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Team

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L to R:
Frank, Brecht, Ton, Chris, Pablo Vazquez, Margreet, Campbell, Dariusz

Core team:

  • Campbell Barton ‘Ideasman42′ (Australia)
      Blender Developer
      Game Logic (Blender Game Engine)
      Level Editing (Blender Game Engine)
      ideasman42 <insert-at-here> gmail.com
  • Christopher Plush ‘Blengine’ (USA)
      Lead Game Designer
      Level Design and Modeling
      Textures and Lighting
      Game Logic (Blender Game Engine)
      Character Animation
      cjplush <insert-at-here> gmail.com
  • Dariusz Dawidowski (Poland)
      Crystal Space Game Logic
      Crystal Space Level Design
      dariusz.dawidowski <insert-at-here> gmail.com
  • Frank Richter ‘res’ (Germany)
      Crystal Space Game Engine Developer
      res <insert-at-here> crystalspace3d.org
  • Pablo Martin ‘caedes’ (Spain)
      B2CS Developer
      Crystal Space Game Logic
      caedes <insert-at-here> sindominio.net
  • Pablo Vazquez ‘venomgfx’ (Argentina)
      Character Design and Modeling
      Additional Modeling
      Textures and Lighting
      Character Animation
      Logo, Graphics, and Web Design
      info <insert-at-here> venomgfx.com.ar

Supported in the Blender Institute by:

  • Brecht van Lommel (Belgium)
      Blender Developer
  • Margreet Riphagen (Netherlands)
      Producer
  • Ton Roosendaal (Netherlands)
      Blender Project Lead

Further we have permanent online support of:

  • Amir Taaki (UK)
      Crystal Space Game Engine Developer, Crystal Space Game Logic
  • Claire Fitch (Ireland)
      Music and Sound FX
      fitch <insert-at-here> fitchsounds.com
  • Jorrit Tyberghein (Belgium)
      Crystal Space project lead
  • Marten Svanfeldt (Sweden)
      Physics/Animation developer
  • Moraes Junior ‘mangojambo’ (Brazil)
      Lead Character Animator, Additional Modeling
      moraesjunior <insert-at-here> gmail.com

And of course the support of the entire Blender and Crystal Space community!



24 Responses to “Team”
  1. spacer Randy says: September 3rd, 2008 at 3:35 am

    Nice work all! i believe 3D is the future of the web as i am sure You do also.

  2. spacer banor says: September 14th, 2008 at 9:37 pm

    Thank you for all your hard work, guys! Collaboration can be very difficult. I appreciate you pulling together.

    Looking forward to creating my own work, and someday working in a collaborative team on a project.

    Thanks for paving the way, pioneers,

    God bless,
    -b
    minosafilms.wordpress.com/

  3. spacer Daniel says: September 19th, 2008 at 12:44 am

    Un comentario en español para hacer algo original, me encanta la foto, la honda y lo que hacen.

    Suerte y adelante

  4. spacer Philip says: September 23rd, 2008 at 10:18 pm

    Just wanted to see if you all needed some extra music for Yo Frankie? I wasn’t sure where to post this. Here is a link to some RPG music I did a little while ago: philipyon.com/rpgmusic/CavernOfWanderingSouls.mp3
    You can also go to: www.philipyon.com to hear my other music if you like. You can email me at:
    philip philipyon com
    Hope to hear from you!

  5. spacer flashy8 says: October 17th, 2008 at 12:15 pm

    blender verey good

    I love blender

  6. spacer Maik says: October 31st, 2008 at 7:23 pm

    I love Blender and I love games…
    So I realy love Yo Frankie!!!
    ->Great work!

  7. spacer cwxwwwxdfvwwxwx says: December 25th, 2008 at 12:04 pm

    well, hi admin adn people nice forum indeed. how’s life? hope it’s introduce branch spacer

  8. spacer Kacper says: January 18th, 2009 at 10:47 pm

    Dariuszu! Twój udział w tym niezwykłym przedsięwzięciu to zaszczyt dla całej polski spacer Pozdrawiam Cię i całą ekipę! Dobra robota!

