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Subject Areas and Moderators
Papers in CoRR are classified in two ways: by subject area from a
list of subjects listed below and by using the 1998 ACM Computing
Classification System. The ACM classification scheme provides us
with a relatively stable scheme that covers all of computer science.
The subject areas are not mutually exclusive, nor do they (yet) provide
complete coverage of the field. On the other hand, we hope that they
better reflect the active areas of research in CS. We expect to add
more subject areas and subdivide current subject areas according to
demand. Authors who cannot find an appropriate subject area should use
subject area Other. We welcome constructive
comments and suggestions.
AI - Artificial Intelligence - Erik
Sandewall
Covers all areas of AI except Vision, Robotics, Machine
Learning, Multiagent Systems, and Computation and Language
(Natural Language Processing), which have separate subject
areas. In particular, includes Expert Systems, Theorem Proving
(although this may overlap with Logic in Computer Science),
Knowledge Representation, Planning, and Uncertainty in AI. Roughly includes material in ACM Subject Classes I.2.0, I.2.1, I.2.3, I.2.4, I.2.8, and I.2.11.
CC - Computational Complexity -
Christopher Umans
Covers models of computation, complexity classes, structural
complexity, complexity tradeoffs, upper and lower bounds. Roughly
includes material in ACM Subject Classes F.1 (computation
by abstract devices), F.2.3 (tradeoffs among complexity measures), and
F.4.3 (formal languages), although some material in formal languages may
be more appropriate for Logic in Computer Science. Some material in
F.2.1 and F.2.2, may also be appropriate here, but is more likely to
have Data Structures and Algorithms as the primary subject area.
CG - Computational Geometry - Jeff
Erickson
Roughly includes material in ACM Subject Classes I.3.5 and F.2.2.
CE - Computational Engineering, Finance, and Science - Ron Boisvert
Covers applications of computer science to the mathematical modeling of
complex systems in the fields of science, engineering, and finance.
Papers here are interdisciplinary and applications-oriented, focusing
on techniques and tools that enable challenging computational simulations
to be performed, for which the use of supercomputers or distributed
computing platforms
is often required. Includes material in ACM Subject Classes J.2, J.3, and
J.4 (economics).
CL - Computation and Language (Computational Linguistics and Natural Language and Speech Processing)
(subsumes cmp-lg) - Stuart Shieber
Covers natural language processing. Roughly includes material in ACM Subject Class I.2.7.
Note that work on artificial languages (programming languages,
logics, formal systems) that does not explicitly address
natural-language issues broadly construed (natural-language processing,
computational linguistics, speech, text retrieval, etc.) is not
appropriate for this area.
CV - Computer Vision and Pattern
Recognition - Yann LeCun
Covers image processing, computer vision, pattern
recognition, and scene understanding. Roughly includes material in ACM Subject Classes I.2.10, I.4, and I.5.
CY - Computers and Society - Vaibhav
Garg
Covers impact of computers on society, computer ethics,
information technology and public policy, legal aspects of
computing, computers and education. Roughly includes material in ACM Subject Classes K.0, K.2, K.3, K.4, K.5, and K.7.
CR - Cryptography and Security -
Stanislaw Jarecki
Covers all areas of cryptography and security including
authentication, public key cryptosytems, proof-carrying code,
etc. Roughly includes material in ACM Subject Classes D.4.6 and E.3.
DB - Databases - H.V. Jagadish
Covers database management, datamining, and data
processing. Roughly includes material in ACM Subject Classes E.2, E.5, H.0, H.2, and J.1.
DS - Data Structures and Algorithms
- David Eppstein
Covers data structures and analysis of algorithms. Roughly includes material in ACM Subject Classes E.1, E.2, F.2.1, and F.2.2.
DL - Digital Libraries - Michael
Lesk
Covers all aspects of the digital library design and
document and text creation. Note that there will be some
overlap with Information Retrieval (which is a separate subject
area). Roughly includes material in ACM Subject Classes H.3.5, H.3.6, H.3.7, I.7.
