Realmac Software

Leap into the future with Clear for Mac

Posted by Nik

Just before Christmas, the Clear for Mac team gathered around a box that had arrived from San Francisco. Inside, was a rather intriguing piece of hardware. Over the past couple of months, we’ve been stealthily working on adding support for this futuristic piece of hardware to Clear for Mac - and today we’re thrilled to announce that Clear for Mac will soon support the rather incredible Leap Motion controller.

We’re still hard at work finishing all the interactions for Clear + Leap, however to give you an idea of how you’ll be able to use Clear with the Leap Motion controller, here’s a short video showing some of our work so far.

Stay tuned for news about this next Clear for Mac update by following Clear on Twitter, and if you’ve not already picked up a copy of Clear for Mac you can do so for just $6.99 on the Mac App Store!

  • Tweet about this post
  • Behind the Scenes: Deciding on OS Support

    Posted by Nik

    Earlier this year we started discussing our longer-term plans for OS X support in our flagship app, RapidWeaver. It’s something we’ve given a lot of thought to, and it was particularly interesting to see the feedback from discussions with the users who drop by the RapidWeaver forums.

    During our planning for RapidWeaver 5 way back in the summer of 2010, we heard from a lot of people that support for OS X 10.5.8 Leopard was a massively important thing for them. Our stats for OS usage in RapidWeaver (more on that in a bit) supported the case too. The numbers were going down of course, but there was a substantial number of customers particularly in education, who heavily relied on Leopard. So we decided to support Leopard - and still do in RapidWeaver 5.3.1, even on PowerPC systems!

    In the intervening years, OS X has undergone a massive overhaul. PowerPC hardware went bye-bye, and then Apple phased out support for building PowerPC apps. Xcode 3.2.6’s default build architecture was “Intel-only”, and Xcode 4 removed support for PowerPC entirely.

    If you hadn't realised it, over the last few years Apple’s ability to continually push new technologies has intensified to near-dizzying speed. From an almost-leisurely 18-month+ cycle between OS X releases, we’ve got annual releases of iOS now being feature-paired with annual releases of OS X. The tools we use are being built to support only the newer OSes and given the pace of OS updates and the significant change to our toolset, that obviously affects all developers - especially small teams such as ours!

    Given that there’s no user-friendly way to specify which point-release versions of OS X an app supports (i.e. “supports 10.6.8, and 10.7.4+ but not 10.7.0 - 10.7.3”) the minimum OS requirement of your app then becomes incredibly important. So today I thought I’d talk a little about the thought process for our apps as we’ve been doing a fair bit of thinking about this stuff of late.

    So What Do We Support Currently?

    Our app lineup is interesting to look at, in terms of OS X support.

    spacer

    As you can see, there’s a definite trend! I’ve noted our support for PowerPC versions of OS X 10.5.8, as we treat that a separate OS release that we QA alongside the Intel variant.

    So what do we consider, when deciding which versions of OS X to support?

    What’s Everyone Using?

    Our non-Mac App Store versions of LittleSnapper and RapidWeaver 5 have, since their respective launch, had the option to send anonymous information such as OS X version to us. To show you how we’ve seen OS X adoption skyrocket, here’s some hard data! If you’re wanting to see some more graphs, the folks at the Omni Group also publish their opt-in data. Before you check our data, I should disclaim it:

    spacer

    spacer

    spacer

    With the App Store making OS X updates even easier, and uptake of new OS releases quicker than ever, there’s certainly an argument to be made that developers should be targeting the newest OS releases. But that’s not the only thing to consider, of course.

    Technical Restrictions

    Sometimes there’s a technology so critical (or non-optional), that it effectively determines the minimum OS version. One such example is sandboxing on OS X, which has been constantly added to and improved. Sandboxing arrived in OS X Lion 10.7.0, but it wasn’t until OS X 10.7.4 that the sandbox matured enough for us to start adopting it - and as we gradually roll out sandboxing to all our apps, we’ll have to raise the system requirements to ensure we can reliably offer a great user experience.

    OS X Feature Adoption

    So after we’ve figured out where we have to set the system requirements, we get to the more subjective matter: which OS X technologies determine OS support - and is the developer feature mature enough.

    Depending on the scale of the feature involved, sometimes a feature can determine the version we need. It’s not always the case, and sometimes we’ll progressively enhance our apps depending on the OS X version. For the next major upgrade to RapidWeaver, that’s likely to be what we do: offering specific features to a particular version of the operating system but still supporting an earlier version of the OS.

