Team
L to R:
Frank, Brecht, Ton, Chris, Pablo Vazquez, Margreet, Campbell, Dariusz
Core team:
- Campbell Barton ‘Ideasman42′ (Australia)
Blender Developer
Game Logic (Blender Game Engine)
Level Editing (Blender Game Engine)
ideasman42 <insert-at-here> gmail.com
- Christopher Plush ‘Blengine’ (USA)
Lead Game Designer
Level Design and Modeling
Textures and Lighting
Game Logic (Blender Game Engine)
Character Animation
cjplush <insert-at-here> gmail.com
- Dariusz Dawidowski (Poland)
Crystal Space Game Logic
Crystal Space Level Design
dariusz.dawidowski <insert-at-here> gmail.com
- Frank Richter ‘res’ (Germany)
Crystal Space Game Engine Developer
res <insert-at-here> crystalspace3d.org
- Pablo Martin ‘caedes’ (Spain)
B2CS Developer
Crystal Space Game Logic
caedes <insert-at-here> sindominio.net
- Pablo Vazquez ‘venomgfx’ (Argentina)
Character Design and Modeling
Additional Modeling
Textures and Lighting
Character Animation
Logo, Graphics, and Web Design
info <insert-at-here> venomgfx.com.ar
Supported in the Blender Institute by:
- Brecht van Lommel (Belgium)
Blender Developer
- Margreet Riphagen (Netherlands)
Producer
- Ton Roosendaal (Netherlands)
Blender Project Lead
Further we have permanent online support of:
- Amir Taaki (UK)
Crystal Space Game Engine Developer, Crystal Space Game Logic
- Claire Fitch (Ireland)
Music and Sound FX
fitch <insert-at-here> fitchsounds.com
- Jorrit Tyberghein (Belgium)
Crystal Space project lead
- Marten Svanfeldt (Sweden)
Physics/Animation developer
- Moraes Junior ‘mangojambo’ (Brazil)
Lead Character Animator, Additional Modeling
moraesjunior <insert-at-here> gmail.com
And of course the support of the entire Blender and Crystal Space community!