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Want to know more about indie games? Read sister IndieGames.com info site, including the regularly updated:

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Independent Games Summit:

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The perennial companion of the Independent Games Festival, the Indie Games Summit features top developers discussing the art of games.

 
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  SUCCESS STORIES

2011 - Multiple award winner Minecraft has now sold almost 2 million copies and spawned a worldwide cult around its charming open-world game design.

2010 - Playdead's stark monochromatic platform title Limbo is a smash hit on Xbox Live Arcade, following its summer 2010 release, picking up a 2011 Game Developers Choice Award for Best Visual Arts.

2010 - The team behind 2009 Student Showcase finalist Tag: The Power of Paint are hired by Valve to implement new paint gun mechanics into Portal 2.

2009 - The Behemoth's follow-up to Alien Hominid, the IGF-winning Castle Crashers, tops XBLA charts to critical acclaim.

2009 - IGF multi-award winner World Of Goo launches as one of the best-selling, best-reviewed WiiWare titles of all time, alongside a popular PC version.

2009 - Petri Purho's Crayon Physics Deluxe spawns an iPhone version courtesy of Hudson, plus a popular PC downloadable version.

2008 - The team behind IGF Student Showcase finalist Narbacular Drop is hired by Valve. The game is reworked into Portal and goes on to win the coveted Game Developer's Choice "Best Game" award for 2008, as well as numerous game of the year accolades.

2008 - Design Innovation winner Braid debuts on Xbox Live Arcade to significant success. 2008 - Excellence in Audio winner Audiosurf launches on Valve's Steam distribution service and goes on to become the highest selling game of February, outselling even Valve's own Orange box (including Team Fortress 2 and Game Developer's Choice "Best Game" winner Portal.)

2007 - Design Innovation winner Everyday Shooter is signed by Sony for distribution on the PlayStation 3's PlayStation Network, after Sony's John Hight plays the game at the IGF Pavilion during GDC 2007 - Everyday Shooter's Jon Mak also appears at the inaugural Independent Games Summit.

2006 - Grand prize winner Darwinia gets both digital distribution via Valve's Steam system and U.S. retail distribution from new indie label Cinemaware Marquee.

2005 - Multi award-winner Alien Hominid receives publishing deals in the U.S. (via O3 Publishing) and Europe(via Zoo Digital), much critical acclaim, and even spawns a mobile version.

2005 - Fan favorite N wins the audience award, and, as N+, releases as a hit XBLA title, as well as notable Nintendo DS and Sony PSP versions.

2004 - Innovative casual strategy game Oasis wins the web/downloadable grand prize, going on to launch on major online portals the following year.

2003 - Super X Studios' Wild Earth, a photographic game based around a worldwide safari, takes multiple prizes and subsequently becomes a motion simulator ride and eventually (in adapted form) a Wii title.

2000 - Tread Marks, created by the late Seumas McNally, which the IGF's grand prize is now named after, wins 3 major awards.

1999 - Vicarious Visions, now a major handheld / console developer, honored for Terminus.
 
   
   
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« Reminder: 2012 IGF Student Competition Submissions Close Today | Main | 2011 Independent Games Festival China Winners Announced »

2012 Independent Games Festival Reveals Student Entries

spacer The organizers of the 14th Annual Independent Games Festival -- the longest-running and largest festival relating to independent games worldwide -- are proud to announce another year of record entry numbers for IGF 2012's Student Competition.

In total, this year's Student Competition took in nearly 300 game entries across all platforms -- PC, console and mobile -- from a wide diversity of the most prestigious universities and games programs from around the world.

Together with the record Main Competition entries, this year's IGF has taken in over 850 total entries -- the largest number in the festival's history across the Main and Student competitions.

This year's Student Competition includes entries like Roadeo, from a team at the University of Applied Sciences Upper Austria, a two player racing game where the car races in competition (or cooperation) with the road itself, and Fingle, an iPad game in which you "playfully encounter the touch of another's fingers" and experience "the thrills of touching each other on a multi-touch device", from a student team at the Utrecht School of the Arts.

This year's entries also include Harmonic Flight -- from the School of Art and Design Kassel team that previously entered games like Ute and 2010 Student Showcase finalist Ulitsa Dimitrova -- a unique Facebook game in which individual players work together to keep a flight attendent happy and ensure a safe arrival of their flight.

The above are just a small selection of the games now available for browsing via IGF.com, where you'll find more information, screenshots and video for each of the IGF Student Competition entries.

Now in its tenth year as a part of the larger Independent Games Festival, the Student Showcase highlights up-and-coming talent from worldwide university programs, and has served as the venue which first premiered numerous now-widely-recognized names including DigiPen's Narbacular Drop and Tag: The Power of Paint, which would evolve first into Valve's acclaimed Portal, with the latter brought on-board for Portal 2.

Others include USC's The Misadventures Of P.B. Winterbottom (later released by 2K Games for XBLA); Hogeschool van de Kunsten's The Blob (later becoming one of THQ's flagship mobile/console franchises as De Blob); and early USC/ThatGameCompany title Cloud, from the studio that would go on to develop PlayStation 3 arthouse mainstays like Flow, Flower, and their forthcoming Journey.

This year's Student IGF entries will be checked and distributed to a host of notable industry judges for evaluation, before finalists are announced in January 2012, and winners awarded at the IGF ceremony during the Game Developers Conference 2012 -- part of the UBM TechWeb Game Network, as is this website -- in San Francisco next March.

 
 

 

 

 
 
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