In each release of our SDK you will find numerous code samples, complete with carefully commented source code, whitepapers, and videos to help you take advantage of the latest technology from NVIDIA.
This code is released free of charge for use in derivative works, whether academic, commercial, or personal (Full License).
The DirectX SDK (June 2010) is required to compile some code samples. Please obtain the DirectX SDK from Microsoft.
3D Vision SampleStereoIssues demonstrates the two most common issues seen when using 3D Vision Automatic, and how to fix them using multiple techniques. |
Whitepaper |
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Image-Based Anti-AliasingFXAA sample provides an optimized high quality technique for applying anti-aliasing as a post process in a pixel shader. |
Whitepaper |
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TerrainTessellationThis sample shows how DirectX 11 hardware tessellation can be used to implement a highly-efficient terrain engine that supports high geometric detail. |
Whitepaper |
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Stochastic TransparencyThis SDK sample implements the full Stochastic Transparency algorithm from [Enderton et al. 2010] with 8xMSAA, as well as Dual Depth Peeling [Bavoil and Myers 2008] for comparing quality and performance. |
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