DM - Discrete Mathematics - Jeff Erickson
Covers combinatorics, graph theory, applications of
probability. Roughly includes material in ACM Subject Classes G.2 and G.3.
DC - Distributed, Parallel, and Cluster
Computing - Rajkumar Buyya and Tushar Chandra
Covers fault-tolerance, distributed algorithms,
stabilility, parallel computation, and cluster computing. Roughly includes material in ACM Subject Classes C.1.2, C.1.4, C.2.4, D.1.3, D.4.5, D.4.7, E.1.
ET - Emerging Technologies - Igor Markov, Dmitri Maslov
Covers approaches to information processing (computing, communication,
sensing) and bio-chemical analysis based on alternatives to silicon
CMOS-based technologies, such as nanoscale electronic, photonic, spin-based,
superconducting, mechanical, bio-chemical and quantum technologies
(this list is not exclusive). Topics of interest include (1) building
blocks for emerging technologies, their scalability and adoption in larger
systems, including integration with traditional technologies, (2) modeling,
design and optimization of novel devices and systems, (3) models of computation, algorithm design and programming for emerging technologies.
Note: work on wireless networks should be submitted to cs.NI. For work on cloud computing, consider cs.DC, cs.AR, cs.NI or cs.CE, depending on the focus.
FL - Formal Languages and Automata Theory -
Jeffrey Shallit
Covers automata theory, formal language theory, grammars, and combinatorics on words.
This roughly corresponds to ACM Subject Classes F.1.1, and F.4.3. Papers dealing with
computational complexity should go to cs.CC; papers dealing with logic should go to cs.LO. Papers that simply make use of automata, transducers, grammars, and so on, are not appropriate unless the automata, transducers, or grammars are the main subjects of study.
GT - Computer Science and Game
Theory - Moshe Tennenholtz
Covers all theoretical and applied aspects at the
intersection of computer science and game theory, including
work in mechanism design, learning in games (which may overlap
with Learning), foundations of agent modeling in games (which
may overlap with Multiagent systems), coordination,
specification and formal methods for non-cooperative
computational environments. The area also deals with
applications of game theory to areas such as electronic
commerce.
GL - General Literature - Joe
Halpern
Covers introductory material, survey material, predictions
of future trends, biographies, and miscellaneous
computer-science related material. Roughly includes all of ACM Subject Class A, except it does not include conference proceedings (which will be listed in the appropriate subject area).
GR - Graphics - Stephen Spencer and
David Salesin
Covers all aspects of computer graphics. Roughly includes material in all of ACM Subject Class I.3, except that I.3.5 is is likely to have Computational Geometry as the primary subject area.
AR - Hardware Architecture - William Waite
Covers systems organization and architecture. Roughly includes material in ACM Subject Classes C.0, C.1, and C.5.
HC - Human-Computer Interaction -
Terry Winograd
Covers human factors, user interfaces, and collaborative
computing. Roughly includes material in ACM Subject Classes H.1.2 and all of H.5, except for H.5.1, which is more likely to have Multimedia as the primary subject area.
IR - Information Retrieval - Bruce
Croft
Covers indexing, dictionaries, retrieval, content and
analysis. Roughly includes material in ACM Subject Classes H.3.0, H.3.1, H.3.2, H.3.3, and H.3.4.
IT - Information Theory - Madhu
Sudan and Joachim Rosenthal
Covers theoretical and experimental
aspects of information theory and coding. Includes material in ACM Subject
Class E.4 and intersects with H.1.1.
LG - Machine Learning - Tom Dieterrich
Covers machine learning and computational (PAC)
learning. Roughly includes material in ACM Subject Class I.2.6.
LO - Logic in Computer Science -
Gopalan Nadathur
Covers all aspects of logic in computer science, including
finite model theory, logics of programs, modal logic, and
program verification. Programming language semantics should
have Programming Languages as the primary subject area. Roughly
includes material in ACM Subject Classes D.2.4, F.3.1, F.4.0, F.4.1,
and F.4.2; some material in F.4.3 (formal languages) may also be
appropriate here, although Computational Complexity is typically the
more appropriate subject area.
