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PS#5844 - Game crash during pterosaur travel

Attached to Project: PlaneShift
Opened by Derek (tman) - Saturday, 24 November 2012, 04:03 UTC-5:00
Last edited by Venalan (venalan) - Sunday, 03 February 2013, 14:37 UTC-5:00
Area Engine→Crashes
Severity Medium
Status Unconfirmed
Task Type Bug Report
Version 0.5.9
State Open
Assigned To No-one
Percent Complete
Votes 0
Private No

Details

So when I use the pterosaur by manually telling the NPC what city I want ("/tellnpc hydlaa") and then manually giving him/her tria, everything works fine. But if I use the quest dialogue, the game crashes every time upon arrival. I'm not sure why it would behave differently when using the quest dialogue but it does.

This task depends upon

spacer Comment by Davide Vescovini (Eonwind) - Saturday, 24 November 2012, 06:20 UTC-5:00

it doesn't happens to me, does it happens for all the destinations or a specific one?
other things to accunt for: are your graphic drivers up to date?

spacer Comment by Kaerli Stronwylle (Kaerli) - Sunday, 03 February 2013, 13:26 UTC-5:00

Confirming, for all destinations. (And it crashes while at the load screen.)

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