@SimonDarksideJ ZenithMoon Studios (zenithmoon.com)

Indie development blog for the new world order 

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spacer Converting DirectX .X files for use in games
spacer XNA to UnityXNA and Beyond
spacer XNA to MonoGame and beyond
spacer XNA in Windows 8 from dream to reality
spacer Windows 8 submission trials and tribulations
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Converting DirectX .X files for use in games

Published on November 1, 2012 by Simon (darkside) Jackson in CodeProject, Information, Unity 3D Tutorials, XNA Related Stuff

While putting together the UnityXNA article I cast aside all warnings and threw caution to the wind and spent a bit of time trying to get my 3D starter XNA sample in to the framework, it should come as no surprise from the tenant of that article that I failed, granted I only spent about

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Tags: 3D, Unity3D, XNA
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XNA to UnityXNA and Beyond

Published on October 31, 2012 by Simon (darkside) Jackson in CodeProject, Unity 3D Tutorials, XNA 2D Tutorials, XNA Related Stuff

Continuing on the exploration of XNA future I posted about an interesting new framework that was brewing by Barnaby Smith over at MVINetwork, a curious project aiming to bring the ease of use of XNA into the Unity3D engine. The project itself is fascinating but at its heart basically just a wrapper around the Unity

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Tags: Unity3D, XNA
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XNA to MonoGame and beyond

Published on October 26, 2012 by Simon (darkside) Jackson in CodeProject, MonoGame, Tutorials & Resources, Windows 8 Tutorials, XNA Related Stuff

As part of a new “Back to basics” series which extends on my original XNA Futures article some months ago, I’m going to cover all the options I explained back then in more detail plus probably a few others which have come to light recently. All of this is to show developers who have worked

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Tags: MonoGame, Windows 8, WinRT, XNA
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XNA in Windows 8 from dream to reality

Published on October 15, 2012 by Simon (darkside) Jackson in Windows 8 Tutorials, XNA Related Stuff

Just to cross post back to my own blog (really did that the wrong way round ) here’s my entry to the Intel App-Up competition now being run on codeproject, if you got an idea for an app or game for Windows 8 then you should write a short article for the comp about your

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Tags: Windows 8, XNA
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Windows 8 submission trials and tribulations

Published on October 9, 2012 by Simon (darkside) Jackson in CodeProject, Windows 8 Tutorials

Boy what a crazy couple of months, to kick things off I got my first Windows 8 game up and running and through the App Excellence labs on to the Store in prompt fashion, not a glitch (if you don’t count the first lab I attended not understanding what the labs were really there for,

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Tags: Certification Issues, Windows 8, WinRT
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Hold on I forgot to mention…

Published on October 8, 2012 by Simon (darkside) Jackson in CodeProject, Tutorials & Resources

There’s always that point when you are maintaining and developing your live project when you really wish you had a way to communicate to your users, it could be as simple as a “Check this out” or as worrying as “My backend service provider just crashed please check for my update”. In the past this

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Tags: AdRotator, Windows 8, Windows Phone, WinRT
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Windows 8 Corrupt Packages

Published on September 28, 2012 by Simon (darkside) Jackson in
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