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Introducing Wwise 2012.1
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Audiokinetic Releases its 20th Version!

• Nested Work Units
• Software pipeline on the Wii U
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iZotope Effects

• Hybrid Reverb
• Trash Distortion, Filter, Box Models, Dynamics, Delay and Multiband Distortion
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Unity Integration

Support for Windows, Mac, Xbox 360 and iOS.
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Audiokinetic Releases its 20th Version!

• Nested Work Units
• Software pipeline on the Wii U
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Wwise® – WaveWorks Interactive Sound Engine® – is the industry's only complete audio pipeline solution. Designed to suit your workflow, Wwise features the integration of an advanced audio authoring tool and a robust sound engine.

By addressing the specific needs of both audio programmers and sound designers, Audiokinetic has created the ideal solution for all of today's game development pipelines. Wwise allows you to prototype new projects right out-of-the-box; it is workgroup ready and is easily integrated into next-generation game engines. Working in Wwise will increase your productivity and enhance your creative output while saving you time and money across the audio production of any game title.

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“Day after day, we realize that Wwise has got absolutely everything we need. It’s all here and totally straight forward”.

— Robin Beanland, Head of Music, Rare Ltd.

Wwise Solution Overview

Wwise® features both an optimized sound engine for managing audio processing and an event based audio authoring tool for creating audio asset structures, integrating interactive music elements, defining audio propagation, managing sound integration, and creating SoundBanks. The tight integration of the audio authoring application and the sound engine allows you to mix, profile, and modify sounds in real-time within the game itself.

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Why choose Wwise?

Improve workflow

Integrate, author, simulate, profile, and mix in real time and in the game itself. With Wwise, the entire production cycle can easily be repeated several times a day, starting on the first day of the development process and continuing until the game ships.

Sound designers can even start working before the game is actually up and running.

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Wwise Key Features

Authoring Application

Intuitive User Interface

The workflow-oriented interface in Wwise helps you increase productivity by:

  • Using optimized layouts to perform specific tasks.
  • Using presets to save object property and effect values.
  • Using ShareSets that allow presets to be shared by many objects.
  • Employing keyboard shortcuts for commonly used commands.
  • Extending layouts over multiple monitors.
  • Customizing work environments.

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Sound Engine

Effect and Source Plug-in Support

Use Wwise’s open architecture to create and integrate proprietary plug-ins to further enhance the audio experience within the game. Wwise ships with a variety of effect and source plug-ins, including:

  • 5.1 channel reverbs.
  • parametric EQ.
  • dynamic effect plug-ins, including compressor, expander, peak limiter, a sine, and tone generator.
  • an audio input source plug-in.

Integration of proprietary plug-ins is made easy by following the plug-in samples with source code that ship with Wwise.

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