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In the name of full transparency into our dev cycle, here is a direct feed of my personal “to do” list list for Cortex Command. It is immediately and continually updated as I make any changes to it in the future. If you see things checked off, it means I have finished the task but not committed it yet to the code repository. Once I do, the items are removed from the list.
So, no need to report a bug if you already see it in here – enjoy:
Here is also a direct link, for future reference.
//////////////////////////////////////////////////////////////////////////////////////////
// Class: Atom
//////////////////////////////////////////////////////////////////////////////////////////
// Description: A point (pixel) that tests for collisions with a BITMAP's drawn
// pixels, ie not the key color. Owned and operated by other objects.
// Parent(s): Serializable.
// Class history: 02/22/2001 Atom created.
Above is how it all started, eleven and a half years ago. The Atom class was one of the first pieces of code I wrote for the Retro Terrain Engine, the custom, bitmap-based physics engine that Cortex Command is built upon.
This is the LAST public test build of this project, folks. The next one is going to be 1.0! This is a big milestone for us, and we’re proud and excited about how it has turned out. I will post a clip going through the new stuff (5 hour video?) soon. Just know that if you bought any version of the game before we switched to the Humble Store, you can log in with your old license key as password here:
licensing.datarealms.com/licensing/
The game is completely DRM-free these days, so the key is only good for getting access to the download. You can also change it to whatever other password you’d like.
For Humble Bundle/Store customers, the new build will be available on the same page as you downloaded it from before, as soon as those fine gentlemen roll out of bed this morning.
UPDATE: We are working on some bugs that reared their ugly heads last minute.. If the release happens today, it’ll be later in the day. Sorry!
UPDATE2: First release candidate for build27 has been committed for testing and porting to the fairer platforms (OSX and linux). Won’t be long now.. if our webserver holds. Remember, if you bought from the Humble Bundle or Humble Store, you can get the new version on the same page as you did before when the new build drops! (please don’t hammer our site)
Enjoy this rough and uncut video of an entire campaign game against an A.I. opponent in Test Build 27, which is coming out on June 1st
Get it here while it’s fresh! You will always have fast access to the latest build through the Humble Store, no matter how bogged down Data Realms’ site gets:
Here’s the third and final part of the little miniseries on me implementing the Techs feature in the metagame. Polishing and some refactoring remains, but it works pretty well so far!
I might do more of these uncut programming recordings in the future.. but don’t hold your breath
Sounded like you guys actually enjoyed the first video, so I decided to make it a three-part series.. let’s see if I can finish the Techs system in the next one!
Ever wondered what it takes to implement a small feature in a game? Here’s a sleepy, rambly, and uncut/edited demonstration
Play with it yourself!
We’re going to try to make more videos in the future, instead of (not) writing boring blog posts.. so stay tuned!
Here’s an idea for a cheap holiday gift to yourself or someone else: Use the code HALFOFFCC on checkout of a regular Cortex Command license and save 50% :]
Our new licensing system uses gift codes that can easily be sent to anyone, giving them DRM-free download access to the current and all future versions of Cortex Command!
This is only valid for a few days, so jump on it!
Yup, a fresh build is out, immediately available here, or on the HIB download page for you dear Humble Bundle customers! Mostly fixes and tweaks in this one, but there’s some new fun content too!