    For Clear, whilst iCloud was available in OS X Lion it wasn’t until Mountain Lion that things settled down behind the scenes. Given the extra developer features and maturity of iCloud in OS X 10.8.2 which includes the improvements also found in iOS 6, we felt that this was the best version to target - and it seems we’re not the only ones to come to this conclusion!

    Commercial Considerations

    Knowing who to support, and the demographic you’re targeting is incredibly important. There will, depending on the scope of the app, be times where longer-term OS support is required - and if you’re supporting apps using iOS 3.x or iOS 4.x you’re probably running into issues that we face supporting OS X Leopard. They’re not insurmountable problems, but they’re definitely something to evaluate and plan for: the longer QA and development is something you’ll have to consider for every changeset and release, not to mention the speed at which you can adopt new features.

    Decision Time!

    So what’s the right choice? Unfortunately there isn’t one. Deciding the OS support obviously depends on what you’re building, who you’re building it for, and what makes sense from a technical and product marketing standpoint. Here at Realmac we want to offer (and are expected to offer) the latest technologies to the people who use our apps - and treading the line between cutting edge, supporting older systems and the experience our apps offer is a fine art! Our plans tend to be either:

    1. Latest-only: When we launch any new apps in future, it’s highly likely this is the path we will take. Given that we’ll be under 12 months away from the next OS release, we want to be in a position to quickly iterate. Caveats are the potential lack of API maturity, and less widespread adoption, however a much smaller number of target OSes makes it easier to iterate the codebase and adopt new technologies.

    2. Latest-minus-one: For example OS X Mountain Lion, and OS X Lion. This treads a better balance in terms of installed base - and depending on the versions you support, there’s pairs of releases that work pretty well together (10.5/6, 10.7/8). Obvious caveats however include the possibility of substantial changes between two releases for technologies that (for the end user) are perceived to be identical - again, iCloud for example.

    As you can tell, there’s no right (or particularly easy) answer. There’s ways to support older OS versions if you absolutely have to, but it comes at the expense of a less modern and more convoluted codebase which may hamper your plans to iterate quickly. If longer-term OS support is required (either contractually, or philosophically) be sure to budget for the time needed to fully support these versions of iOS or OS X - but at the same time, be pragmatic about what you do support!

    If you’ve got any thoughts, I’d love to hear them in the comments below - or just give me a shout on Twitter: I’m @nikf.

    The Impact of Google Maps on iOS 6 Uptake

    Posted by Nik

    Since we launched Clear v1.2, we’ve seen plenty of people tell us that the removal of Google Maps from iOS was the reason they weren’t upgrading to iOS 6, which this version of Clear requires. As a result, I was particularly keen to see what effect a Google Maps app for iPhone would have on the number of people updating Clear - and last week I got a chance to see this in action!

    So, here's a graph showing the number of updates to Clear downloaded from Sunday 9th December to Sunday 16th December inclusive. We’ve also looked at the sales data for that timeframe, however as Clear for iPhone is featured in the App Store Best of 2012 collection that makes it impossible to deduce if any of the extra sales are from the increased iOS 6 userbase.

    spacer

    It should be said that the number of updates being downloaded on each of the last four days is still less than 2% of the updates downloaded on launch day for Clear v1.2. However, with Google Maps seemingly the tipping point for many iOS 6 holdouts, the increased uptake of iOS 6 can only be a good thing for developers wanting to use iOS 6-only technologies.

    Clear featured in App Store “Best of 2012”

    Posted by Nik

    Last night saw Apple launch its “Best of 2012” lists for the App Store and Mac App Store - and we were absolutely thrilled to see Clear for iPhone and Clear for Mac highlighted by Apple in their respective stores!

    spacer

    Clear for iPhone was featured in the “Intuitive Touch” collection, and in the US Clear for Mac was featured in the Best Apps of 2012 collection!

    We’re truly honoured to be selected, and cannot wait to bring you plenty more awesome updates - and some new apps - in 2013!

    Introducing Clear for Mac’s Introductory Price

    Posted by Nik

    We’ve had a truly amazing response to Clear for Mac since we announced the preview last week, and one of the biggest questions we’ve had is “Will there be any introductory pricing when Clear for Mac launches?”.

    spacer

    Today I’m excited to announce that when Clear for Mac launches on Thursday 8th November, for the first 24 hours we will be offering a special price of just $6.99 / £4.99 / €5,99!

    From Friday 9th November, Clear for Mac will be available for $9.99 / £6.99 / €8,99 - with the price rising to the full $14.99 shortly after that.

    Until Thursday, stay Clear! ❤

    gipoco.com is neither affiliated with the authors of this page nor responsible for its contents. This is a safe-cache copy of the original web site.