Boxes and Arrows

Process and Methods

When I agreed to teach a twelve-week course on user experience design, I did what anyone of us would do: I went to find something to copy. I trolled the articles and syllabi I could find online, and I was horrified. Sometime in the years between Jesse James Garrett’s lovely diagram and his incendiary demand…

November 13th, 2012

Mythic Design

by Christina Wodtke

8 Comments

If you can place your core offering firmly at the center of your design, then all other elements in the site help both the users and the business reach their goals.

Kalbach and Lindemann show how the Core+Paths method keeps the design focused on your goals.

August 21st, 2012

Designing Screens Using Cores and Paths

by Jim Kalbach and Karen Lindemann

8 Comments

Chris Baum talks with Patrick Quattlebaum at the 2012 IA Summit about his insights
on tools that designers can use to help companies develop experiences across channels.

April 19th, 2012

Driving Holism in Cross-channel Projects

by Chris Baum

4 Comments

At the heart of design are the stories that give meaning to the work. Andrew Hinton meditates on what stories have taught him about information architecture and the people inhabiting the places he’s helped design.

March 8th, 2012

The Story’s the Thing

by Andrew Hinton

4 Comments

Many agile teams can’t develop good user experiences because UX just isn’t integrated well enough. With the UX Integration Matrix, Jon Innes helps involve UX in every possible part of the agile process.

February 3rd, 2012

Integrating UX into the Product Backlog

by Jon Innes

27 Comments

How does Agile work effectively when redesigning a site? James Kelway uses case studies as starting points to explore how Agile and UCD can work together during wholesale redesigns.

March 31st, 2010

Case study of agile and UCD working together

by James Kelway

14 Comments

Anthony Colfelt is not anti-Agile, but he believes strongly about how user-centered design can operate in an Agile environment. Here he explains how he came to feel this way, the major pitfalls of Agile, and how he sees Agile and UCD fitting together in harmony.

February 1st, 2010

Bringing User Centered Design to the Agile Environment

by Anthony Colfelt

32 Comments

Aaron Travis explores the importance of using sketchy wireframes early in the project
cycle. He then discusses the conversion of computer-based sketches into traditional wireframes and includes an analysis of “sketchy” capabilities of popular software tools.”

December 5th, 2009

Sketchy Wireframes

by Aaron T. Travis

34 Comments

Talking down a hostage-taker requires extraordinary empathy and close attention to communication patterns. Bryan McClain and Demetrius Madrigal of ActiveComm Labs show us how we can apply these skills when conducting user research.

November 13th, 2009

What design researchers can learn from hostage negotiators

by Bryan McClain and Demetrius Madrigal

7 Comments

A screenwriter has a compass that can guide him through the writing process. Cindy Chastain chronicles how we can translate this approach to help us remember the quality and value of the experience.

October 6th, 2009

Experience Themes

by Cindy Chastain

17 Comments

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