that I myself cannot anticipate.
Like all one page dungeons, ‘Tears’ is intended for experienced Dungeon Masters and proactive players, all of whom must be adept at improvising. Ideally, this adventure will provide enough material for several play sessions and lay the groundwork for future adventures should you choose to integrate it into an ongoing campaign.
Download the PDF! (700kb)
Any last words, dungeoneer?
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