Ten lessons that other MMO developers must learn from the death of City of Heroes
By Tim Colwill on November 26, 2012 at 9:50 pm
City of Heroes/Villains (CoX) was my first MMO love, and a game that I poured a ridiculous amount of hours into over the years. The news of its imminent shutdown on November 30 is deeply upsetting to me, not only because I — perhaps foolishly, in the world of superheroes — hoped that it would live forever, but because the good things that the game has brought to the MMO genre still seem criminally under-recognised by developers at large. So, here’s the lessons that we need to take away from CoX — for better and worse.