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PS#5845 - Show weapon requirements

Attached to Project: PlaneShift
Opened by Peter van Loo (Plinfut) - Sunday, 25 November 2012, 07:24 UTC-5:00
Area Engine→Inventory/Items
Severity Medium
Status Unconfirmed
Task Type Feature Request
Version 0.5.9
State Open
Assigned To No-one
Percent Complete
Votes 4
  • Franta (-stf-) (2012-12-22)
  • sk (shadow_knight_cz) (2012-12-20)
  • Daevaorn (Daevaorn) (2012-12-19)
  • bonifarz (bonifarz) (2012-11-25)
Private No

Details

It happened to me twice already that I bought a good weapon for tens of thousands of tria, to then find out I need a lot of stats to equip it. And not only can't I equip it, I don't know whether it's worth training for it either because nothing tells me how many more levels I need.

The game shows the effects (damage, speed) and the stats increases/decreases can be looked up in a book in the museum by analyzing the name. Could a way be implemented to know what stats and skills you need to use an item before buying it too? Either as part of identification, as a new separate identification spell for requirements or through some book?

Without that I'm very reluctant to buy anything at all as I spent too much money already on things that are useless to me.

This task depends upon

spacer Comment by bonifarz (bonifarz) - Sunday, 25 November 2012, 08:15 UTC-5:00

Has my vote, as data collected by players on this subject is very sparse. I guess the majority of affixes comes with some stats requirements of which most are unknown (never noticed any skill reqs). I do not see a reason why this sort of information should not be added to future enhancements of the identification spells.

spacer Comment by Daevaorn (Daevaorn) - Wednesday, 19 December 2012, 19:15 UTC-5:00

of Peace for example cannot even be worn with the old max stats (200) I think the requirement is 240 in one or more of the mental stats, to mention the worst example. This gets my vote, too. And if I get the choice I'll opt for the requirement display in the weapon description after item analysis. That would make that spell yet a bit more interesting.

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