Nerfbat

Game design, development, and industry commentary

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NERFBAT (nûrf'bat): A term used when something in a game is weakened noticeably. The term came about in gaming because the Nerf company creates harmless versions of harmful devices. Thus, when a dev hits something with the "nerf bat," its relative effectiveness is reduced to preserve game balance (or, as players like to claim, because developers are evil).

Wednesday, April 4th, 2007

New 38 Studios Website

The company I work at, 38 Studios, has a brand-spanking-new website! It’s complete with a fun, semi-interactive rendition of Munch, and some information on the company you may not have seen on our old website. You’ll get a lot more regular news out of us in the coming months so keep an eye on the site. Check it out and let us know what you think. Yes, everything is intentionally in the bottom left corner, and yes that is intentional whitespace. Live in the now!

Posted @ 13:06 in Nerfbat, Industry


6 Comments


Boston Post Mortem - April 2007

This month’s Boston Post Mortem will take place on April 10, 2007 in Waltham at The Skellig (yay). Cardell Kerr, Design Director on Lord of the Rings Online, will discuss Turbine’s massively multiplayer development process. You can expect to see a few 38 Studios shirts running around there this time around. spacer More information, such as the fact that it takes place from 19:00 to 22:00, can be found at the Boston Post Mortem website.

Posted @ 08:56 in Industry


2 Comments


Monday, April 2nd, 2007

MMO Development Lesson #10

Be careful when “planning ahead” technologically. It’s no secret that epic MMOs take a long time to make–longer than all other genres, on average. So, be extremely careful when you decide to base your system requirements on your predictions of technology’s future. The reality is, technology changes at a variable pace. For example, determining that a 4.5GHz PC with 2GB of RAM and a GeForce 9 series card will be the standard in 3 years is, at best, a potential misjudgment and, at worst, completely ignorant and erroneous. If you want your game to be accessible to the widest range of people, you need the broadest range of system requirements, which leads to the lesson for next week. spacer

Posted @ 00:00 in Development, MMO Lessons


15 Comments


Sunday, April 1st, 2007

Nerfbat’s Final Farewell

It’s finally that time. I knew someday that I’d either get too tired or too busy to continue writing on Nerfbat. Or, perhaps I’d simply run out of things to say or interesting topics to talk about. I never assumed that I’d sooner decide that there’s really no point. It feels like I’m blogging for my own vanity rather than to better myself as a game developer. I came to this realization when looking at the number of pageviews of Curt Schillings blog, 38 Pitches, as compared to my own–the interest in his blog so far outweighs mine that all my effort has essentially amounted to nothing. For those who enjoyed my blog, I apologize for letting you down. For those of you who are bloggers, keep it up and I’ll probably be commenting more on your blogs now that I’m nerfing my own. Update: April Fools! err… Fools’? Maybe I should call it Abalieno Fools?

Posted @ 00:00 in Nerfbat


22 Comments


Friday, March 30th, 2007

Planet Earth

Discovery Channel’s “Planet Earth” is perhaps the best miniseries I’ve ever seen. I’ve been watching it On Demand out here with my fiancée in Colorado, and it is absolutely breathtaking. For any of you who are interested in our world or if you’re simply looking for some inspiration, watch it. In entirely unrelated news, today is my birthday, and since I’m at the old stomping grounds my mom is making delicious roast beef and cake.

Posted @ 18:11 in General


7 Comments


Tuesday, March 27th, 2007

Dance Emotes Are Awesome

Dance emotes are important. It’s important not to limit yourself to just one /dance emote as well. The more the merrier, and the more hilarious, the better. This isn’t just important for in-game fun, but it’s tremendously important for out-of-game fun, not to mention it’s a wonderful marketing tool you can empower your players with. It’s the root of some of the best grassroots marketing I’ve ever seen related to massively multiplayer games.

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Posted @ 00:00 in Commentary, Development


20 Comments


Monday, March 26th, 2007

MMO Development Lesson #9

Technology doesn’t sell. The FPS genre is well-known for creating the most cutting edge games using the most cutting edge technologies. In fact, you might say that an FPS can do pretty well if only it is technologically superior to others. This is absolutely not the case for MMOs, particularly because of the large number of people that have to be able to be on the screen at once. If you’re relying on your cool technology to sell your MMO, get ready for failure, because any cool technology you incorporate into an MMO has more than likely already been seen in another genre. Sure, cool tech in an MMO can help sales, but not that much.

Posted @ 00:00 in Development, MMO Lessons


17 Comments


Nerfbat: The Experimentation Continues

I’m still messing with the page a bit. The changes have basically been made to increase functionality, make it easier for me to work with on the back end, and improve the experience of those who read and comment on the site. Here’s a quick summary of the changes I’ve made that will actually impact you:

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Posted @ 00:00 in Nerfbat


3 Comments


Thursday, March 22nd, 2007

Ultima Online: Kingdom Reborn Site

The Ultima Online: Kingdom Reborn website has officially launched. The only new details I could find had to do with the user interface: they’re updating that baby to look more like a traditional MMO UI, which is pretty darn cool. I’m still counting myself as excited for this graphical update to come out for one of my favorite games of all time (if not my absolute favorite). Perhaps those of us interested in trying the game again should organize an Atlantic shard rebirth.

