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PubComp Project > Category:News
Category Archives: News
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A Correspondence to PubComp

Posted by Trent on Feb 28, 2012, Categories: News, Uncategorized

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I wanted to share with all of you this email I recieved yesterday.

Hey man. Just thought I'd e-mail you to say that I really love the idea of pubcomp. I have a bro who told me about the harsh world of lobbies and that I'm not ready to be abused by these people so I was thinking that pubcomp would really be for people like me (although you probably already know that). The fact that you can play competitive styled matches with people around your skill level really interests me and I would love to give it a go so...

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PubComp’s EU 6v6 team

Posted by Trent on Jan 27, 2012, Categories: News

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Oh yes. As a teamless Medic for quite some time, I've formed a team looking to play at a Division 2 level (equivalent of high ESEA-IM for all you Yanks n' Canucks), and am currently trialling players. The team will all use the PubComp avatar that I love so much, a Mumble channel in KritzKast's EoReality server, and then a game server from EoReality. Parable's already pledged financial support regarding that, but I've emailed Robby of EoR asking for some kind of extra sponsorship temporarily because he's the guy who lent us 12 servers...

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State of the Project: Week 30

Posted by Parable on Dec 18, 2011, Categories: News, State of the Project

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Hey All, I would love to be able to start one of these without feeling the urge to apologize, but I'm sorry for the time inbetween SOTPs :). Between starting a new company and the holiday season, it's been a busy month. I've been doing a bit of work on PubComp each day, and am working on getting a feature map laid down and everything up onto GitHub now that I'm at the point where the architecture won't change. In other news, I'd like to thank and welcome Dranairean to the PubComp team. Hawkeye has been having computer troubles, and Dran has...

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State of the Project: Week 26

Posted by Parable on Nov 20, 2011, Categories: News, State of the Project

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Hey everyone, some mixed news today. As some of you know, I've been heavily involved programming for a startup that's been taking up much of my time. This past week, my client and friend who was the founder and visionary behind the project passed away suddenly and unexpectedly. Along with my personal sorrow at his loss, it's certainly shaken up my business a bit, so this past week has been quite topsy-turvey. The upside to this tragedy is that this coming week I'll be able to devote most of my time to finishing PubComp's long overdue release. Although I haven't had...

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State of the Project: Week 25

Posted by Parable on Nov 13, 2011, Categories: News, State of the Project

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Whew! Feels good to get some time again. I was finally able to crack open my dusty dev environment and get back to it this weekend, making some progress on fixing some pesky login/session sharing related bugs, as well as furthering my goal of getting the dev environment ready to go. I've got two things left to do: secure the realtime environment, and get Barncow's logging system triggering the correct rcon commands to the server. After that, I'll push up the dev environment and we can get testing started on the real servers. That means that this week, we're going to...

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State of the Project: Week 21

Posted by Parable on Oct 14, 2011, Categories: News, State of the Project

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Hi everyone, gotta keep this week brief (it sure went by fast) as I'm in the middle of a code sprint (not for PubComp, unfortunately). Last week I ran into some showstopping problems relating to sessions getting overwritten somewhere weird, that turned into a very, very slow debugging session, so I didn't get the Play app into the state I wanted. But we'll get there, I promise! Anyway, hope everyone is doing awesome and having fun desptite the delays. I'll put some more time in this weekend, and get another update out there...

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State of the Project: Week 20

Posted by Parable on Oct 7, 2011, Categories: News, State of the Project

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As Trent (Daystar) so helpfully reminded me today, I said I was releasing on September 17th, and here we are, weeks later! All my fault, I'm afraid, although behind the scenes progress is being made on stuff that would have had to get done anyway. I did make time to get stuff done this week, and we are still almoooost there ("Almost There: Part 4"). However, my most glaring error has been not making the work I've done available sooner so the other infinetely more timely developers could help me knock out those last details. So here's my plan for this...

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State of the Project: Week 19

Posted by Parable on Oct 1, 2011, Categories: News, State of the Project

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Howdy all. Here's the State of the Project for Week 19. Everything is still on, but I had literally 0 time to work on PubComp last week. It's Friday night, 1 am, and I'm still trying to clear out my "urgent" queue of client work (another one down tonight, woohoo!). I have promised myself that I will clear my schedule to work on the last bits of the prototype all day on Sunday. I've been contemplating simply releasing my entire development environment, and letting our other amazing coders (several of whom are rearing to get a chance to work), but my...

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Lo-Fi Offclass Cup Roundup

Posted by Trent on Sep 27, 2011, Categories: News

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Having had my very soul punched and kicked into the ground for days, I was very pleased when the Lo-Fi Offclass Cup came to a dramatic conclusion on Saturday evening and I could sit back with a drink. I commentated on the finals live on VanillaTV alongside Comedian and Agro, a fitting end to the trial-by-fire that this event has been for me. With a team list which numbered over 200 at the end of the signup period, it had to be manually cut down by at least 50 to account for people who can't read and decided that they alone...

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Release may be a little late…

Posted by Parable on Sep 25, 2011, Categories: News

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As usual ;) My apologies, I'm looking at what's left to be done and it looks like I'll be working furiously to get this launched late into the night. I underestimated the time some for some of the messaging server functionality, and also got started on it later than expected. Big thanks to Vincenator and Speedhaxx for giving up their Sunday to help me get the last things taken care...

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