Modelling a Zombie from Nothing with V-Ray
Posted by Charles on Mar 19, 2010 • comments(147)
Hello, my name is Charles, and welcome to this new 3dsmax zombie modelling / creation tutorial. This is going to be a very effective tutorial, in the sense that I'm going to show you how to QUICKLY create a fully-textured 3d zombie for your games or renderings, complete with a biped rig. If you find this tutorial useful, I highly appreciate that you support us by visiting our sponsors, by clicking on the following links, thanks, I appreciate it! ;) // Anyways, let's move on to this tutorial. Getting the mesh Notice how in the introduction to the tutorial I mentioned this was going ...
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Vray Interface : Explained
Feb 28, 2010 • comments(65)
In this awesome article, we go about explaining every single vray setting in detail. With this tutorial you will have a much great understand of the Vray rendering engine. It's a great read for beginner and pros alike! If you are having trouble configuring vray, optimizing your vray render times, or have a huge scene where the rendertime is just taking ...
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Vray – Caustics 101
Feb 28, 2010 • comments(75)
This is a tutorial that introduces you to Vray's Caustics capabilities. Caustic can simulate how light refracts and reflects through a surface in a realistic way, casting light and shadow in a similar manner as to how it would be cast in the real world. Let's take a look at how to set up Caustics in 3dsmax + Vray. First off download the ...
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Car rendering with Brazil r/s
Feb 28, 2010 • comments(105)
(This tutorial wont use HDRI) important note: This settings will be startup for the render , you will have some trial & error for better results. Ok , here is the first tutorial, I will try to keep it simple and short.. Its not so hard and after this tutorial you will see that it takes only 5 mins to setup ...
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Final Render 101 : Basic HDRI and Ray Tracing
Feb 28, 2010 • comments(140)
This is a quick tutorial on Final Render basic hdri lighting. Although acceptable global illumination results may be obtained by using the environment color as your basis for lighting a scene, using a solid color, or even a gradient map will still produce only a uniform distribution of light. The more I use HDRI the more I ...
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Pretty skin: Sub-surface Vray Tutorial
Feb 15, 2010 • comments(63)
Sub-surface Scattering Tutorial 3dsmax + Vray Welcome to our 3dsmax + Vray human skin sub-surface scattering simulation tutorial. In this article, we will be explaining a bit about what SSS (Sub-surface Scattering) actually is, and what it does in your renderings. What is Sub-surface Scattering ? Subsurface scattering (or SSS) is a mechanism of light transport in which light penetrates the surface of ...
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New tutorial: V-ray quick photorealistic room
Feb 15, 2010 • comments(79)
// This is a beginner-level tutorial on how to model and light a simple, photorealistic room with Vray. In this tutorial, we will take you step by step in the modelling, texturing, lighting and rendering processes required to create a photo-real room in Vray and 3dsmax. Well, let's get started ! 1. You will need some texture files for this tutorial, download ...
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Contact Us
Feb 15, 2010 • comments(63)
Thanks for your interest in contacting us. We strive to bring you only the best tutorials on the net. If you wish to submit a tutorial or have a question or suggestion, here's our contact info.
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Photorealistic Kitchen Tutorial
Feb 15, 2010 • comments(4)
Coming Soon