Quest3D VR
edition
allows users to connect virtual reality hardware and control the
environment. Data gloves can be used to simulate
hand movement and trackers can be used for
motion tracking and in addition multi-screen
synchronization.
Friendly graphical user interface
High performance
Powerful graphics
Everything in real-time
Physics simulation
Path finding
Optimized scenery and crowds
Publish directly to executable
ODBC and MySQL database support
Build networked projects
Data glove support
Motion tracker support
Multi-screen/beamer synchronization
Serial communication interface
The unique 'channel' system of Quest3D gives you
have full control over your projects. This
method does not require any programming because
you can edit everything graphically.
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"I'm
a real-time artist, not a programmer. But
I have found the visual programming method
of Quest3D ("Channeling") to be
very intuitive and easy to learn. This
program just makes sense!"
David Dickerson, Quest3D user |
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Working with Quest3D is a very creative way
to develop projects. The real-time nature of the
program means you are directly working on
your end result. You have loads of room try out
new concepts and realize the concept you have in
your head.
Many high-end software can be too complex for
commercial applications. Simpler tools
can't cope with the rendering power and
complexity of real world applications. Quest3D
delivers best of both worlds. It is packed with
all the powerful features you need, renders with
amazing performance and still offers an easy
user interface.
Quest3D VR Edition can
handle big projects with ease. You
have full control over placing of
logic or data. A project can be split
up in as many files as you want so
each developer can work on his own
section of the project.
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The Quest3D SDK allows you to
build your own channels. You can add
your own functionality to the already
extensive set of components. This way,
Quest3D can also be used as a test bed
for prototypes and new algorithms.
There are already cases where Quest3D
was used to test a new path finding
theory for example. With Quest3D, a
prototype was finished in one day.
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