  9. spacer daphne says: January 31st, 2009 at 11:41 am

    Hello!
    I’m on a game project, using blender, i’ve been trying to play yofrankie for about a week, to see the possibilities, but it just doesn’t seem to work on my computer. i have to put the lower resolution and shader off, i have no sound, and frankie just don’t go “into the sign”, so i cannot start any level.
    would you please tell me the secret? how do you get to play it? please??
    i have a mac OSX 10.4.11 (intel), i run maya without any problem and i just don’t understand why yofrankie won’t run on full resolution! (and why i cannot start the level, and why i don’t have any sound………)

  10. spacer Qareeb says: February 3rd, 2009 at 9:50 pm

    looks like you guys actually used my idea of (partly) sculpting the land forms to make the level look more AAA, pitty I had to be kicked from the Dev team before my proposals were taken seriously I guess Blengine can take credit for that. also did Pablo Vazquez remake the character models from the original short models or did you guys use the same ones? I also wanted to remake the character models for game dev and the team was against, seems real artist always know better and only time provides proof.

  11. spacer pctopgs says: February 10th, 2009 at 10:55 pm

    Hi

    Is it ever possible for a team to make a game without have a studio or even seeing each other face to face?

  12. spacer icholast says: February 28th, 2009 at 9:04 pm

    that was great!!!!
    game???awesome…………
    we will make something with blender, but not game maybe.
    coming soon.
    please look at animatormalang.blogspot.com/

  13. spacer Jyulliano Rocha says: March 8th, 2009 at 3:04 pm

    Great work!

  14. spacer ubuntosaure says: March 19th, 2009 at 8:37 pm

    Yo frankie for ubuntu (.deb):
    www.freetorrent.fr/

  15. spacer ilo says: March 20th, 2009 at 5:23 pm

    hi ill make a climbing tree thing for you but in retern i want a jump tutorial useing a model of frankie please

  16. spacer ilo says: March 20th, 2009 at 5:30 pm

    hi ill make a climbing tree thing for you but in retern i want a jump tutorial useing a model of frankie. thanks

  17. spacer Erik says: July 5th, 2009 at 11:52 am

    Can you sell the game on Steam? Yeah, I know it sounds weird, but I want to buy the game to support the project, but I don’t want DVD (or psyical medias). And also I like having my game on Steam with all my other games.

    Best regards,
    -Erik

  18. spacer FDZ says: July 19th, 2009 at 3:12 pm

    @Cole i suppose u mean a team of one member, well if u mean so, i think its possible but u gotta learn everything by yourself from programming to modelling to animating …etc, but i think the best thing is to get some help (a team of 4 or more each member learns something that will help)

  19. spacer soulaymen says: August 5th, 2009 at 7:17 pm

    thanks guys reallllllly great work !! I wish to become like you !

  20. spacer Erick Pacheco Marcano says: October 28th, 2009 at 5:29 am

    son lo maximo impressive already know and what is’m from Venezuela and I’m starting in blender is wonderful this world of creation imprecionante someday I hope to get to be almost nearly as you jejeje greetings from Venezuela if they meet the ERICK_ comment may do so here. 13@hotmail.com

    www.joserafael.com.ve

    thanks for motivated to continue in this world

  21. spacer michael says: November 29th, 2009 at 2:47 am

    this is amazing is there a tutorial showing the steps you guys did to make this i wanna see the steps so it can help me make one!

  22. spacer Martin Ondrejmiška says: April 12th, 2010 at 10:36 am

    Realy perfect project spacer good luck — YEAH FRANKIE spacer

  23. spacer NoobProgramer says: June 17th, 2010 at 9:06 am

    The game is glitch topia!

  24. spacer Francesco Cozzolino says: November 4th, 2011 at 2:07 pm

    Hello, everyone!
    is the project still progress?

    Kind regards

    Francesco Cozzolino

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