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November 23, 2012 |
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Hey Baby, Do You Dyad? A Letter Series
[3]
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Waterfall Game Development Done Right
[10]
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How Can Gameplay Allow Players to Get Creative?
[4]
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Post
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November 23, 2012 |
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Crash and Churn
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Most Programmers Can't Read Code
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The Game Plan: Are you playing the kamikaze formation?
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Overwatching: An Analysis of X-Com Enemy Unknown
[4]
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Coding At Five in the Morning
[1]
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November 23, 2012 |
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Monolith Productions
Software Engineer, Gameplay
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Monolith Productions
Lead Designer, Technical
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Monolith Productions
Staff Software Engineer, Gameplay
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NetherRealm Studios
Senior Software Engineer
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Monolith Productions
Senior Software Engineer, Gameplay
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Monolith Productions
Senior Artist, World
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November 23, 2012 |
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Aika Online Launches
Feature Renewal Update
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Sacred™ Citadel:
Unite to Fight!
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Anuman Interactive
unveils “Dracula:
the...
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SAVA TRANSMEDIA AND ZYNGA
ANNOUNCE RUBBER...
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Game Music Initiative
launches OneBigAlbum...
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Editor-In-Chief: Kris Graft |
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Features Director: Christian Nutt
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News Director: Frank Cifaldi
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Senior Contributing Editor: Brandon Sheffield
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News Editors: Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
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Editors-At-Large: Leigh Alexander, Chris Morris
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Advertising:
Jennifer Sulik |
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Recruitment: Gina Gross
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Feature Submissions |
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Comment Guidelines |
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If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:
Game Career Guide (for student game developers.)
Indie Games (for independent game players/developers.)
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News » Exclusive
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5
Playing games while driving? BrightDriver's challenging proposition
by Leigh Alexander
[11.22.12]
Two business partners had a wild idea -- a tech platform for audio-based games to play while driving that actually increase safety and attention. Getting it funded has been tricky, but educational.
Console/PC, Design, Business/Marketing, Exclusive
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21
5 tips for using procedurally-generated content in your game
by Mike Rose
[11.20.12]
Cargo Commander from Serious Brew rides procedurally-generated content into the sunset. Here, co-founder Maarten Brouwer gives his top five tips for incorporating procedural generation into your game.
Console/PC, Indie, Design, Exclusive
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9
PlayStation Mobile opens the floodgates for all game developers
by Mike Rose
[11.19.12]
Today Sony has opened the PS Mobile floodgates, announcing a new online developer portal that provides access to the tools for any person or studio wanting to get involved and build/release games for the platform.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Exclusive
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3
Video: Cutthroat Capitalism educates without manipulation
by GDC Vault
[11.19.12]
Wired's Shannon Perkins discusses how his game Cutthroat Capitalism managed to educate its players without being manipulative in a free video courtesy of the GDC Vault.
Console/PC, Design, Exclusive, Video, GDC
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