Greetings PlaneShifters! Today we present you a new release 0.5.9.2, with a number of juicy improvements.
Setting:
Many quest scripts were improved to simplify their maintenance by developers
Many new quest script commands were put into use to improve quests and quest progression
The quality of items received in quest can now range up to Q300 and not just the default Q50
All problems caused by miss-triggering of quest steps were fixed
Some repeatable quests were improved to vary slightly from time to time when you start them
The magic quest series were brought inline with the settings involved with them
A total of 13 new settings lore books were released, now totaling 75
Added new items sold by merchants (like carpets, furniture and containers)
Rules:
Fixed bug on weapon modifiers calculation. Now multiple modifiers are stacked properly
Added ability to identify rare/magical weapons (it requires a spell)
Added a new spell to identify items
Improved the comparison mechanisms used to evaluate the opponent in combat
Added a "use" icon to the containers UI, this will avoid crafter to left click on the container mesh to trigger the transformation
Added capability for NPCs to run scripts and for scripts to fire NPC perceptions. This will allow to develop a better and more interesting AI
Added GM command for NPC in-game debugging
Improved NPC tribes perception and reactions (this is another step toward the release of tribes in game in the next months)
Engine:
Greatly improved the stability of the client (it may still crash at startup, in this case, just launch it again)
The window to discuss with NPCs is now always in the background, making it much easier to use
Fixed scaling of monster models. Finally you will see them in the proper size and not default one
Enabled creature sound system (first version). It will allow to have specific sounds for monster actions
Updates to the navigation system for monster movement
Art/Sounds:
Updates to spell effects
Added effects to many crafting items (i.e. Alchemy stove, Enchanters)
Improved sounds in guildhouses
Updated effects on magical staves
Known bugs:
A black bar may appear at the top of the window when running windowed mode. Lower the resolution from the launcher to fix it. We will publish a fix in the next days.
You can comment this news here.
All 2012 News
Recent forum posts
26/11/2012 : [The Hydlaa Plaza] CPU talk/server upgrade by Elvicat
26/11/2012 : [Fan Art] Tessra's Art Thread by Mariana Xiechai
26/11/2012 : [In-Game Roleplay Events] [GM event] Yarir brings his collection of books to the 3rd Arts and Crafts Fair by Eonwind
25/11/2012 : [Wish list] Enhance crafting with "determined studies" by Illysia
24/11/2012 : [General Discussion] Explorers Guild Picture of the Week by Gilrond
Bug tracker updates
25/11/2012 : [Opened] PS#5846: Natural Kran Hair (Raul Ursino): Typo by Mario Rohkrämer
25/11/2012 : [Opened] PS#5845: Show weapon requirements by Peter van Loo
25/11/2012 : [Edited] PS#5846: Natural Kran Hair (Raul Ursino): Typo by Mario Rohkrämer
25/11/2012 : [Edited] PS#5845: Show weapon requirements by Peter van Loo
24/11/2012 : [Opened] PS#5844: Game crash on pterosaur quest by Derek
Recent code changes
21/11/2012 : added support for env vars in skillOp
by weltall2
16/11/2012 : added support for two modifiers
by weltall2
16/11/2012 : fixed syntax tribe:target parsing. by lpancallo
15/11/2012 : Fix from daveiiv to avoid crashes when loading notes which contain only a carriage return. by lpancallo
14/11/2012 : Simplified overall calculation for comparison. by lpancallo