Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
 
My Message close
spacer
spacer spacer PROGRAMMING spacer
 
spacer ART
 
spacer AUDIO
 
spacer DESIGN
 
spacer PRODUCTION
 
spacer BIZ/MARKETING
spacer
spacer View All     Post a Job     RSS spacer
 
November 15, 2012
 
spacer Vicarious Visions / Activision
Gameplay Engineer
 
spacer Activision
Quality Assurance Engineer
 
spacer Toys for Bob / Activision
Senior Audio Scripter/Coder - temporary
 
spacer Indiana University
Lecturer / Senior Lecturer - Design and Production
 
spacer TimeGate Studios
UI Programmer
 
spacer TimeGate Studios
Online Services Programmer
spacer
spacer
spacer View All     Post     RSS spacer
 
November 15, 2012
spacer spacer
 
spacer Emergent Game Play In Classic Games
 
spacer Play is excavation: the search for game poetry
 
spacer A look At the City Builder Genre
 
spacer Xbox Live Arcade Sales Analysis, October 2012
 
spacer 4 reasons why the Nintendo Wii U will fail [35]
spacer
spacer
spacer View All     RSS spacer
 
November 15, 2012
spacer spacer
 
spacer Star Trek San Francisco
Convention Attendees
to...
 
spacer Very Nice Studios
releases Word Hex v2
– an...
 
spacer DARK VALE GAMES FINALIZES
RELEASE DATE AND...
 
spacer London creative design
and moving image
house,...
 
spacer Gratuitous Space Battles:
The outcasts. First...
spacer
spacer
spacer View All     Submit Event spacer
 
spacer GDC China
Shanghai, China
11.17.2012
 
spacer Webinar: Predictive Game Optimization & KPIs Lift
, United States
11.27.2012
 
spacer Frank Armiate Lecture Series with guest speaker Seth Cooper, PhD, Creator and Developer of FoldIt
Chicago, United States
11.29.2012
 
spacer Flash GAMM Kyiv 2012
Kiev, Ukraine
12.08.2012
spacer
spacer
spacer spacer Editor-In-Chief:
Kris Graft
spacer Features Director:
Christian Nutt
spacer News Director:
Frank Cifaldi
spacer Senior Contributing Editor:
Brandon Sheffield
spacer News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
spacer Editors-At-Large:
Leigh Alexander, Chris Morris
spacer Advertising:
Jennifer Sulik
spacer Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
spacer
spacer
spacer
spacer If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

spacer Game Career Guide (for student game developers.)

spacer Indie Games (for independent game players/developers.)
spacer
spacer
spacer View All spacer
 
spacer
November 2012 Issue of Game Developer
 
spacer
October 2012 Issue of Game Developer
 
spacer
September 2012 Issue of Game Developer
 
spacer
August 2012 Issue of Game Developer
 
spacer
Game Developer Salary Report 2005-2010
spacer
spacer
spacer
spacer spacer View All   Submit News   RSS spacer
 
 
How DICE fell in love with destruction spacer
spacer DICE's general manager explains how more powerful game hardware led the studio to a concept of destruction that would fundamentally change how DICE would design games and tech, going forward.
 
15
5 problems with co-op game design (and possible solutions)
spacer If you're making a co-op video game and it feels like an overwhelming task, don't worry -- it's not just you who feels this way. "Designing for co-op is basically designing in hard mode," says Funcom's Tanya Short.
 
 
Kixeye to Zynga: Stop trying to rip us off
spacer San Francisco mid-core social game developer Kixeye has fired back at a suit brought against it by Zynga with a counter-argument that claims the entire suit is nothing but a "Trojan horse" to steal Kixeye's secrets.
 
 
gipoco.com is neither affiliated with the authors of this page nor responsible for its contents. This is a safe-cache copy of the original web site.