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spacer Author Topic: 0.5.9.2 release!  (Read 1190 times)

Talad

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0.5.9.2 release!
« on: October 19, 2012, 03:05:16 AM »
Greetings PlaneShifters! Today we present you a new release 0.5.9.2, with a number of juicy improvements.

Setting:
  • Many quest scripts were improved to simplify their maintenance by developers
  • Many new quest script commands were put into use to improve quests and quest progression
  • The quality of items received in quest can now range up to Q300 and not just the default Q50
  • All problems caused by miss-triggering of quest steps were fixed
  • Some repeatable quests were improved to vary slightly from time to time when you start them
  • The magic quest series were brought inline with the settings involved with them
  • A total of 13 new settings lore books were released, now totaling 75
  • Added new items sold by merchants (like carpets, furniture and containers)
Rules:
  • Fixed bug on weapon modifiers calculation. Now multiple modifiers are stacked properly
  • Added ability to identify rare/magical weapons (it requires a spell)
  • Added a new spell to identify items
  • Improved the comparison mechanisms used to evaluate the opponent in combat
  • Added a "use" icon to the containers UI, this will avoid crafter to left click on the container mesh to trigger the transformation
  • Added capability for NPCs to run scripts and for scripts to fire NPC perceptions. This will allow to develop a better and more interesting AI
  • Added GM command for NPC in-game debugging
  • Improved NPC tribes perception and reactions (this is another step toward the release of tribes in game in the next months)
Engine:
  • Greatly improved the stability of the client (it may still crash at startup, in this case, just launch it again)
  • The window to discuss with NPCs is now always in the background, making it much easier to use.
  • Fixed scaling of monster models. Finally you will see them in the proper size and not default one
  • Enabled creature sound system (first version). It will allow to have specific sounds for monster actions
  • Updates to the navigation system for monster movement
Art/Sounds:
  • Updates to spell effects
  • Added effects to many crafting items (i.e. Alchemy stove, Enchanters)
  • Improved sounds in guildhouses
  • Updated effects on magical staves
Known bugs:
  • A black bar may appear at the top of the window when running windowed mode. Lower the resolution from the launcher to fix it. We will publish a fix in the next days.
« Last Edit: October 19, 2012, 03:23:00 AM by Talad »
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Cairn

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Re: 0.5.9.2 release!
« Reply #1 on: October 19, 2012, 12:40:48 PM »
Bravo! I am most excited about lore, but as always with new updates I look forward to greater stability and improved engine function. Great job guys, and keep up the good work.
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Bonifarzia

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Re: 0.5.9.2 release!
« Reply #2 on: October 19, 2012, 01:36:33 PM »
Quote from: Talad on October 19, 2012, 03:05:16 AM
  • Added a new spell to identify items
This looks very interesting... I hoped for quite a while that something like this will be available one day, yet I still had doubts it would happen any time soon. Maybe people will no longer hoard useless items and throw away the potentially most useful ones.
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Earowo

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Re: 0.5.9.2 release!
« Reply #3 on: October 19, 2012, 01:42:30 PM »
Wasnt there one that already did that, just on a basic level? Dweomer somethin or another? Was a blue way glyph I have..
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Candy

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Re: 0.5.9.2 release!
« Reply #4 on: October 19, 2012, 03:37:54 PM »
Dweomer Detection, and yes, it's Blue Way
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Venalan

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Re: 0.5.9.2 release!
« Reply #5 on: October 19, 2012, 03:46:59 PM »
The spell might not be as detailed as you hope, a little warning.
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Cairn

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Re: 0.5.9.2 release!
« Reply #6 on: October 19, 2012, 04:36:53 PM »
Quote from: Venalan on October 19, 2012, 03:46:59 PM
The spell might not be as detailed as you hope, a little warning.
So long as it works better than Skyrim's "find your way" spell, I'm game xD
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NoriMori

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Re: 0.5.9.2 release!
« Reply #7 on: October 19, 2012, 07:30:07 PM »
I'm confused. I thought we were on 0.5.9.5. That's what my pslaunch says. And the last update I downloaded was already called 0.5.9.2.
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Bonifarzia

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Re: 0.5.9.2 release!
« Reply #8 on: October 21, 2012, 03:26:24 AM »
Quote from: Venalan on October 19, 2012, 03:46:59 PM
The spell might not be as detailed as you hope, a little warning.

Let us just hope it is more useful than in the old days ... "You discovered some magical properties" / "This item has no magical properties" spacer

A rough idea what a buff does without any quantifiers would really already help much.
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Eonwind

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Re: 0.5.9.2 release!
« Reply #9 on: October 21, 2012, 02:11:24 PM »
Quote from: Bonifarzia on October 21, 2012, 03:26:24 AM
Quote from: Venalan on October 19, 2012, 03:46:59 PM
The spell might not be as detailed as you hope, a little warning.

Let us just hope it is more useful than in the old days ... "You discovered some magical properties" / "This item has no magical properties" spacer

A rough idea what a buff does without any quantifiers would really already help much.

quantity will be shown as well
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LigH

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Re: 0.5.9.2 release!
« Reply #10 on: October 22, 2012, 02:32:19 AM »
@ NoriMori:

You are not the only one being confused. There are several parallel version numbering sequences: The "game" (server) version, the client (executable) version, and the art / data files version.

Data files are probably updated more often than executables, so their version may be ahead of the official game version.
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NoriMori

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Re: 0.5.9.2 release!
« Reply #11 on: October 22, 2012, 03:42:08 PM »
Quote from: LigH on October 22, 2012, 02:32:19 AM
@ NoriMori:

You are not the only one being confused. There are several parallel version numbering sequences: The "game" (server) version, the client (executable) version, and the art / data files version.

Data files are probably updated more often than executables, so their version may be ahead of the official game version.

Okay...but then there's also the fact that 0.5.9.2 was the name of the last file they put up for download... And the fact that I'm not seeing any of the changes they said they implemented in this update. I think my torrent application saw the same-named torrent file and was like, "Oh, I'll just give her that .dmg file from the last one". I'll try again.
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LigH

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Re: 0.5.9.2 release!
« Reply #12 on: October 23, 2012, 12:57:30 AM »
Patience.

Not all changes are immediately available after announcing them, they have to be published first as update patches, then possibly as new installer package (which will lead to different torrent files too, because the new installers will have different checksums).

So the first notice about new client content would be the launcher asking you to update. And new server content will be on the server without changing your client installation at all.
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