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October 13, 2009

MegaPhone and Union presentations now online

Learn about Union (a platform for building multiuser applications) and MegaPhone (a hosted service for developing multiuser big-screen games you control with your phone) in these two recently posted presentations:

Multiuser Adventures at FITC
>> www.fitc.ca/media/?video=Your_phone_is_your_controller-C_Moock.flv

Your Phone is Your Controller at MAX:
>> max.adobe.com/online/session/116

posted by moock at 11:06 PM

October 01, 2009

Natzke Colors of Nature in Toronto

last saturday erik natzke opened Colors of Nature, a solo show in toronto's function 13 gallery, run by fitc. while i've always been a fan of erik's experiments, and i love seeing his work running live on huge digital screens, prior to last saturday, i had never actually seen any of his paper prints in person. now that i've stood in a room of them, i think i finally really get erik's work.

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when you first walk in the gallery, you're surrounded by bold color and an undulating mass of what appear to be energetic brush strokes. at a glance, it's almost easy to dismiss the prints in the room as skillfully rendered still-life nature paintings. but as you approach each work individually, you'll find the secret, and what i feel is the true beauty of natzke's work: the lines and shapes in the prints are, in fact, not brush strokes at all. they are the output of an algorithm, plotted with impossibly accurate precision. there's something haunting and magical in the tension between the chaotic, painterly feel of each print contrasted with the robotic, cold, perfect order of its vector lines and shapes. it's impossible to decide whether the mathematical accuracy of the work is terrifying or beautiful. there's a visual depth to natzke's printed pieces that can't be achieved in his animated pieces, partly because his animations are displayed on comparatively low-resolution video screens, and partly because you literally need to pause the world to be able to perceive the complexity of the "single moment" captured by natkze's printed work. ironically, i think there's more animation in natzke's static prints than in his motion graphics.

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if you're lucky enough to live in toronto, i highly recommend dropping by function 13 sometime before november 9, 2009 to see natzke's exhibition.

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posted by moock at 02:07 PM

September 27, 2009

Flash CS5/Flash Builder 4 Integration Preview with Richard Galvan

Last week at Flash on the Beach 2009 in Brighton, England, Flash authoring product manager Richard Galvan demonstrated some of the improved integration planned for Flash CS5 and Flash Builder 4 (formerly Flex Builder). Like most of the ActionScript developer community, I've been waiting for better integration of the two tools for years, so I tracked Richard down after his presentation and pulled some additional information out of him. If you use Flash Builder as your main programming IDE, but still use Library symbols from a .fla file for graphics, your compiling and debugging process is going to be significantly more convenient in Flash CS5/Flash Builder 4.

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This article covers features in unreleased Adobe products. All information is subject to change.

Richard showed me a new type of project in Flash Builder, known as a "Flash Professional Project." Unlike an ActionScript Project, which uses a class file as its main application file, a Flash Professional Project uses a .fla file as its main application file. Whenever Flash Builder needs to compile a Flash Professional Project, it uses Flash authoring, not mxmlc, to do the job. Debugging sessions can also be linked between the two applications.

The main new workflows enabled via Flash Professional Projects are as follows:

Creating a Flash Professional Project

  • Create .fla in Flash authoring.
  • From the Properties panel or Publish Settings dialog, select Edit Document Class, then choose Flash Builder as the editor.
  • Flash authoring automatically focuses Flash Builder, which launches a wizard to create a new Flash Professional Project. The Flash-authoring .fla file is auto-selected as the main application file.
  • If the .fla file does not yet have a document class, Flash Builder creates one. The auto-created class extends MovieClip.

Debugging from Flash Builder

  • In Flash Builder, while editing any class file in a Flash Professional Project, choose Debug Project.
  • Focus automatically shifts to Flash authoring, which compiles the .swf and runs it in Test Movie mode.
  • During debugging, trace statements appear in Flash Builder's output console.
  • Flash Builder's debugger (not in Flash authoring's debugger) shows the debugging session.
  • When the .swf file that was running in Test Movie mode is closed, focus automatically returns to Flash Builder.

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Here are a few additional details about the new Flash authoring/Flash Builder integration:

  • The HTML files created for Flash Professional Projects in Flash Builder are generated by Flash authoring, using the HTML templates specified in Flash authoring's Publish Settings.
  • The keyboard shortcut CMD+Enter can be used to compile a Flash Professional Project, even from within Flash Builder. How cute!
  • A breakpoint created in Flash authoring will be honoured in Flash Builder's debugger, and vice versa.

Like all new features, the upcoming Flash authoring/Flash Builder integration is not without its limitations. For me, the most significant "missing link" in the current implementation is the lack of .fla-file introspection. For example, when editing a class file in a Flash Professional Project, Flash Builder will not list the symbols available in the main .fla file, and will not provide code hints for those symbols. Mr. Galvan acknowledged that introspection seems like a sensible idea for the future.

In my own workflow, the new Flash Professional Project won't help much. In my work, I normally use ActionScript projects or Flex projects, which I use to compile application engines from pure code. I still use Flash authoring to create graphic symbols, but I load those symbols at runtime from an external .swf file. For the sake of author-time type-checking and code hinting, I also add a .swc file to my external library path. Hence, I'd ideally like to be able to tell Flash Builder to first compile a .swc and .swf from a .fla file, then compile my ActionScript or Flex Project, and then launch a debugging session. But the ideal world isn't the point here. The point is that Adobe is treating Flash authoring/Flash Builder integration as a first-class citizen, and that's a Good Thing.

posted by moock at 05:59 PM

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