MS - Mathematical Software - Ron
Boisvert
Roughly includes material in ACM Subject Class G.4.
MA - Multiagent Systems -
Michael Huhns and Jose Vidal
Covers multiagent systems, distributed artificial
intelligence, intelligent agents, coordinated interactions. and
practical applications. Roughly covers ACM Subject Class I.2.11.
MM - Multimedia - Richard Muntz
Roughly includes material in ACM Subject Class H.5.1.
NI - Networking and Internet
Architecture - Scott Shenker
Covers all aspects of computer communication networks,
including network architecture and design, wireless communication, network protocols,
and internetwork standards (like TCP/IP). Also includes topics,
such as web caching, that are directly relevant to Internet
architecture and performance. Roughly includes all of ACM Subject Class C.2 except C.2.4, which is more likely to have Distributed, Parallel, and Cluster Computing as the primary subject area.
NE - Neural and Evolutionary
Computation - Jordan Pollack
Covers neural networks, connectionism, genetic algorithms,
artificial life, adaptive behavior. Roughly includes some material in ACM Subject Class C.1.3, I.2.6, I.5.
NA - Numerical Analysis - Ron
Boisvert
Roughly includes material in ACM Subject Class G.1.
OS - Operating Systems -
William Waite
Roughly includes material in ACM Subject Classes D.4.1, D.4.2., D.4.3, D.4.4, D.4.5, D.4.7, and D.4.9.
OH - Other - Joe Halpern
This is the classification to use for documents that do not
fit anywhere else. This category should not be used if other
categories seem appropriate.
PF - Performance - Richard Muntz
Covers performance measurement and evaluation, queueing,
and simulation. Roughly includes material in ACM Subject Classes D.4.8 and K.6.2.
PL - Programming Languages -
Nadathur Gopalan
Covers programming language semantics, language features, programming
approaches (such as object-oriented programming, functional programming,
logic programming). Also includes material on compilers oriented towards
programming languages; other material on compilers may be more
appropriate in Architecture (AR). Roughly includes material in ACM
Subject Classes D.1 and D.3.
RO - Robotics - Bruce Donald
Roughly includes material in ACM Subject Class I.2.9.
SI - Social and Information Networks - Jon Kleinberg
Covers the design, analysis, and modeling of social and information networks, including their applications for on-line information access, communication, and interaction, and their roles as datasets in the exploration of questions in these and other domains, including connections to the social and biological sciences. Analysis and modeling of such networks includes topics in ACM Subject classes F.2, G.2, G.3, H.2, and I.2; applications in computing include topics in H.3, H.4, and H.5; and applications at the interface of computing and other disciplines include topics in J.1--J.7. Papers on computer communication systems and network protocols (e.g. TCP/IP) are generally a closer fit to the Networking and Internet Architecture (cs.NI) category.
SE - Software Engineering - Peter Wegner
Covers design tools, software metrics, testing and
debugging, programming environments, etc. Roughly includes material in all of ACM Subject Classes D.2, except that D.2.4 (program verification) should probably have Logics in Computer Science as the primary subject area.
SD - Sound - Michael O'Donnell
Covers all aspects of computing with sound, and sound as an
information channel. Includes models of sound, analysis and
synthesis, audio user interfaces, sonification of data,
computer music, and sound signal processing. Includes ACM Subject Class H.5.5, and intersects with H.1.2, H.5.1, H.5.2, I.2.7, I.5.4, I.6.3, J.5, K.4.2.
SC - Symbolic Computation - Rich Zippel
Roughly includes material in ACM Subject Class I.1.
SY - Systems and Control - Marco Lovera, Rick Middleton and Roberto Tempo
This section includes theoretical and experimental research covering all facets of automatic control systems, having as focal point analysis and design methods using tools of modeling, simulation and optimization. Specific areas of research include nonlinear, distributed, adaptive, stochastic and robust control, hybrid and discrete event systems. Application areas include automotive, aerospace, process control, network control, biological systems, multiagent and cooperative control, sensor networks, control of cyberphysical and energy-related systems, control of computing systems.
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