Ten rules to make
all games better
Wild, reactive and unpredictable, the
series still feels distinct from other FPSes
Our new issue, featuring Transformers
Universe, is out now
£40,000 in prizes on offer
in app development contest
We review the launch games
The Skyscraper District is perhaps the highlight of all of Jet Set Radio Future’s reimagined Tokyo; the pinnacle of a game so dazzlingly vertiginous it can make your ears pop. It’s a five-minute climb to the top of its highest peak – an aeon in gaming terms, a period in which you could comfortably save the world in most other titles. But Jet Set Radio Future is not most other titles, and the lengthy climb is more than worth the time it takes.
Nintendo’s new console is now available in the US, and will launch in Europe next Friday, November 30. Here, you’ll find all our Wii U coverage, including reviews of the key launch games and our thoughts on the hardware itself, in the lead up to the console’s UK release. We’ll keep updating the page as we add more content, so check back regularly to keep up to date with everything you need to know about the first of the next-generation consoles.
Windows 8 has launched, and with it the Windows Store, Microsoft’s answer to the App Store and Google Play. For developers, it’s a route to a potential audience of millions; as if that weren’t incentive enough, Microsoft and Future Publishing are running an app development contest with £40,000 worth of prizes on offer.
In 2003, we published our Ten Commandments of game design, a set of rules that we felt would universally improve videogames. Ranging from save states to control schemes, they outlined the preoccupations of both players and game designers in that specific period of history. “In another ten years, this list will look laughably obsolete,” we said, hoping that by then technology and design practice would have left it in the distant past. Not quite, though many of those commandments do indeed look archaic today, with the game industry having rolled swiftly onwards. But that progress has also introduced new challenges to making great games.
Where many open-world action games are akin to sandboxes, Hitman: Blood Money is perhaps best viewed as a series of toy boxes. Each level is relatively small in scale, its parameters easily defined, but the possibilities for inventive play are numerous. The game offers several testing grounds for crazy assassination ideas, whether that’s working out the ones the developers have designed and signposted, playing out scenarios cooked up entirely within your mind, or setting up old-fashioned shootouts.
Six recent issues of Edge, including our stunning interactive iPad edition, are on sale on Apple Newsstand this week