Posted @ 10:20 in Industry


9 Comments


Tuesday, March 20th, 2007

Definition Wars: Hardcore vs. Casual

There’s a good article on the Escapist by Richard Aihoshi called The Future of Massively Multiplayer Isn’t You. That said, I’m not so much going to talk about the article as I am going to pull a quote from the article and use it the basis for my own article. It’s a subject we all hate to love to discuss. It’s a subject everyone has an opinion on, and most of it just has to do with terminology. It’s hardcore vs. casual. What’s the difference? What do they mean? Is time a factor?

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Posted @ 20:00 in Game Design, Commentary, Definitions


41 Comments


Boston Post Mortem: March 2007

This month’s Boston Post Mortem meeting is on Wednesday, March 21 at McFadden’s Boston. I’m not sure if I’m going to roll out because I’m afraid of downtown Boston (maybe not afraid of it, but I hate going to downtown anywhere because of traffic, parking, etc.). More information can be found at the Boston Post Mortem site. You can find directions to McFadden’s Boston if you’re interested in heading out. In completely unrelated news, a new Qdoba opened over the weekend in Harvard Square, and the Dobe is delicious.

Posted @ 00:00 in Industry


3 Comments


Monday, March 19th, 2007

Complex Mob AI: Sweet or Sour?

There’s a great thread over at Quarter to Three called AI in MMORPG Games, in which the community discusses mob AI and how many players desire more intelligent encounters in MMOs. Lum made some great points on the second page, which can basically be summarized as: testing and data suggest that players don’t really want complicated artificial intelligence. Lum’s post and my thoughts after the fold…

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Posted @ 00:00 in Game Design, Commentary


25 Comments


Sunday, March 18th, 2007

Game Design Celebrities

Via Raph, Patrick Dugan has a good post on game design celebrities on his blog. I wrote a relatively long comment because it got me thinking, and any time I spend more than 30 seconds writing a comment, I hereby authorize myself to repost that comment on my own blog. Read on for my comments after you read the original post.

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Posted @ 00:00 in Commentary, Industry


6 Comments


Saturday, March 17th, 2007

Role Reversal: Take Two Sues Jack Thompson

One of the biggest thorns in the side of the video game industry, Jack Thompson, is being sued by Take Two. Thompson seems to be one of those people who does not believe games are covered under the First Amendment rights of free expression, and has been known to file lawsuits regularly against Take Two and retailers for games like Bully, and has attempted to enact various violence in video games laws (all of which have been dismissed by courts) in the past. Another win showing that video games are, in fact, covered by the First Amendment. More at Ars Technica.

Posted @ 08:50 in Commentary, Industry


3 Comments


Tuesday, March 13th, 2007

Farewell, CGM and Massive

Computer Games Magazine, and its MMO-focused publication, Massive have both met a rather sudden and surprising end. I liked both of them, but both are no longer going to be published because its parent company, TheGlobe.com, was sued by MySpace resulting in them shutting their doors (and their magazines going away with it). It is very unfortunate, and I wish all those involved good luck. There’s a little more on this by former CGM writer Troy Goodfellow. Found at Broken Toys.

Posted @ 20:36 in Industry


5 Comments


Sunday, March 11th, 2007

Caution: Nerfbat Experimentation in Progress

I’m experimenting with my theme and would like to get the thing converted to meet theme standards for WordPress 2+ and increase its functionality. You may notice some brokenness with the site while I work on it. The biggest change so far: When you go to a single post or page, the nav bar goes away because I decided it didn’t need to be there. There have been other changes, but they’re harder to see because they’ve been under the hood. More changes to come over the next few days.

Posted @ 18:00 in Nerfbat


13 Comments


MMO Development Lesson #8

Quality is paramount. In today’s market, and the market of tomorrow, quality is becoming more and more important. There is so much competition that creating a product with the assumption that quantity (of features, landmass, etc.) is greater than quality, you will almost undoubtedly fail (especially if you attempt to follow the same business model as other games). Polish the hell out of your product, and don’t make any small sacrifices or they will pile up over time. And, never say that quality is what matters most without following through.

Posted @ 00:00 in Game Design, Development, MMO Lessons


4 Comments


Wednesday, March 7th, 2007

Curt Schilling’s Official Blog

Curt Schilling has his own blog! That’s right, the near-infamously outspoken Boston Red Sox pitcher, 38 Studios founder, philanthropist, and all-around nice guy has a blog. The blog is called 38 Pitches, and so far has a single (long) entry, but I suspect you’ll see a heck of a lot of commentary on his part given Curt’s nature to speak out. As much as it looks like I’m kissing ass with the first part, I believe all that stuff myself, plus I had to link to the blog because it was up to me to get the thing set up.

Posted @ 10:35 in General


6 Comments


Monday, March 5th, 2007

38 Studios Gear + Nerfbat Paraphernalia?

A number of people have asked me about getting cool hats and t-shirts related to 38 Studios (and Green Monster Games), so here’s your gratuitous link: 38 Studios Gear. If you want to pick up a Green Monster Games shirt, get one fast. As far as I know, there aren’t any plans on reprinting that stuff now that our name has changed. I’m thinking about asking for an extra one here so I can prove how old school I am. Which leads me to a question about apparel and Nerfbat…

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Posted @ 18:29 in General, Nerfbat


4 Comments


Green Monster Games Becomes 38 Studios

The rumors were all true! Green Monster Games (the company I happen to work at) is now known as 38 Studios! I like exclamation points! Anyway, the name has officially changed, and you can find out more about it at the 38 Studios website. Don’t worry, even though we’ve changed the company name, Munch will be sticking around for the long haul. If you’re lazy and don’t want to go there to read the press release, read beyond the fold.

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Posted @ 17:50 in Nerfbat, Industry


8 Comments


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