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More Equip > Pants Coming Soon!

published:
2012.10.31
topics:
games
javascript
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The next episode of the Legend of Equip > Pants is coming soon! Enter your name and email below to get early access to the game! You can re-play Episode One while you wait.

I will only use your name/email to contact you about Legend of Equip > Pants!

Support this game! Spread the word!  I'm putting buckets of time into making this episode something special. My heart is going into every little pixel I click by hand to make the art for this game. The more people who play it, the better. More importantly, the more people who play it, the more sequels you can expect!

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If you'd like to see some preview pixel art, check out what I've posted on Dribbble:

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If you're interested in private beta testing, leave a comment after the jump!

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HTML5 Game for Ludum Dare 24

published:
2012.08.27
topics:
games
javascript

I made a game in 48 hours for the 24th Ludum Dare challenge. The theme was "Evolution." I made a game where you play as Darwin's Ghost and you have to rearrange the fossil record.

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How about you give it a try!

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WebGL Fake CRT Effect for HTML5 Games

published:
2012.08.17
topics:
games
javascript

I created a realtime fake CRT effect with screen bulge, vignette, and scanlines using a quick little hack. WebGL scrapes a 2D game's HTML5 canvas and applies effects. Never have your JavaScript games been more "indie" ... lulz. It looks like this — and I made the bulging subtle so that it wouldn't make players seasick.

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Play around with the game to get the best feel for it. Usually works, although I should warn you that Safari 6 managed to freeze my entire system for a minute at least a couple times... but not every time. You might be happier in Chrome. Oh, I also applied the effect to this run n' gun game, but it has some flicker issues.

When I discovered Evan Wallace's glfx.js lib, this is actually the first thing I thought of. It is a library meant to apply realtime WebGL effects to an image, but the <canvas> tag can actually be addressed as an image source... so, viola!

Here's the code I used to quickly hack together a working demo of the idea...

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Happy 4th! 3D CSS3 + HTML5 Fireworks

published:
2012.07.04
topics:
css
javascript

Happy 4th of July everybody! It's over 100°F here in Minneapolis today. I made some virtual fireworks sitting in front of my AC trying to stay cool.

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I've used 3D CSS3 transforms and text-shadow for depth of field blurring, plus some HTML5 audio... cause you gotta have explosion sounds for fireworks. It technically rendered in Firefox, but terribly slow. So, for best results check it out in Chrome or Safari.

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Protoboros: Global Game Jam 2012 Entry

published:
2012.01.29
topics:
games
javascript

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