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Welcome to BlenderArtists

BlenderArtists.org is the most popular community site dedicated to the free, open-source 3D animation program Blender. On the site, users of the program can discuss their artwork, ask questions and find resources such as textures and tutorials.

Blender News
Eye and hair test
At Blender conference I showed an animation of an eye. Because the textures are procedural we might be able to use this eye model to quickly bake high resolution textures for not so important characters. For our main characters I hope to actually model the iris for close ups, so that we get nice shadow [...]
spacer Posted on October 31st 2009 at Durian
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Happy Halloween!
Get in the mood for Halloween with these video tutorials by Jonathan Williamson: Model a pumpkin – day 1, day 2. Creating a Witches Hat Creating a Jack-O-Lantern
spacer Posted on October 31st 2009 at BlenderNation
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Tidal – for the bins
Dolf Veenvliet wrote: At long last I took the time to finish a short film. It was shown publicly for the first time as an extra at the Blender Conference Festival (last friday October 23rd). In the biggest shots there's nearly 2500 bins! That also made it impossible for me to render on my crappy laptop. Thankfully [...]
spacer Posted on October 31st 2009 at BlenderNation
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Unity game engine releases free license
Until a few days ago the well established game engine 'Unity' had a $200 indie version for purchase, which has now been dropped in favor of a free version. Great news for indie game developers and Blender users as Unity has a strong degree of Blender support built in. Check out the Unity free section at [...]
spacer Posted on October 31st 2009 at BlenderNation
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Model, UV, and Texture a Complete Manga Character
An *extensive* video tutorial teaching you how to create your own Manga Character. Karan Shah writes: Creating a 3d character that is equipped to be animated is one of the most challenging things you can do in CG, and to make matters worse, it has always been equally challenging to find any comprehensive tutorials on the entire [...]
spacer Posted on October 30th 2009 at BlenderNation
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DVD box with 4 disks
David made this cool new graphic to promote our dvd presale… so it’s time to tell we plan a to do a Quad box even! It’s just more efficient to have two single layer video dvds (PAL, NTSC) and two dual-layer DVD-ROMs, one with all theย  (HD) videos and tutorials, and one with the studio [...]
spacer Posted on October 30th 2009 at Durian
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Easy installation of Yo Frankie! For Ubuntu
It just became a lot easier to play Yo Frankie for Ubuntu Linux users. DramaKing wrote: PlayDeb, a software repository for Linux software, has made YoFrankie available for download from their website. This is a great leap forward because it simplifies the installation of the game for users running Ubuntu 9.10 (soon to be released). Link Yo Frankie! On [...]
spacer Posted on October 30th 2009 at BlenderNation
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Development Update #2
Bugfixing and bringing back features in 2.5 has been taking up most of our time in the last two weeks. However a number of new features have been added as well, so let’s talk about those a bit. Campbell and Martin worked on a Gimbal mode for the transform manipulator, which allows you to see exactly [...]
spacer Posted on October 30th 2009 at Durian
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Blender Game Competition 2010
Things are gearing up for the 2010 Blender Game competition. We saw similar contests organized by Erwin in 2006, 2007 and more recently the one organized by malcando earlier in 2009. Similar to the game contest in 2009 there will be 3 main categories: 1) Gameplay/physics 2) Graphics 3) Logic bricks only Check out Erwin's announcement thread here while Mokazon's [...]
spacer Posted on October 30th 2009 at BlenderNation
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Asset management & modeling with proxies & arrays
In his latest video, Paul Caggegi covers a number of tips including camera rigging and asset management. Paul Caggegi wrote: Hi Blender community. I've just completed a new video for the process diary. The subject is varied, but all parts factor in the creation of a set. I show you how to rig a targeted camera; create [...]
spacer Posted on October 30th 2009 at BlenderNation
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