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    Blizzard “has no plans” to turn Diablo 3 into an eSport

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    Comments 37
    Omri Petitte at 10:24pm November 26 2012
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    If, like the fiery Butcher above, you’re a bit vexed at the prolonged absence of PvP within Diablo 3, this spot of news probably won’t sate your wrath. During a press conference held at Blizzard’s Battle.net World Championship in Shanghai last weekend (via Gaming Blend), CEO Mike Morhaime revealed the studio holds “no plans” to bring the hack-and-crawl RPG into competitive tournament play.

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    Blizzard say class action lawsuit is “without merit and filled with patently false information”

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    Comments 45
    Phil Savage at 02:45pm November 14 2012 spacer

    Blizzard have responded to the class action over the sale and effectiveness of online authenticators, calling the move “frivolous” and saying the claim is “filled with patently false information.” The company go on to say that they will “vigorously defend ourselves through the appropriate legal channels.” Vigorously! That’s legal speak for “it’s on.”

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    Editorial: How Diablo 3′s endgame has failed

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    Tom Senior at 06:30pm November 5 2012 spacer

    Diablo 3 is a conflicted beast, like a zebra that thinks it’s a unicorn. I love it. I hate it. I’ve been playing it a lot recently to try and find out why. Is it an action RPG, is it an MMO? What does this stripy horned horse want to be?

    It’s an action RPG, of course. One burdened with the inconveniences of an MMO and blessed with few of the advantages. It requires a permanent internet connection to play, public matchmaking and an auction house that lets the whole world share their wares. In spite of all that, there’s no wider society to Diablo 3. Each session is an insular carnival of violence. There are no guilds. There is no sense of community beyond the cold “buyout” button on the auction house.

    I’m okay with that. I don’t need that social hit from Diablo 3. At heart it’s a very excellent game about hitting things in strange and spectacular ways. Sometimes with a few friends. For sixty levels and three difficulty tiers it delivered, but suddenly its character changed entirely. After a rush of new skills, more powerful enemies and ever more devious randomly generated boss mobs I hit a wall. Progress became difficult and tedious and those long-promised legendary weapons moved further and further out of reach. I felt like Charlie Brown taking a swipe at Lucy’s football, only in this strip she didn’t just pick the ball up and laugh in my face, she moved it to the top of a mountain and shouted “come and get it!”

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    PC Gamer UK Podcast: Episode 77 – Taste the Game

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    Chris Thursten at 05:29pm October 29 2012 spacer

    Martin, Chris and Tom Senior discuss wibbly wizard whirlwinds, the problem with peace, returning to Guild Wars 2 and what today’s games might taste like if they were food. Also featuring the Steam charts, your questions from Twitter, and an exploration of hamster Objectivism.

    spacer PC Gamer Podcast: Episode 77 - Taste the Game [ 1:30:30 ] Play Now | Play in Popup | Download
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    Blizzard prototyped Diablo-clone set in space

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