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Ten lessons that other MMO developers must learn from the death of City of Heroes

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    By Tim Colwill on November 26, 2012 at 9:50 pm

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    City of Heroes/Villains (CoX) was my first MMO love, and a game that I poured a ridiculous amount of hours into over the years. The news of its imminent shutdown on November 30 is deeply upsetting to me, not only because I — perhaps foolishly, in the world of superheroes — hoped that it would live forever, but because the good things that the game has brought to the MMO genre still seem criminally under-recognised by developers at large. So, here’s the lessons that we need to take away from CoX — for better and worse.

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    Next Minecraft update to be all about the Redstone, introduce capacitor blocks

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      By Tim Colwill on November 26, 2012 at 8:08 pm

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      Do you like building outrageous things with redstone in Minecraft? Of course you do. Well, Mojang have announced that Minecraft updates from now on are going to be smaller and more focused around specific single features — and the first one, 1.5, is going to “The Redstone Update”.

      Announced to great cheer at this year’s Minecon, the Redstone Update will give redstone a variable signal strength and introduce a new capacitor block. The block will work in a similar fashion to a repeater, but will only produce full output when the input reaches a specific strength. Jeb used the example of weighted pressure plates that could change their output signal strength depending on pressure, couple with detector rails that have a stronger output when a minecart is filled.

      This could then be forwarded to a capacitor block, which in turn would activate on the cart being full. Jeb claimed that minecarts currently “could be so much better”, and is looking at huge overhauls to the system. Also being worked on is a sunlight detecting block, fireworks, and a new Nether-based ore that the capacitor block will require.

      Source: Gamespot

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      Ravaged to permanently lower price in order to bring more users in

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