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Monday, May 11, 2009

Big, Sprawling, Dwarven City Map

I still have a soft spot for Dylvwyllynn, the ruined dwarven city described in Shards of the Day (Dungeon #60). Although I had been playing D&D for years at this point and had read numerous issues of Dragon Magazine, #60 was the first issue of Dungeon Magazine I had ever purchased... and I loved it. I never actually ran the adventure, but at the time my group was running an Underdark campaign and I used the setting on several occasions. If I remember correctly, one of those times it was to hunt down the renegade drow in Dylvwyllynn (House Ramma) and another time it was to find and destroy a band of derro (which wasn't detailed in the adventure, but there is plenty of space on the map to add your own stuff).

The coolest part about the adventure was the huge sprawling ruined city that you could build with tiles if you photocopied the pages enough times. I never mapped out the whole city with photocopied tiles, but I did do small sections as best as I could. Now, looking back on those days, I wish I had owned a scanner and a computer capable of handling gigantic image files. It would have been really cool to have had this back then:

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Since I'm a teacher, I wind up with a ton of free time in June and July, and this little project took me the better part of a day two years ago. My intent was to make a real map and then convert everything to 3rd edition to run in a campaign sometime. Scanning the pages took only a few minutes. The hard part was getting the tiles cleaned up, rotated correctly, and positioned together so that the whole map could be viewed as a whole. Most of the hexes now look like circles of connected rooms, but that's okay. I bet you can't guess what I did with the map when I finished?

If your guess had anything to do with using it in a campaign, guess again. I quickly found that updating the adventure to 3rd edition was such a pain in the butt that it just wasn't worth it. But I still loved the location and had spent too much time on the map to abandon the project completely, so I saved it and held on to it. And last weekend, while digging through old files on my computer, I ran across it and got excited all over again.

Converting old stuff to 4E is a lot less time consuming... and it is almost summer time again...

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